The volumetric video market value is estimated to be USD 2.7 billion in 2024. The demand for volumetric video is predicted to grow at a robust CAGR of 29.3% during the forecast period.
The use of virtual and augmented reality (VR/AR) technology is expanding dramatically, driving the need for volumetric video to create realistic and engaging VR/AR experiences. The industry is estimated to reach a value of nearly USD 35.7 billion by 2034.
Volumetric Video Market Trends & Analysis
Report Attribute | Details |
---|---|
Volumetric Video Market Size (2024) | USD 2.7 billion |
Anticipated Market Value (2034) | USD 35.7 billion |
Projected Growth Rate (2024 to 2034) | 29.3% CAGR |
Don't pay for what you don't need
Customize your report by selecting specific countries or regions and save 30%!
The net revenue generated from the use of volumetric video production was valued at USD 700 million in 2019. Over the next five years, the demand for the volumetric video surged at an average annual rate of 31.6%. By the end of this historical period in 2023, the net worth of the market reached USD 2.1 billion.
Many speakers and popular performers started adopting virtual events during the pandemic period to engage audiences with lifelike presentations and performances. The use of volumetric video technology strengthened immensely during these years to impart virtual events a more genuine feel.
Attributes | Details |
---|---|
Volumetric Video Market Value (2019) | USD 0.7 billion |
Historical Market Revenue (2023) | USD 2.1 billion |
Historical Growth Rate(CAGR 2019 to 2023) | 31.6% CAGR |
Immersive marketing experiences are becoming more productive day by day giving rise to a higher demand for stereoscopic video production. Present-day marketers are producing interesting and interactive 3D content that gives customers a more immersive experience of products and services, which is expected to fuel the market growth.
Using spatial audio technologies to create more realistic and immersive soundscapes inside volumetric material is expected to enhance the spatial video market outlook. Spatial audio integration platforms, like Google Spatial Audio and Dolby Atmos, are likely to transform the virtual reality production processes in the coming days.
The table below lists the countries that are expected to remain promising in volumetric video-making through the projected years.
Countries | CAGR (2024 to 2034) |
---|---|
United States | 29.5% |
Japan | 30.7% |
United Kingdom | 31% |
South Korea | 30.1% |
China | 30.4% |
The United States market is projected to thrive at a CAGR of 29.5% from 2024 to 2034. The total valuation of the United States market is further projected to reach a valuation of USD 6.4 billion by 2034.
The volumetric video content creation in the United Kingdom is expected to rise at a lucrative growth rate of 31% over the projected years. The net worth of the United Kingdom market is anticipated to reach a valuation of USD 1.5 billion by the end of the projected period.
The volumetric video market in China is anticipated to expand further at a CAGR of 30.4% through 2034. The market value is projected to reach USD 5.7 billion by 2034.
The volumetric video industry is expected to rise at a CAGR of 30.7% over the next ten years. The net worth of the industry in Japan is projected to reach USD 3.6 billion by the end of this forecast period.
The production of volumetric video content in South Korea is expected to rise at a rate of 30.1% through 2034. The net worth of the market is expected to reach USD 1.9 billion by 2034.
Based on content delivery type, the demand for volumetric projectors is expected to grow at a CAGR of 29.2% from 2024 to 2034.
Attributes | Details |
---|---|
Top Content Delivery Type | Projectors |
Growth Rate from 2024 to 2034 | 29.2% CAGR |
Growth Rate from 2019 to 2023 | 31.5% CAGR |
Based on the application, the sports, events, and entertainment segment is expected to expand at a rate of 29% from 2024 to 2034.
Attributes | Details |
---|---|
Top Application Type | Sports, Events, & Entertainment |
Growth Rate from 2024 to 2034 | 29% CAGR |
Growth Rate from 2019 to 2023 | 31.2% CAGR |
Get the data you need at a Fraction of the cost
Personalize your report by choosing insights you need
and save 40%!
The competition in the volumetric video creation sector is intense, with numerous technology companies participating in the market. Leading market players are using 3D holographic displays in conjunction with haptic feedback technology, like HaptX gloves and Ultrahaptics' mid-air haptics, to improve interaction realism.
On the other hand, emerging 3D video market players are adapting fast to draw in funding and attention from the film business.
Recent Developments in Global Volumetric Video Market
Attribute | Details |
---|---|
Estimated Market Size (2024) | USD 2.7 billion |
Projected Market Size (2034) | USD 35.7 billion |
Anticipated Growth Rate (2024 to 2034) | 29.3% |
Forecast Period | 2024 to 2034 |
Historical Data Available for | 2019 to 2023 |
Market Analysis | USD million or billion for Value and Units for Volume |
Key Regions Covered | North America; Latin America; Europe; Middle East & Africa (MEA); East Asia; South Asia and Oceania |
Key Countries Covered | United States, Canada, Brazil, Mexico, Germany, Spain, Italy, France, United Kingdom, Russia, China, India, Australia & New Zealand, GCC Countries, and South Africa |
Key Segments Covered | By Product Type, By Application, By Content Delivery, and By Region |
Key Companies Profiled | Competition Deep Dive; 8i Co.; Alphabet Inc.; Cannon Corp.; Capturing Reality; Coretec Group; Dimension Co.; Evercoast Co.; Intel Corporation; IO Industries; Mark Roberts Motion Control; Meta Platforms; Metastage; Microsoft Corporation; Mod Tech Labs; Scatter Co.; Sony Corporation; Stereo Labs |
Report Coverage | Market Forecast, Company Share Analysis, Competition Intelligence, DROT Analysis, Market Dynamics and Challenges, and Strategic Growth Initiatives |
Customization & Pricing | Available upon Request |
The volumetric video market is estimated to be around USD 2.7 billion in 2024.
The market is expected to grow at 29.3% during the forecast period.
The global volumetric video market is predicted to be valued at USD 35.7 billion by 2034.
The volumetric video market was valued at USD 0.7 billion in 2019.
The United States accounts for an 18% revenue share of the global volumetric video market.
1. Executive Summary 2. Market Overview 3. Market Background 4. Global Market Analysis 2019 to 2023 and Forecast, 2024 to 2034 5. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Type 5.1. Hardware 5.2. Software 5.3. Service 6. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Content Delivery 6.1. Projectors 6.2. AR/VR HMDs 6.3. Smartphones 6.4. Volumetric Displays 7. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Application 7.1. Sports, Events, & Entertainment 7.2. Medical 7.3. Education & Training 7.4. Signage & Advertisement 7.5. Others 8. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Region 8.1. North America 8.2. Latin America 8.3. Western Europe 8.4. Eastern Europe 8.5. South Asia and Pacific 8.6. East Asia 8.7. Middle East and Africa 9. North America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 10. Latin America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 11. Western Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 12. Eastern Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 13. South Asia and Pacific Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 14. East Asia Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 15. Middle East and Africa Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country 16. Key Countries Market Analysis 17. Market Structure Analysis 18. Competition Analysis 18.1. 4Dviews 18.2. 8i 18.3. Alphabet 18.4. Canon 18.5. Capturing Reality 18.6. Coretec Group 18.7. Dimension 18.8. Evercoast 18.9. Intel Corporation 18.10. IO Industries 18.11. Mark Roberts Motion Control 18.12. Meta Platforms 18.13. Metastage 18.14. Microsoft Corporation 18.15. Mod Tech Labs 18.16. Scatter 18.17. Sony Corporation 18.18. Stereolabs 19. Assumptions & Acronyms Used 20. Research Methodology
Explore Technology Insights
View Reports