The global visual computing market is poised to surpass US$ 32.9 billion by 2023, surging at a remarkable CAGR of 18.4% through 2033 to reach US$ 178.0 billion by 2033.
The visual computing market is witnessing increased market penetration due to the rising demand for simulation products and virtual reality. While the PC computing market has seen a decline in attractiveness, primarily due to the decreasing popularity of PC gaming, the global visual computing market is being driven by the growing demand for video content on mobile devices like smartphones, and tablets.
The strengthening data speed of wireless networks and increasing internet penetration in developing markets have played a vital role in supporting the growth of the global visual computing market. Additionally, the growing demand for gaming consoles presents significant opportunities for the expansion of the global visual computing market.
Attribute | Details |
---|---|
Visual Computing Market Size (2023) | US$ 32.9 billion |
Visual Computing Market Projected Size (2033) | US$ 178.0 billion |
Visual Computing Market Value-based CAGR (2023 to 2033) | 18.4% |
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As per the FMI study, the market for visual computing garnered revenue of around US$ 26.9 billion in 2022 and advanced at a growth rate of 22.4% from 2018 to 2022. This growth was driven by increasing demand for simulation products, virtual reality, video content on mobile devices, and gaming consoles.
Looking ahead, the demand outlook for 2023 to 2033 indicates a promising trajectory, with continued growth expected due to advancements in technologies like deep learning, computer vision, and the proliferation of immersive experiences.
Factors such as expanding internet penetration, strengthening data speeds of wireless networks, and the growing adoption of visual computing across industries offer optimistic prospects for sustained revenue growth in the market in the coming years. All these factors are fostering the anticipated market size of US$ 178.0 billion by 2033.
The United States of America is projected to offer a legion of opportunities for visual computing, with a thriving market size expected to reach US$ 58.0 billion by 2033, significantly aided by the presence of a few top companies in the world, such as Apple, Microsoft, and Google, who are based there.
The country's technological infrastructure, innovative ecosystem, and diverse industry verticals provide a fertile ground for the growth and adoption of visual computing solutions. Also, with a strong focus on sectors like gaming, entertainment, healthcare, manufacturing, and automotive, the United States presents a promising landscape for visual computing companies to explore and capitalize on the immense opportunities available in this dynamic market.
The growth outlook for the visual computing industry in China is highly promising with a projected CAGR of 19.5% during the forecast period with a market size of US$ 15.4 billion by 2033.
The country offers a fertile ground for visual computing innovation and adoption with China's rapid technological advancements, strong manufacturing capabilities, and substantial market size. Further, the increasing demand for augmented reality (AR), virtual reality (VR), gaming, e-commerce, and other visual-intensive applications is driving the growth of the visual computing industry in China.
Government support, investments in research and development, and a growing consumer base also contribute to the positive growth outlook. As China continues to embrace digital transformation and technological innovation, the visual computing industry is expected to thrive and play a pivotal role in shaping the future of various sectors, ranging from entertainment and education to manufacturing and healthcare.
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The hardware component is projected to lead the market due to several factors. The advancements in technology have led to the development of powerful and efficient hardware components, providing the necessary processing capabilities for complex visual computing tasks.
The increasing demand for immersive experiences, such as virtual reality (VR) and augmented reality (AR), requires robust hardware to deliver high-quality graphics and seamless performance, in turn, fostering the segment’s growth.
The integration of visual computing in various industries, including gaming, healthcare, and automotive, necessitates hardware components that can handle the computational requirements is also expected to boost the market growth. Moreover, the significant growth of data-intensive applications and the need for real-time analytics drive the demand for powerful hardware to process and analyze vast amounts of visual data.
The gaming industry is anticipated to top the visual computing industry, achieving an 18.2% CAGR from 2023 to 2033. The demand for visually stunning and realistic gaming experiences drives the need for cutting-edge visual computing technologies, such as high-performance graphics cards, rendering techniques, and real-time visual processing.
Gaming is expected to remain a key driver in pushing the boundaries of the visual computing industry, fueling innovation and shaping the future of immersive entertainment as it continues to evolve and expand.
The competition in the visual computing industry is intense and dynamic, driven by the constant quest for innovation, technological advancements, and market dominance. Further, established players, emerging startups, and technology giants engage in fierce competition are vying for market share and supremacy.
Companies compete on various fronts, including product portfolio, performance, price, reliability, scalability, and customer support.
Continuous research and development efforts are undertaken to enhance visual computing technologies, improve rendering capabilities, and develop more efficient algorithms. Furthermore, strategic partnerships, collaborations, and acquisitions play a crucial role in gaining a competitive edge and expanding market reach.
The industry's rapid evolution and growing demand across sectors such as gaming, entertainment, healthcare, and automotive fuel the competitive landscape. To stay ahead, companies invest in talent acquisition, intellectual property, and cutting-edge research, ensuring they are at the forefront of emerging trends and technologies.
In the fiercely competitive environment, innovation, differentiation, and customer-centric solutions are paramount to achieving sustained success in the dynamic visual computing industry.
Recent Development in the Market for Visual Computing
The visual computing market is worth US$ 32.9 billion in 2023.
The visual computing market size is poised to reach US$ 178.0 billion by 2033.
The visual computing market is expected to expand at an 18.4% CAGR from 2023 to 2033.
China’s visual computing market is estimated to rise at a 19.5% CAGR through 2033.
The gaming industry is leading with an 18.2% CAGR through 2033.
1. Executive Summary
1.1. Global Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
3.2.1. Demand in Optimistic Scenario
3.2.2. Demand in Likely Scenario
3.2.3. Demand in Conservative Scenario
3.3. Opportunity Map Analysis
3.4. Investment Feasibility Matrix
3.5. PESTLE and Porter’s Analysis
3.6. Regulatory Landscape
3.6.1. By Key Regions
3.6.2. By Key Countries
3.7. Regional Parent Market Outlook
4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033
4.1. Historical Market Size Value (US$ Million) Analysis, 2018 to 2022
4.2. Current and Future Market Size Value (US$ Million) Projections, 2023 to 2033
4.2.1. Y-o-Y Growth Trend Analysis
4.2.2. Absolute $ Opportunity Analysis
5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Component
5.1. Introduction / Key Findings
5.2. Historical Market Size Value (US$ Million) Analysis By Component, 2018 to 2022
5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Component, 2023 to 2033
5.3.1. Hardware
5.3.2. Software
5.4. Y-o-Y Growth Trend Analysis By Component, 2018 to 2022
5.5. Absolute $ Opportunity Analysis By Component, 2023 to 2033
6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Display Platform
6.1. Introduction / Key Findings
6.2. Historical Market Size Value (US$ Million) Analysis By Display Platform, 2018 to 2022
6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Display Platform, 2023 to 2033
6.3.1. Interactive Whiteboard
6.3.2. Interactive Kiosk
6.3.3. Interactive Table
6.3.4. Interactive Video Wall
6.3.5. Monitor
6.3.6. Others
6.4. Y-o-Y Growth Trend Analysis By Display Platform, 2018 to 2022
6.5. Absolute $ Opportunity Analysis By Display Platform, 2023 to 2033
7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Industry
7.1. Introduction / Key Findings
7.2. Historical Market Size Value (US$ Million) Analysis By Industry , 2018 to 2022
7.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Industry , 2023 to 2033
7.3.1. Gaming
7.3.2. Media & Entertainment
7.3.3. Healthcare
7.3.4. Automotive
7.3.5. Manufacturing
7.3.6. Defense & Intelligence
7.3.7. Others
7.4. Y-o-Y Growth Trend Analysis By Industry , 2018 to 2022
7.5. Absolute $ Opportunity Analysis By Industry , 2023 to 2033
8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region
8.1. Introduction
8.2. Historical Market Size Value (US$ Million) Analysis By Region, 2018 to 2022
8.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2023 to 2033
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. MEA
8.4. Market Attractiveness Analysis By Region
9. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
9.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
9.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
9.2.1. By Country
9.2.1.1. U.S.
9.2.1.2. Canada
9.2.2. By Component
9.2.3. By Display Platform
9.2.4. By Industry
9.3. Market Attractiveness Analysis
9.3.1. By Country
9.3.2. By Component
9.3.3. By Display Platform
9.3.4. By Industry
9.4. Key Takeaways
10. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
10.2.1. By Country
10.2.1.1. Brazil
10.2.1.2. Mexico
10.2.1.3. Rest of Latin America
10.2.2. By Component
10.2.3. By Display Platform
10.2.4. By Industry
10.3. Market Attractiveness Analysis
10.3.1. By Country
10.3.2. By Component
10.3.3. By Display Platform
10.3.4. By Industry
10.4. Key Takeaways
11. Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
11.2.1. By Country
11.2.1.1. Germany
11.2.1.2. U.K.
11.2.1.3. France
11.2.1.4. Spain
11.2.1.5. Italy
11.2.1.6. Rest of Europe
11.2.2. By Component
11.2.3. By Display Platform
11.2.4. By Industry
11.3. Market Attractiveness Analysis
11.3.1. By Country
11.3.2. By Component
11.3.3. By Display Platform
11.3.4. By Industry
11.4. Key Takeaways
12. Asia Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
12.2.1. By Country
12.2.1.1. China
12.2.1.2. Japan
12.2.1.3. South Korea
12.2.1.4. Singapore
12.2.1.5. Thailand
12.2.1.6. Indonesia
12.2.1.7. Australia
12.2.1.8. New Zealand
12.2.1.9. Rest of Asia Pacific
12.2.2. By Component
12.2.3. By Display Platform
12.2.4. By Industry
12.3. Market Attractiveness Analysis
12.3.1. By Country
12.3.2. By Component
12.3.3. By Display Platform
12.3.4. By Industry
12.4. Key Takeaways
13. MEA Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2018 to 2022
13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2023 to 2033
13.2.1. By Country
13.2.1.1. GCC Countries
13.2.1.2. South Africa
13.2.1.3. Israel
13.2.1.4. Rest of MEA
13.2.2. By Component
13.2.3. By Display Platform
13.2.4. By Industry
13.3. Market Attractiveness Analysis
13.3.1. By Country
13.3.2. By Component
13.3.3. By Display Platform
13.3.4. By Industry
13.4. Key Takeaways
14. Key Countries Market Analysis
14.1. U.S.
14.1.1. Pricing Analysis
14.1.2. Market Share Analysis, 2022
14.1.2.1. By Component
14.1.2.2. By Display Platform
14.1.2.3. By Industry
14.2. Canada
14.2.1. Pricing Analysis
14.2.2. Market Share Analysis, 2022
14.2.2.1. By Component
14.2.2.2. By Display Platform
14.2.2.3. By Industry
14.3. Brazil
14.3.1. Pricing Analysis
14.3.2. Market Share Analysis, 2022
14.3.2.1. By Component
14.3.2.2. By Display Platform
14.3.2.3. By Industry
14.4. Mexico
14.4.1. Pricing Analysis
14.4.2. Market Share Analysis, 2022
14.4.2.1. By Component
14.4.2.2. By Display Platform
14.4.2.3. By Industry
14.5. Germany
14.5.1. Pricing Analysis
14.5.2. Market Share Analysis, 2022
14.5.2.1. By Component
14.5.2.2. By Display Platform
14.5.2.3. By Industry
14.6. U.K.
14.6.1. Pricing Analysis
14.6.2. Market Share Analysis, 2022
14.6.2.1. By Component
14.6.2.2. By Display Platform
14.6.2.3. By Industry
14.7. France
14.7.1. Pricing Analysis
14.7.2. Market Share Analysis, 2022
14.7.2.1. By Component
14.7.2.2. By Display Platform
14.7.2.3. By Industry
14.8. Spain
14.8.1. Pricing Analysis
14.8.2. Market Share Analysis, 2022
14.8.2.1. By Component
14.8.2.2. By Display Platform
14.8.2.3. By Industry
14.9. Italy
14.9.1. Pricing Analysis
14.9.2. Market Share Analysis, 2022
14.9.2.1. By Component
14.9.2.2. By Display Platform
14.9.2.3. By Industry
14.10. China
14.10.1. Pricing Analysis
14.10.2. Market Share Analysis, 2022
14.10.2.1. By Component
14.10.2.2. By Display Platform
14.10.2.3. By Industry
14.11. Japan
14.11.1. Pricing Analysis
14.11.2. Market Share Analysis, 2022
14.11.2.1. By Component
14.11.2.2. By Display Platform
14.11.2.3. By Industry
14.12. South Korea
14.12.1. Pricing Analysis
14.12.2. Market Share Analysis, 2022
14.12.2.1. By Component
14.12.2.2. By Display Platform
14.12.2.3. By Industry
14.13. Singapore
14.13.1. Pricing Analysis
14.13.2. Market Share Analysis, 2022
14.13.2.1. By Component
14.13.2.2. By Display Platform
14.13.2.3. By Industry
14.14. Thailand
14.14.1. Pricing Analysis
14.14.2. Market Share Analysis, 2022
14.14.2.1. By Component
14.14.2.2. By Display Platform
14.14.2.3. By Industry
14.15. Indonesia
14.15.1. Pricing Analysis
14.15.2. Market Share Analysis, 2022
14.15.2.1. By Component
14.15.2.2. By Display Platform
14.15.2.3. By Industry
14.16. Australia
14.16.1. Pricing Analysis
14.16.2. Market Share Analysis, 2022
14.16.2.1. By Component
14.16.2.2. By Display Platform
14.16.2.3. By Industry
14.17. New Zealand
14.17.1. Pricing Analysis
14.17.2. Market Share Analysis, 2022
14.17.2.1. By Component
14.17.2.2. By Display Platform
14.17.2.3. By Industry
14.18. GCC Countries
14.18.1. Pricing Analysis
14.18.2. Market Share Analysis, 2022
14.18.2.1. By Component
14.18.2.2. By Display Platform
14.18.2.3. By Industry
14.19. South Africa
14.19.1. Pricing Analysis
14.19.2. Market Share Analysis, 2022
14.19.2.1. By Component
14.19.2.2. By Display Platform
14.19.2.3. By Industry
14.20. Israel
14.20.1. Pricing Analysis
14.20.2. Market Share Analysis, 2022
14.20.2.1. By Component
14.20.2.2. By Display Platform
14.20.2.3. By Industry
15. Market Structure Analysis
15.1. Competition Dashboard
15.2. Competition Benchmarking
15.3. Market Share Analysis of Top Players
15.3.1. By Regional
15.3.2. By Component
15.3.3. By Display Platform
15.3.4. By Industry
16. Competition Analysis
16.1. Competition Deep Dive
16.1.1. Nvida Corporation
16.1.1.1. Overview
16.1.1.2. Product Portfolio
16.1.1.3. Profitability by Market Segments
16.1.1.4. Sales Footprint
16.1.1.5. Strategy Overview
16.1.1.5.1. Marketing Strategy
16.1.2. Intel Corporation
16.1.2.1. Overview
16.1.2.2. Product Portfolio
16.1.2.3. Profitability by Market Segments
16.1.2.4. Sales Footprint
16.1.2.5. Strategy Overview
16.1.2.5.1. Marketing Strategy
16.1.3. Advanced Micro Devices, Inc
16.1.3.1. Overview
16.1.3.2. Product Portfolio
16.1.3.3. Profitability by Market Segments
16.1.3.4. Sales Footprint
16.1.3.5. Strategy Overview
16.1.3.5.1. Marketing Strategy
16.1.4. Arm Ltd
16.1.4.1. Overview
16.1.4.2. Product Portfolio
16.1.4.3. Profitability by Market Segments
16.1.4.4. Sales Footprint
16.1.4.5. Strategy Overview
16.1.4.5.1. Marketing Strategy
16.1.5. Imagination Technologies Ltd
16.1.5.1. Overview
16.1.5.2. Product Portfolio
16.1.5.3. Profitability by Market Segments
16.1.5.4. Sales Footprint
16.1.5.5. Strategy Overview
16.1.5.5.1. Marketing Strategy
16.1.6. Matrox
16.1.6.1. Overview
16.1.6.2. Product Portfolio
16.1.6.3. Profitability by Market Segments
16.1.6.4. Sales Footprint
16.1.6.5. Strategy Overview
16.1.6.5.1. Marketing Strategy
16.1.7. BioDigital Inc.
16.1.7.1. Overview
16.1.7.2. Product Portfolio
16.1.7.3. Profitability by Market Segments
16.1.7.4. Sales Footprint
16.1.7.5. Strategy Overview
16.1.7.5.1. Marketing Strategy
16.1.8. Exxact Corporation
16.1.8.1. Overview
16.1.8.2. Product Portfolio
16.1.8.3. Profitability by Market Segments
16.1.8.4. Sales Footprint
16.1.8.5. Strategy Overview
16.1.8.5.1. Marketing Strategy
16.1.9. Cubix Corporation
16.1.9.1. Overview
16.1.9.2. Product Portfolio
16.1.9.3. Profitability by Market Segments
16.1.9.4. Sales Footprint
16.1.9.5. Strategy Overview
16.1.9.5.1. Marketing Strategy
16.1.10. Sony
16.1.10.1. Overview
16.1.10.2. Product Portfolio
16.1.10.3. Profitability by Market Segments
16.1.10.4. Sales Footprint
16.1.10.5. Strategy Overview
16.1.10.5.1. Marketing Strategy
17. Assumptions & Acronyms Used
18. Research Methodology
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