The global visual computing market is poised to surpass US$ 32.9 billion by 2023, surging at a remarkable CAGR of 18.4% through 2033 to reach US$ 178.0 billion by 2033.
The visual computing market is witnessing increased market penetration due to the rising demand for simulation products and virtual reality. While the PC computing market has seen a decline in attractiveness, primarily due to the decreasing popularity of PC gaming, the global visual computing market is being driven by the growing demand for video content on mobile devices like smartphones, and tablets.
The strengthening data speed of wireless networks and increasing internet penetration in developing markets have played a vital role in supporting the growth of the global visual computing market. Additionally, the growing demand for gaming consoles presents significant opportunities for the expansion of the global visual computing market.
Attribute | Details |
---|---|
Visual Computing Market Size (2023) | US$ 32.9 billion |
Visual Computing Market Projected Size (2033) | US$ 178.0 billion |
Visual Computing Market Value-based CAGR (2023 to 2033) | 18.4% |
Don't pay for what you don't need
Customize your report by selecting specific countries or regions and save 30%!
As per the FMI study, the market for visual computing garnered revenue of around US$ 26.9 billion in 2022 and advanced at a growth rate of 22.4% from 2018 to 2022. This growth was driven by increasing demand for simulation products, virtual reality, video content on mobile devices, and gaming consoles.
Looking ahead, the demand outlook for 2023 to 2033 indicates a promising trajectory, with continued growth expected due to advancements in technologies like deep learning, computer vision, and the proliferation of immersive experiences.
Factors such as expanding internet penetration, strengthening data speeds of wireless networks, and the growing adoption of visual computing across industries offer optimistic prospects for sustained revenue growth in the market in the coming years. All these factors are fostering the anticipated market size of US$ 178.0 billion by 2033.
The United States of America is projected to offer a legion of opportunities for visual computing, with a thriving market size expected to reach US$ 58.0 billion by 2033, significantly aided by the presence of a few top companies in the world, such as Apple, Microsoft, and Google, who are based there.
The country's technological infrastructure, innovative ecosystem, and diverse industry verticals provide a fertile ground for the growth and adoption of visual computing solutions. Also, with a strong focus on sectors like gaming, entertainment, healthcare, manufacturing, and automotive, the United States presents a promising landscape for visual computing companies to explore and capitalize on the immense opportunities available in this dynamic market.
The growth outlook for the visual computing industry in China is highly promising with a projected CAGR of 19.5% during the forecast period with a market size of US$ 15.4 billion by 2033.
The country offers a fertile ground for visual computing innovation and adoption with China's rapid technological advancements, strong manufacturing capabilities, and substantial market size. Further, the increasing demand for augmented reality (AR), virtual reality (VR), gaming, e-commerce, and other visual-intensive applications is driving the growth of the visual computing industry in China.
Government support, investments in research and development, and a growing consumer base also contribute to the positive growth outlook. As China continues to embrace digital transformation and technological innovation, the visual computing industry is expected to thrive and play a pivotal role in shaping the future of various sectors, ranging from entertainment and education to manufacturing and healthcare.
Get the data you need at a Fraction of the cost
Personalize your report by choosing insights you need
and save 40%!
The hardware component is projected to lead the market due to several factors. The advancements in technology have led to the development of powerful and efficient hardware components, providing the necessary processing capabilities for complex visual computing tasks.
The increasing demand for immersive experiences, such as virtual reality (VR) and augmented reality (AR), requires robust hardware to deliver high-quality graphics and seamless performance, in turn, fostering the segment’s growth.
The integration of visual computing in various industries, including gaming, healthcare, and automotive, necessitates hardware components that can handle the computational requirements is also expected to boost the market growth. Moreover, the significant growth of data-intensive applications and the need for real-time analytics drive the demand for powerful hardware to process and analyze vast amounts of visual data.
The gaming industry is anticipated to top the visual computing industry, achieving an 18.2% CAGR from 2023 to 2033. The demand for visually stunning and realistic gaming experiences drives the need for cutting-edge visual computing technologies, such as high-performance graphics cards, rendering techniques, and real-time visual processing.
Gaming is expected to remain a key driver in pushing the boundaries of the visual computing industry, fueling innovation and shaping the future of immersive entertainment as it continues to evolve and expand.
The competition in the visual computing industry is intense and dynamic, driven by the constant quest for innovation, technological advancements, and market dominance. Further, established players, emerging startups, and technology giants engage in fierce competition are vying for market share and supremacy.
Companies compete on various fronts, including product portfolio, performance, price, reliability, scalability, and customer support.
Continuous research and development efforts are undertaken to enhance visual computing technologies, improve rendering capabilities, and develop more efficient algorithms. Furthermore, strategic partnerships, collaborations, and acquisitions play a crucial role in gaining a competitive edge and expanding market reach.
The industry's rapid evolution and growing demand across sectors such as gaming, entertainment, healthcare, and automotive fuel the competitive landscape. To stay ahead, companies invest in talent acquisition, intellectual property, and cutting-edge research, ensuring they are at the forefront of emerging trends and technologies.
In the fiercely competitive environment, innovation, differentiation, and customer-centric solutions are paramount to achieving sustained success in the dynamic visual computing industry.
Recent Development in the Market for Visual Computing
The visual computing market is worth US$ 32.9 billion in 2023.
The visual computing market size is poised to reach US$ 178.0 billion by 2033.
The visual computing market is expected to expand at an 18.4% CAGR from 2023 to 2033.
China’s visual computing market is estimated to rise at a 19.5% CAGR through 2033.
The gaming industry is leading with an 18.2% CAGR through 2033.
1. Executive Summary 1.1. Global Market Outlook 1.2. Demand-side Trends 1.3. Supply-side Trends 1.4. Technology Roadmap Analysis 1.5. Analysis and Recommendations 2. Market Overview 2.1. Market Coverage / Taxonomy 2.2. Market Definition / Scope / Limitations 3. Market Background 3.1. Market Dynamics 3.1.1. Drivers 3.1.2. Restraints 3.1.3. Opportunity 3.1.4. Trends 3.2. Scenario Forecast 3.2.1. Demand in Optimistic Scenario 3.2.2. Demand in Likely Scenario 3.2.3. Demand in Conservative Scenario 3.3. Opportunity Map Analysis 3.4. Investment Feasibility Matrix 3.5. PESTLE and Porter’s Analysis 3.6. Regulatory Landscape 3.6.1. By Key Regions 3.6.2. By Key Countries 3.7. Regional Parent Market Outlook 4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033 4.1. Historical Market Size Value (US$ Million) Analysis, 2018 to 2022 4.2. Current and Future Market Size Value (US$ Million) Projections, 2023 to 2033 4.2.1. Y-o-Y Growth Trend Analysis 4.2.2. Absolute $ Opportunity Analysis 5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Component 5.1. Introduction / Key Findings 5.2. Historical Market Size Value (US$ Million) Analysis By Component, 2018 to 2022 5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Component, 2023 to 2033 5.3.1. Hardware 5.3.2. Software 5.4. Y-o-Y Growth Trend Analysis By Component, 2018 to 2022 5.5. Absolute $ Opportunity Analysis By Component, 2023 to 2033 6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Display Platform 6.1. Introduction / Key Findings 6.2. Historical Market Size Value (US$ Million) Analysis By Display Platform, 2018 to 2022 6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Display Platform, 2023 to 2033 6.3.1. Interactive Whiteboard 6.3.2. Interactive Kiosk 6.3.3. Interactive Table 6.3.4. Interactive Video Wall 6.3.5. Monitor 6.3.6. Others 6.4. Y-o-Y Growth Trend Analysis By Display Platform, 2018 to 2022 6.5. Absolute $ Opportunity Analysis By Display Platform, 2023 to 2033 7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Industry 7.1. Introduction / Key Findings 7.2. Historical Market Size Value (US$ Million) Analysis By Industry , 2018 to 2022 7.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Industry , 2023 to 2033 7.3.1. Gaming 7.3.2. Media & Entertainment 7.3.3. Healthcare 7.3.4. Automotive 7.3.5. Manufacturing 7.3.6. Defense & Intelligence 7.3.7. Others 7.4. Y-o-Y Growth Trend Analysis By Industry , 2018 to 2022 7.5. Absolute $ Opportunity Analysis By Industry , 2023 to 2033 8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region 8.1. Introduction 8.2. Historical Market Size Value (US$ Million) Analysis By Region, 2018 to 2022 8.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2023 to 2033 8.3.1. North America 8.3.2. Latin America 8.3.3. Europe 8.3.4. Asia Pacific 8.3.5. MEA 8.4. Market Attractiveness Analysis By Region 9. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 9.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022 9.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033 9.2.1. By Country 9.2.1.1. U.S. 9.2.1.2. Canada 9.2.2. By Component 9.2.3. By Display Platform 9.2.4. By Industry 9.3. Market Attractiveness Analysis 9.3.1. By Country 9.3.2. By Component 9.3.3. By Display Platform 9.3.4. By Industry 9.4. Key Takeaways 10. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022 10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033 10.2.1. By Country 10.2.1.1. Brazil 10.2.1.2. Mexico 10.2.1.3. Rest of Latin America 10.2.2. By Component 10.2.3. By Display Platform 10.2.4. By Industry 10.3. Market Attractiveness Analysis 10.3.1. By Country 10.3.2. By Component 10.3.3. By Display Platform 10.3.4. By Industry 10.4. Key Takeaways 11. Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022 11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033 11.2.1. By Country 11.2.1.1. Germany 11.2.1.2. U.K. 11.2.1.3. France 11.2.1.4. Spain 11.2.1.5. Italy 11.2.1.6. Rest of Europe 11.2.2. By Component 11.2.3. By Display Platform 11.2.4. By Industry 11.3. Market Attractiveness Analysis 11.3.1. By Country 11.3.2. By Component 11.3.3. By Display Platform 11.3.4. By Industry 11.4. Key Takeaways 12. Asia Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022 12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033 12.2.1. By Country 12.2.1.1. China 12.2.1.2. Japan 12.2.1.3. South Korea 12.2.1.4. Singapore 12.2.1.5. Thailand 12.2.1.6. Indonesia 12.2.1.7. Australia 12.2.1.8. New Zealand 12.2.1.9. Rest of Asia Pacific 12.2.2. By Component 12.2.3. By Display Platform 12.2.4. By Industry 12.3. Market Attractiveness Analysis 12.3.1. By Country 12.3.2. By Component 12.3.3. By Display Platform 12.3.4. By Industry 12.4. Key Takeaways 13. MEA Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022 13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033 13.2.1. By Country 13.2.1.1. GCC Countries 13.2.1.2. South Africa 13.2.1.3. Israel 13.2.1.4. Rest of MEA 13.2.2. By Component 13.2.3. By Display Platform 13.2.4. By Industry 13.3. Market Attractiveness Analysis 13.3.1. By Country 13.3.2. By Component 13.3.3. By Display Platform 13.3.4. By Industry 13.4. Key Takeaways 14. Key Countries Market Analysis 14.1. U.S. 14.1.1. Pricing Analysis 14.1.2. Market Share Analysis, 2022 14.1.2.1. By Component 14.1.2.2. By Display Platform 14.1.2.3. By Industry 14.2. Canada 14.2.1. Pricing Analysis 14.2.2. Market Share Analysis, 2022 14.2.2.1. By Component 14.2.2.2. By Display Platform 14.2.2.3. By Industry 14.3. Brazil 14.3.1. Pricing Analysis 14.3.2. Market Share Analysis, 2022 14.3.2.1. By Component 14.3.2.2. By Display Platform 14.3.2.3. By Industry 14.4. Mexico 14.4.1. Pricing Analysis 14.4.2. Market Share Analysis, 2022 14.4.2.1. By Component 14.4.2.2. By Display Platform 14.4.2.3. By Industry 14.5. Germany 14.5.1. Pricing Analysis 14.5.2. Market Share Analysis, 2022 14.5.2.1. By Component 14.5.2.2. By Display Platform 14.5.2.3. By Industry 14.6. U.K. 14.6.1. Pricing Analysis 14.6.2. Market Share Analysis, 2022 14.6.2.1. By Component 14.6.2.2. By Display Platform 14.6.2.3. By Industry 14.7. France 14.7.1. Pricing Analysis 14.7.2. Market Share Analysis, 2022 14.7.2.1. By Component 14.7.2.2. By Display Platform 14.7.2.3. By Industry 14.8. Spain 14.8.1. Pricing Analysis 14.8.2. Market Share Analysis, 2022 14.8.2.1. By Component 14.8.2.2. By Display Platform 14.8.2.3. By Industry 14.9. Italy 14.9.1. Pricing Analysis 14.9.2. Market Share Analysis, 2022 14.9.2.1. By Component 14.9.2.2. By Display Platform 14.9.2.3. By Industry 14.10. China 14.10.1. Pricing Analysis 14.10.2. Market Share Analysis, 2022 14.10.2.1. By Component 14.10.2.2. By Display Platform 14.10.2.3. By Industry 14.11. Japan 14.11.1. Pricing Analysis 14.11.2. Market Share Analysis, 2022 14.11.2.1. By Component 14.11.2.2. By Display Platform 14.11.2.3. By Industry 14.12. South Korea 14.12.1. Pricing Analysis 14.12.2. Market Share Analysis, 2022 14.12.2.1. By Component 14.12.2.2. By Display Platform 14.12.2.3. By Industry 14.13. Singapore 14.13.1. Pricing Analysis 14.13.2. Market Share Analysis, 2022 14.13.2.1. By Component 14.13.2.2. By Display Platform 14.13.2.3. By Industry 14.14. Thailand 14.14.1. Pricing Analysis 14.14.2. Market Share Analysis, 2022 14.14.2.1. By Component 14.14.2.2. By Display Platform 14.14.2.3. By Industry 14.15. Indonesia 14.15.1. Pricing Analysis 14.15.2. Market Share Analysis, 2022 14.15.2.1. By Component 14.15.2.2. By Display Platform 14.15.2.3. By Industry 14.16. Australia 14.16.1. Pricing Analysis 14.16.2. Market Share Analysis, 2022 14.16.2.1. By Component 14.16.2.2. By Display Platform 14.16.2.3. By Industry 14.17. New Zealand 14.17.1. Pricing Analysis 14.17.2. Market Share Analysis, 2022 14.17.2.1. By Component 14.17.2.2. By Display Platform 14.17.2.3. By Industry 14.18. GCC Countries 14.18.1. Pricing Analysis 14.18.2. Market Share Analysis, 2022 14.18.2.1. By Component 14.18.2.2. By Display Platform 14.18.2.3. By Industry 14.19. South Africa 14.19.1. Pricing Analysis 14.19.2. Market Share Analysis, 2022 14.19.2.1. By Component 14.19.2.2. By Display Platform 14.19.2.3. By Industry 14.20. Israel 14.20.1. Pricing Analysis 14.20.2. Market Share Analysis, 2022 14.20.2.1. By Component 14.20.2.2. By Display Platform 14.20.2.3. By Industry 15. Market Structure Analysis 15.1. Competition Dashboard 15.2. Competition Benchmarking 15.3. Market Share Analysis of Top Players 15.3.1. By Regional 15.3.2. By Component 15.3.3. By Display Platform 15.3.4. By Industry 16. Competition Analysis 16.1. Competition Deep Dive 16.1.1. Nvida Corporation 16.1.1.1. Overview 16.1.1.2. Product Portfolio 16.1.1.3. Profitability by Market Segments 16.1.1.4. Sales Footprint 16.1.1.5. Strategy Overview 16.1.1.5.1. Marketing Strategy 16.1.2. Intel Corporation 16.1.2.1. Overview 16.1.2.2. Product Portfolio 16.1.2.3. Profitability by Market Segments 16.1.2.4. Sales Footprint 16.1.2.5. Strategy Overview 16.1.2.5.1. Marketing Strategy 16.1.3. Advanced Micro Devices, Inc 16.1.3.1. Overview 16.1.3.2. Product Portfolio 16.1.3.3. Profitability by Market Segments 16.1.3.4. Sales Footprint 16.1.3.5. Strategy Overview 16.1.3.5.1. Marketing Strategy 16.1.4. Arm Ltd 16.1.4.1. Overview 16.1.4.2. Product Portfolio 16.1.4.3. Profitability by Market Segments 16.1.4.4. Sales Footprint 16.1.4.5. Strategy Overview 16.1.4.5.1. Marketing Strategy 16.1.5. Imagination Technologies Ltd 16.1.5.1. Overview 16.1.5.2. Product Portfolio 16.1.5.3. Profitability by Market Segments 16.1.5.4. Sales Footprint 16.1.5.5. Strategy Overview 16.1.5.5.1. Marketing Strategy 16.1.6. Matrox 16.1.6.1. Overview 16.1.6.2. Product Portfolio 16.1.6.3. Profitability by Market Segments 16.1.6.4. Sales Footprint 16.1.6.5. Strategy Overview 16.1.6.5.1. Marketing Strategy 16.1.7. BioDigital Inc. 16.1.7.1. Overview 16.1.7.2. Product Portfolio 16.1.7.3. Profitability by Market Segments 16.1.7.4. Sales Footprint 16.1.7.5. Strategy Overview 16.1.7.5.1. Marketing Strategy 16.1.8. Exxact Corporation 16.1.8.1. Overview 16.1.8.2. Product Portfolio 16.1.8.3. Profitability by Market Segments 16.1.8.4. Sales Footprint 16.1.8.5. Strategy Overview 16.1.8.5.1. Marketing Strategy 16.1.9. Cubix Corporation 16.1.9.1. Overview 16.1.9.2. Product Portfolio 16.1.9.3. Profitability by Market Segments 16.1.9.4. Sales Footprint 16.1.9.5. Strategy Overview 16.1.9.5.1. Marketing Strategy 16.1.10. Sony 16.1.10.1. Overview 16.1.10.2. Product Portfolio 16.1.10.3. Profitability by Market Segments 16.1.10.4. Sales Footprint 16.1.10.5. Strategy Overview 16.1.10.5.1. Marketing Strategy 17. Assumptions & Acronyms Used 18. Research Methodology
Explore Technology Insights
View Reports