Visual Computing Market Outlook (2023 to 2033)

The global visual computing market is poised to surpass US$ 32.9 billion by 2023, surging at a remarkable CAGR of 18.4% through 2033 to reach US$ 178.0 billion by 2033.

The visual computing market is witnessing increased market penetration due to the rising demand for simulation products and virtual reality. While the PC computing market has seen a decline in attractiveness, primarily due to the decreasing popularity of PC gaming, the global visual computing market is being driven by the growing demand for video content on mobile devices like smartphones, and tablets.

The strengthening data speed of wireless networks and increasing internet penetration in developing markets have played a vital role in supporting the growth of the global visual computing market. Additionally, the growing demand for gaming consoles presents significant opportunities for the expansion of the global visual computing market.

Attribute Details
Visual Computing Market Size (2023) US$ 32.9 billion
Visual Computing Market Projected Size (2033) US$ 178.0 billion
Visual Computing Market Value-based CAGR (2023 to 2033) 18.4%

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Revenue of Visual Computing from 2018 to 2022 Compared to Demand Outlook for 2023 to 2033

As per the FMI study, the market for visual computing garnered revenue of around US$ 26.9 billion in 2022 and advanced at a growth rate of 22.4% from 2018 to 2022. This growth was driven by increasing demand for simulation products, virtual reality, video content on mobile devices, and gaming consoles.

Looking ahead, the demand outlook for 2023 to 2033 indicates a promising trajectory, with continued growth expected due to advancements in technologies like deep learning, computer vision, and the proliferation of immersive experiences.

Factors such as expanding internet penetration, strengthening data speeds of wireless networks, and the growing adoption of visual computing across industries offer optimistic prospects for sustained revenue growth in the market in the coming years. All these factors are fostering the anticipated market size of US$ 178.0 billion by 2033.

What Factors are Expected to Contribute to the Visual Computing Market Growth?

  • Increasing demand for simulation products and virtual reality experiences is expected to drive the growth of the visual computing industry, as industries recognize the value of immersive technologies for training, entertainment, and design applications.
  • The rising popularity of video content consumption on mobile devices, including smartphones, automotive media systems, and tablets, is anticipated to fuel the demand for visual computing, leading to market growth.
  • Expanding internet penetration and improving data speeds of wireless networks in developing markets create opportunities for the visual computing market to reach a wide consumer base and drive adoption across various industries.
  • Advancements in technologies such as deep learning, computer vision, and artificial intelligence (AI) are expected to contribute to the growth of the market, enabling sophisticated and accurate visual analysis, recognition, and processing capabilities.
  • The growing demand for gaming consoles and the continuous development of immersive gaming experiences are projected to be significant drivers for the visual computing industry, as consumers seek high-quality graphics and realistic virtual environments.
  • The integration of visual computing in industries such as healthcare, education, architecture, and automotive is anticipated to propel market growth, as these sectors leverage the power of visual data and rendering for enhanced decision-making, training, and communication.
  • Increasing investments in research and development to improve visual computing technologies, optimize algorithms, and enhance hardware capabilities are likely to drive innovation and stimulate market growth further.
  • The expansion of augmented reality (AR) and virtual reality (VR) applications in various sectors, including retail, entertainment, and manufacturing, is expected to boost the visual computing market, as these technologies rely on sophisticated visual rendering and processing.
  • The growing need for visual analytics and insights across industries, including marketing, surveillance, and healthcare diagnostics, is anticipated to drive the adoption of visual computing solutions, contributing to market growth.
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How are the Implementation Complexity, High Costs, and Shortage of Skilled Professionals Likely to Hinder the Market?

  • Implementation of visual computing solutions can be complex, requiring expertise in integrating hardware, software, and infrastructure components.
  • Visual computing often entails high costs, including investment in specialized equipment, software licenses, and infrastructure upgrades.
  • Skilled professionals are needed to develop and manage visual computing systems, which can be a challenge due to the scarcity of qualified experts.
  • The initial investment and ongoing maintenance costs associated with visual computing solutions can be prohibitive for organizations with limited financial resources.
  • Resource constraints, particularly for small and medium-sized businesses, may limit their accessibility to visual computing technologies, hindering market growth in this segment.

Country-wise Analysis

Which Country is Projected to Offer a Legion of Opportunities for Visual Computing?

The United States of America is projected to offer a legion of opportunities for visual computing, with a thriving market size expected to reach US$ 58.0 billion by 2033, significantly aided by the presence of a few top companies in the world, such as Apple, Microsoft, and Google, who are based there.

The country's technological infrastructure, innovative ecosystem, and diverse industry verticals provide a fertile ground for the growth and adoption of visual computing solutions. Also, with a strong focus on sectors like gaming, entertainment, healthcare, manufacturing, and automotive, the United States presents a promising landscape for visual computing companies to explore and capitalize on the immense opportunities available in this dynamic market.

What is the Growth Outlook for Visual Computing Industry in China?

The growth outlook for the visual computing industry in China is highly promising with a projected CAGR of 19.5% during the forecast period with a market size of US$ 15.4 billion by 2033.

The country offers a fertile ground for visual computing innovation and adoption with China's rapid technological advancements, strong manufacturing capabilities, and substantial market size. Further, the increasing demand for augmented reality (AR), virtual reality (VR), gaming, e-commerce, and other visual-intensive applications is driving the growth of the visual computing industry in China.

Government support, investments in research and development, and a growing consumer base also contribute to the positive growth outlook. As China continues to embrace digital transformation and technological innovation, the visual computing industry is expected to thrive and play a pivotal role in shaping the future of various sectors, ranging from entertainment and education to manufacturing and healthcare.

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Category-wise Analysis

Why Hardware Component is Projected to Lead the Market?

The hardware component is projected to lead the market due to several factors. The advancements in technology have led to the development of powerful and efficient hardware components, providing the necessary processing capabilities for complex visual computing tasks.

The increasing demand for immersive experiences, such as virtual reality (VR) and augmented reality (AR), requires robust hardware to deliver high-quality graphics and seamless performance, in turn, fostering the segment’s growth.

The integration of visual computing in various industries, including gaming, healthcare, and automotive, necessitates hardware components that can handle the computational requirements is also expected to boost the market growth. Moreover, the significant growth of data-intensive applications and the need for real-time analytics drive the demand for powerful hardware to process and analyze vast amounts of visual data.

Which Industry is Anticipated to Top the Visual Computing Industry?

The gaming industry is anticipated to top the visual computing industry, achieving an 18.2% CAGR from 2023 to 2033. The demand for visually stunning and realistic gaming experiences drives the need for cutting-edge visual computing technologies, such as high-performance graphics cards, rendering techniques, and real-time visual processing.

Gaming is expected to remain a key driver in pushing the boundaries of the visual computing industry, fueling innovation and shaping the future of immersive entertainment as it continues to evolve and expand.

How Intense is the Competition in the Visual Computing Industry?

The competition in the visual computing industry is intense and dynamic, driven by the constant quest for innovation, technological advancements, and market dominance. Further, established players, emerging startups, and technology giants engage in fierce competition are vying for market share and supremacy.

Companies compete on various fronts, including product portfolio, performance, price, reliability, scalability, and customer support.

Continuous research and development efforts are undertaken to enhance visual computing technologies, improve rendering capabilities, and develop more efficient algorithms. Furthermore, strategic partnerships, collaborations, and acquisitions play a crucial role in gaining a competitive edge and expanding market reach.

The industry's rapid evolution and growing demand across sectors such as gaming, entertainment, healthcare, and automotive fuel the competitive landscape. To stay ahead, companies invest in talent acquisition, intellectual property, and cutting-edge research, ensuring they are at the forefront of emerging trends and technologies.

In the fiercely competitive environment, innovation, differentiation, and customer-centric solutions are paramount to achieving sustained success in the dynamic visual computing industry.

Key Players Profiled in the Global Market

  • Nvida Corporation
  • Intel Corporation
  • Advanced Micro Devices, Inc
  • Arm Ltd
  • Imagination Technologies Ltd
  • Matrox
  • BioDigital Inc.
  • Exxact Corporation
  • Cubix Corporation
  • Sony

Recent Development in the Market for Visual Computing

  • NVIDIA introduced an automotive-grade Tegra processor for automakers. Its flexible design bridge a gap between electronics and in-vehicle systems. Moreover, its system-on-a-chip integrates specialized and image processor, and GPU.

Segmentation Analysis

By Component:

  • Hardware
  • Software

By Display Platform:

  • Interactive Whiteboard
  • Interactive Kiosk
  • Interactive Table
  • Interactive Video Wall
  • Monitor
  • Others

By Industry:

  • Gaming
  • Media & Entertainment
  • Healthcare
  • Automotive
  • Manufacturing
  • Defense & Intelligence
  • Others

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • The Middle East and Africa

Frequently Asked Questions

What is the Visual Computing Market’s Worth?

The visual computing market is worth US$ 32.9 billion in 2023.

How Big Will be the Visual Computing Market by 2033?

The visual computing market size is poised to reach US$ 178.0 billion by 2033.

At What Rate will the Visual Computing Market Expand?

The visual computing market is expected to expand at an 18.4% CAGR from 2023 to 2033.

What is China’s Visual Computing Market Growth Rate?

China’s visual computing market is estimated to rise at a 19.5% CAGR through 2033.

Which Industry Leads the Visual Computing Market?

The gaming industry is leading with an 18.2% CAGR through 2033.

Table of Content
1. Executive Summary
    1.1. Global Market Outlook
    1.2. Demand-side Trends
    1.3. Supply-side Trends
    1.4. Technology Roadmap Analysis
    1.5. Analysis and Recommendations
2. Market Overview
    2.1. Market Coverage / Taxonomy
    2.2. Market Definition / Scope / Limitations
3. Market Background
    3.1. Market Dynamics
        3.1.1. Drivers
        3.1.2. Restraints
        3.1.3. Opportunity
        3.1.4. Trends
    3.2. Scenario Forecast
        3.2.1. Demand in Optimistic Scenario
        3.2.2. Demand in Likely Scenario
        3.2.3. Demand in Conservative Scenario
    3.3. Opportunity Map Analysis
    3.4. Investment Feasibility Matrix
    3.5. PESTLE and Porter’s Analysis
    3.6. Regulatory Landscape
        3.6.1. By Key Regions
        3.6.2. By Key Countries
    3.7. Regional Parent Market Outlook
4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033
    4.1. Historical Market Size Value (US$ Million) Analysis, 2018 to 2022
    4.2. Current and Future Market Size Value (US$ Million) Projections, 2023 to 2033
        4.2.1. Y-o-Y Growth Trend Analysis
        4.2.2. Absolute $ Opportunity Analysis
5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Component
    5.1. Introduction / Key Findings
    5.2. Historical Market Size Value (US$ Million) Analysis By Component, 2018 to 2022
    5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Component, 2023 to 2033
        5.3.1. Hardware
        5.3.2. Software
    5.4. Y-o-Y Growth Trend Analysis By Component, 2018 to 2022
    5.5. Absolute $ Opportunity Analysis By Component, 2023 to 2033
6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Display Platform
    6.1. Introduction / Key Findings
    6.2. Historical Market Size Value (US$ Million) Analysis By Display Platform, 2018 to 2022
    6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Display Platform, 2023 to 2033
        6.3.1. Interactive Whiteboard
        6.3.2. Interactive Kiosk
        6.3.3. Interactive Table
        6.3.4. Interactive Video Wall
        6.3.5. Monitor
        6.3.6. Others
    6.4. Y-o-Y Growth Trend Analysis By Display Platform, 2018 to 2022
    6.5. Absolute $ Opportunity Analysis By Display Platform, 2023 to 2033
7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Industry
    7.1. Introduction / Key Findings
    7.2. Historical Market Size Value (US$ Million) Analysis By Industry , 2018 to 2022
    7.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Industry , 2023 to 2033
        7.3.1. Gaming
        7.3.2. Media & Entertainment
        7.3.3. Healthcare
        7.3.4. Automotive
        7.3.5. Manufacturing
        7.3.6. Defense & Intelligence
        7.3.7. Others
    7.4. Y-o-Y Growth Trend Analysis By Industry , 2018 to 2022
    7.5. Absolute $ Opportunity Analysis By Industry , 2023 to 2033
8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region
    8.1. Introduction
    8.2. Historical Market Size Value (US$ Million) Analysis By Region, 2018 to 2022
    8.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2023 to 2033
        8.3.1. North America
        8.3.2. Latin America
        8.3.3. Europe
        8.3.4. Asia Pacific
        8.3.5. MEA
    8.4. Market Attractiveness Analysis By Region
9. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
    9.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    9.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        9.2.1. By Country
            9.2.1.1. U.S.
            9.2.1.2. Canada
        9.2.2. By Component
        9.2.3. By Display Platform
        9.2.4. By Industry
    9.3. Market Attractiveness Analysis
        9.3.1. By Country
        9.3.2. By Component
        9.3.3. By Display Platform
        9.3.4. By Industry
    9.4. Key Takeaways
10. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
    10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        10.2.1. By Country
            10.2.1.1. Brazil
            10.2.1.2. Mexico
            10.2.1.3. Rest of Latin America
        10.2.2. By Component
        10.2.3. By Display Platform
        10.2.4. By Industry
    10.3. Market Attractiveness Analysis
        10.3.1. By Country
        10.3.2. By Component
        10.3.3. By Display Platform
        10.3.4. By Industry
    10.4. Key Takeaways
11. Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
    11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        11.2.1. By Country
            11.2.1.1. Germany
            11.2.1.2. U.K.
            11.2.1.3. France
            11.2.1.4. Spain
            11.2.1.5. Italy
            11.2.1.6. Rest of Europe
        11.2.2. By Component
        11.2.3. By Display Platform
        11.2.4. By Industry
    11.3. Market Attractiveness Analysis
        11.3.1. By Country
        11.3.2. By Component
        11.3.3. By Display Platform
        11.3.4. By Industry
    11.4. Key Takeaways
12. Asia Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
    12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        12.2.1. By Country
            12.2.1.1. China
            12.2.1.2. Japan
            12.2.1.3. South Korea
            12.2.1.4. Singapore
            12.2.1.5. Thailand
            12.2.1.6. Indonesia
            12.2.1.7. Australia
            12.2.1.8. New Zealand
            12.2.1.9. Rest of Asia Pacific
        12.2.2. By Component
        12.2.3. By Display Platform
        12.2.4. By Industry
    12.3. Market Attractiveness Analysis
        12.3.1. By Country
        12.3.2. By Component
        12.3.3. By Display Platform
        12.3.4. By Industry
    12.4. Key Takeaways
13. MEA Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
    13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
    13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
        13.2.1. By Country
            13.2.1.1. GCC Countries
            13.2.1.2. South Africa
            13.2.1.3. Israel
            13.2.1.4. Rest of MEA
        13.2.2. By Component
        13.2.3. By Display Platform
        13.2.4. By Industry
    13.3. Market Attractiveness Analysis
        13.3.1. By Country
        13.3.2. By Component
        13.3.3. By Display Platform
        13.3.4. By Industry
    13.4. Key Takeaways
14. Key Countries Market Analysis
    14.1. U.S.
        14.1.1. Pricing Analysis
        14.1.2. Market Share Analysis, 2022
            14.1.2.1. By Component
            14.1.2.2. By Display Platform
            14.1.2.3. By Industry
    14.2. Canada
        14.2.1. Pricing Analysis
        14.2.2. Market Share Analysis, 2022
            14.2.2.1. By Component
            14.2.2.2. By Display Platform
            14.2.2.3. By Industry
    14.3. Brazil
        14.3.1. Pricing Analysis
        14.3.2. Market Share Analysis, 2022
            14.3.2.1. By Component
            14.3.2.2. By Display Platform
            14.3.2.3. By Industry
    14.4. Mexico
        14.4.1. Pricing Analysis
        14.4.2. Market Share Analysis, 2022
            14.4.2.1. By Component
            14.4.2.2. By Display Platform
            14.4.2.3. By Industry
    14.5. Germany
        14.5.1. Pricing Analysis
        14.5.2. Market Share Analysis, 2022
            14.5.2.1. By Component
            14.5.2.2. By Display Platform
            14.5.2.3. By Industry
    14.6. U.K.
        14.6.1. Pricing Analysis
        14.6.2. Market Share Analysis, 2022
            14.6.2.1. By Component
            14.6.2.2. By Display Platform
            14.6.2.3. By Industry
    14.7. France
        14.7.1. Pricing Analysis
        14.7.2. Market Share Analysis, 2022
            14.7.2.1. By Component
            14.7.2.2. By Display Platform
            14.7.2.3. By Industry
    14.8. Spain
        14.8.1. Pricing Analysis
        14.8.2. Market Share Analysis, 2022
            14.8.2.1. By Component
            14.8.2.2. By Display Platform
            14.8.2.3. By Industry
    14.9. Italy
        14.9.1. Pricing Analysis
        14.9.2. Market Share Analysis, 2022
            14.9.2.1. By Component
            14.9.2.2. By Display Platform
            14.9.2.3. By Industry
    14.10. China
        14.10.1. Pricing Analysis
        14.10.2. Market Share Analysis, 2022
            14.10.2.1. By Component
            14.10.2.2. By Display Platform
            14.10.2.3. By Industry
    14.11. Japan
        14.11.1. Pricing Analysis
        14.11.2. Market Share Analysis, 2022
            14.11.2.1. By Component
            14.11.2.2. By Display Platform
            14.11.2.3. By Industry
    14.12. South Korea
        14.12.1. Pricing Analysis
        14.12.2. Market Share Analysis, 2022
            14.12.2.1. By Component
            14.12.2.2. By Display Platform
            14.12.2.3. By Industry
    14.13. Singapore
        14.13.1. Pricing Analysis
        14.13.2. Market Share Analysis, 2022
            14.13.2.1. By Component
            14.13.2.2. By Display Platform
            14.13.2.3. By Industry
    14.14. Thailand
        14.14.1. Pricing Analysis
        14.14.2. Market Share Analysis, 2022
            14.14.2.1. By Component
            14.14.2.2. By Display Platform
            14.14.2.3. By Industry
    14.15. Indonesia
        14.15.1. Pricing Analysis
        14.15.2. Market Share Analysis, 2022
            14.15.2.1. By Component
            14.15.2.2. By Display Platform
            14.15.2.3. By Industry
    14.16. Australia
        14.16.1. Pricing Analysis
        14.16.2. Market Share Analysis, 2022
            14.16.2.1. By Component
            14.16.2.2. By Display Platform
            14.16.2.3. By Industry
    14.17. New Zealand
        14.17.1. Pricing Analysis
        14.17.2. Market Share Analysis, 2022
            14.17.2.1. By Component
            14.17.2.2. By Display Platform
            14.17.2.3. By Industry
    14.18. GCC Countries
        14.18.1. Pricing Analysis
        14.18.2. Market Share Analysis, 2022
            14.18.2.1. By Component
            14.18.2.2. By Display Platform
            14.18.2.3. By Industry
    14.19. South Africa
        14.19.1. Pricing Analysis
        14.19.2. Market Share Analysis, 2022
            14.19.2.1. By Component
            14.19.2.2. By Display Platform
            14.19.2.3. By Industry
    14.20. Israel
        14.20.1. Pricing Analysis
        14.20.2. Market Share Analysis, 2022
            14.20.2.1. By Component
            14.20.2.2. By Display Platform
            14.20.2.3. By Industry
15. Market Structure Analysis
    15.1. Competition Dashboard
    15.2. Competition Benchmarking
    15.3. Market Share Analysis of Top Players
        15.3.1. By Regional
        15.3.2. By Component
        15.3.3. By Display Platform
        15.3.4. By Industry
16. Competition Analysis
    16.1. Competition Deep Dive
        16.1.1. Nvida Corporation
            16.1.1.1. Overview
            16.1.1.2. Product Portfolio
            16.1.1.3. Profitability by Market Segments
            16.1.1.4. Sales Footprint
            16.1.1.5. Strategy Overview
                16.1.1.5.1. Marketing Strategy
        16.1.2. Intel Corporation
            16.1.2.1. Overview
            16.1.2.2. Product Portfolio
            16.1.2.3. Profitability by Market Segments
            16.1.2.4. Sales Footprint
            16.1.2.5. Strategy Overview
                16.1.2.5.1. Marketing Strategy
        16.1.3. Advanced Micro Devices, Inc
            16.1.3.1. Overview
            16.1.3.2. Product Portfolio
            16.1.3.3. Profitability by Market Segments
            16.1.3.4. Sales Footprint
            16.1.3.5. Strategy Overview
                16.1.3.5.1. Marketing Strategy
        16.1.4. Arm Ltd
            16.1.4.1. Overview
            16.1.4.2. Product Portfolio
            16.1.4.3. Profitability by Market Segments
            16.1.4.4. Sales Footprint
            16.1.4.5. Strategy Overview
                16.1.4.5.1. Marketing Strategy
        16.1.5. Imagination Technologies Ltd
            16.1.5.1. Overview
            16.1.5.2. Product Portfolio
            16.1.5.3. Profitability by Market Segments
            16.1.5.4. Sales Footprint
            16.1.5.5. Strategy Overview
                16.1.5.5.1. Marketing Strategy
        16.1.6. Matrox
            16.1.6.1. Overview
            16.1.6.2. Product Portfolio
            16.1.6.3. Profitability by Market Segments
            16.1.6.4. Sales Footprint
            16.1.6.5. Strategy Overview
                16.1.6.5.1. Marketing Strategy
        16.1.7. BioDigital Inc.
            16.1.7.1. Overview
            16.1.7.2. Product Portfolio
            16.1.7.3. Profitability by Market Segments
            16.1.7.4. Sales Footprint
            16.1.7.5. Strategy Overview
                16.1.7.5.1. Marketing Strategy
        16.1.8. Exxact Corporation
            16.1.8.1. Overview
            16.1.8.2. Product Portfolio
            16.1.8.3. Profitability by Market Segments
            16.1.8.4. Sales Footprint
            16.1.8.5. Strategy Overview
                16.1.8.5.1. Marketing Strategy
        16.1.9. Cubix Corporation
            16.1.9.1. Overview
            16.1.9.2. Product Portfolio
            16.1.9.3. Profitability by Market Segments
            16.1.9.4. Sales Footprint
            16.1.9.5. Strategy Overview
                16.1.9.5.1. Marketing Strategy
        16.1.10. Sony
            16.1.10.1. Overview
            16.1.10.2. Product Portfolio
            16.1.10.3. Profitability by Market Segments
            16.1.10.4. Sales Footprint
            16.1.10.5. Strategy Overview
                16.1.10.5.1. Marketing Strategy
17. Assumptions & Acronyms Used
18. Research Methodology
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