The market size for tourist virtual reality headsets was valued at USD 610.0 million in 2023, and it is anticipated to grow at 5.0% annually to reach USD 994.4 million by 2033.
Attractive Feature of Virtual Reality to Boost the Global Tourists Virtual Reality Headsets Market.
The leading virtual reality technologies used in virtual reality tourism are virtual reality video and virtual reality photography. Virtual reality works like a normal video but is far different from a normal one. The virtual reality video helps the user to explore the entire scene while the video is playing. It is captured using special cameras popularly known as omnidirectional cameras. The camera shoots every angle of the destination. Further, these videos are converted into monoscopic or stereoscopic virtual tourism videos.
The monoscopic videos can be viewed on regular devices like phones and computers. The viewer can drag across the screen to explore the scene. Stereoscopic videos are made for virtual reality headsets. They provide an immersive travel experience and also feature gesture tracking.
At the same time, virtual reality photographs are 360-view images. Big hotel chains such as Marriot, Hilton, and travel agencies use this technology to attract customers. The features of virtual reality help to drive the tourism virtual reality headset market.
Attribute | Details |
---|---|
Tourists Virtual Reality Headsets Market Size (2023) | USD 610.0 million |
Tourists Virtual Reality Headsets Market Projected Size (2033) | USD 994.4 million |
Value CAGR (2023 to 2033) | 5.0% |
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From 2018 to 2022, the market witnessed a surge in the adoption of virtual reality headsets among tourists, driven by increasing awareness, improving affordability, and advancements in virtual reality technology. Tourists have embraced virtual reality's immersive and interactive nature, which allows them to virtually explore destinations, historical sites, and cultural experiences, offering a new dimension to their travel adventures.
The global tourist virtual reality headsets market is projected to experience continued growth. The market is expected to benefit from ongoing advancements in virtual reality technology, making headsets more advanced, compact, and user-friendly. Additionally, the growing popularity of virtual reality content specific to tourism, including virtual tours, travel documentaries, and interactive experiences, is expected to drive the demand for virtual reality headsets among tourists.
The forecast period also presents opportunities for market expansion through partnerships between virtual reality headset manufacturers and travel companies. By integrating virtual reality experiences into their offerings, travel companies can provide unique and immersive experiences to their customers, further fueling the demand for virtual reality headsets among tourists.
With virtual reality's help, travelers can view and experience difficult or impossible adventures. The travelers get an opportunity to experience places that are unknown or difficult to reach for a traveler. For example, a person who cannot swim can experience underwater aquatic life or a city tour from a sky view or sky diving.
It is affordable and allows budget-friendly travelers to explore exotic places at home. Also, with the help of devices, a traveler can view and view and experience many places multiple times. Lastly, it also benefits old and handicapped people to share their dreams of traveling. Hence as virtual reality in tourism can serve various types of travelers, it generates demand for virtual reality devices in the tourism industry.
Virtual reality headsets allow users to sit in one place and enjoy the destination or activity with the help of technology. Stereo sound, old display, adjustments, and built quality enhance the features of the user. The feasibility of the use of virtual reality devices and rising trends for virtual tours generate the demand for virtual reality headsets. Virtual tours are not effective as physical tours, but they are made with more details and can be enjoyed repeatedly by a user. Virtual tours also help to give a detailed overview of tours on the website. The 360-view photographs and videos make the website interactive and easy to navigate on the device screen. The ease of use and interactive touch generate market opportunities for the tourist virtual reality headsets market.
Virtual Tours are Driving the Tourist Virtual Reality Headsets Market in India, Showcasing a 6.2% CAGR.
India has different cultures, monuments, centuries-old forts, and museums to discover. People from various parts of the world visit India to study and explore all these places. Every year millions of travelers travel to India. But due to the pandemic effect and lack of affordability, many people are not able to travel to India. Hence the virtual tours on virtual reality headsets help travelers to explore India while sitting back at home.
Various places such as the Taj Mahal, National Museum, Indian Museum, Fatehpur Sikri, Bikaner tour, and leading cities tours are available in virtual reality compatible format. There are various hotels, such as Trident, Marriot, Taj, and other leading brands, that use virtual reality headsets to offer virtual tours of hotels and destinations. Several tour agencies in India offer a pre-tour experience to their customers with the help of virtual reality.
The increasing use of virtual reality technology by leading players is creating a trend in India. Hence, virtual tours in India are driving the market of tourist virtual reality headsets in India.
The Tourists Virtual Reality Headsets market in the United Kingdom is Poised for a Positive 4.4% CAGR.
The United Kingdom is a key market for virtual reality technology and has a strong tourism industry, making it an ideal environment for the adoption of virtual reality headsets among tourists.
The increasing popularity of virtual reality experiences and the growing demand for immersive travel content are driving the growth of the tourists virtual reality headsets market in the United Kingdom. Virtual reality headsets provide an innovative and interactive way for tourists to explore destinations, attractions, and cultural experiences without physically being present.
Australia is showing all signs of a lucrative market with its 5.8% value share in 2022.
The tourist virtual reality headsets sector is experiencing significant growth in Australia due to several key factors. Firstly, Australia's unique and diverse tourism offerings, including stunning natural landscapes and iconic landmarks, make it an attractive destination for travelers. Virtual reality headsets provide an immersive and interactive way for tourists to experience these attractions even before their visit, enhancing their pre-travel excitement and engagement. Additionally, advancements in virtual reality technology have made headsets more accessible and affordable, enabling more tourists to enjoy virtual reality experiences. The Australian government and tourism industry have also recognized the potential of virtual reality in promoting the country's tourism offerings, using it as a marketing tool to showcase the beauty and attractions of Australia.
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Every age group generates demand for virtual reality headsets in the global tourists virtual reality headsets market. According to the analysis, all age groups generate demand for virtual reality headsets. A person from any age group gets an opportunity to experience any travel place or any adventure activities with the help of virtual headsets. The adventure and virtual tours depend on consumer perception, but virtual headsets are compatible with all age groups.
Fiber virtual reality headsets may have more demand in tourists virtual reality headsets market, acquiring a value share of 28.0%. In terms of product material, there may be a high demand for fiber virtual reality headsets.
The main reason for the increase in demand for fiber headsets is they are lightweight and packed with various sensors. The fiber virtual headsets are more durable, allowing users to move their faces and body freely without any weight burden. Nowadays, multiple companies make virtual reality headsets from recycled plastic and other fibers. This generates more demand for fiber virtual reality headsets.
Segment to Capture 25.0% Value Share in 2022
In terms of end-use outlook, the tourist virtual reality headsets market is preferred by travel agencies and hotels. Virtual reality offers a feature to try before you buy, which means a traveler gets an opportunity to experience the tour with the help of virtual software. Travel agencies and hotels make use of this software to brief the experience of the services that they are offering to travelers.
The leading players operating in the global market are focusing on developing innovative systems that can help to enhance customer experience, create market opportunities and stay competitive.
For instance:
The market size is valued at US$ 610.0 million in 2023.
Leading players focus on enhancing customer experience and innovation.
The head mount display segment dominates the market.
Utilizing virtual reality video and photography for immersive tourism experiences.
India is one of the key Asian countries in the market.
1. Executive Summary 2. Market Overview 3. Market Background 4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033 5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Device Types 5.1. Head Mount Display 5.2. Gesture Tracking 6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Product Material 6.1. Metal 6.2. Fibre 7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Deployment Outlook 7.1. Cloud Based 7.2. Web Based 8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Application Outlook 8.1. Travel Agencies 8.2. In-Flight Entertainment 8.3. Travel Booking Services 8.4. Hotels Tours 9. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Booking Channel 9.1. Online Booking 9.2. In person booking 10. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Consumer Orientation 10.1. Men 10.2. Women 10.3. Children 11. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Age Group 11.1. 15-25 Years 11.2. 26-35 Years 11.3. 36-45 Years 11.4. 46-55 Years 11.5. 56-65 Years 11.6. 66-75 Years 12. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region 12.1. North America 12.2. Latin America 12.3. Western Europe 12.4. Eastern Europe 12.5. South Asia and Pacific 12.6. East Asia 12.7. Middle East and Africa 13. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 14. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 15. Western Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 16. Eastern Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 17. South Asia and Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 18. East Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 19. Middle East and Africa Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country 20. Key Countries Market Analysis 21. Market Structure Analysis 22. Competition Analysis 22.1. Google 22.2. Go Meta 22.3. Valve 22.4. Ximmerse 22.5. Samsung Electronics 22.6. Microsoft 22.7. Sony 22.8. Oculus VR 22.9. Proteus VR Labs Limited 22.10. Razer Inc 22.11. Carl Zeiss AG 22.12. Merge Labs 22.13. LG Electronics 22.14. TIBCO Software 23. Assumptions & Acronyms Used 24. Research Methodology
Travel and Tourism
October 2022
REP-GB-3023
250 pages
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