Tourist Virtual Reality Headsets Market Outlook (2023 to 2033)

The market size for tourist virtual reality headsets was valued at USD 610.0 million in 2023, and it is anticipated to grow at 5.0% annually to reach USD 994.4 million by 2033.

Attractive Feature of Virtual Reality to Boost the Global Tourists Virtual Reality Headsets Market.

The leading virtual reality technologies used in virtual reality tourism are virtual reality video and virtual reality photography. Virtual reality works like a normal video but is far different from a normal one. The virtual reality video helps the user to explore the entire scene while the video is playing. It is captured using special cameras popularly known as omnidirectional cameras. The camera shoots every angle of the destination. Further, these videos are converted into monoscopic or stereoscopic virtual tourism videos.

The monoscopic videos can be viewed on regular devices like phones and computers. The viewer can drag across the screen to explore the scene. Stereoscopic videos are made for virtual reality headsets. They provide an immersive travel experience and also feature gesture tracking.

At the same time, virtual reality photographs are 360-view images. Big hotel chains such as Marriot, Hilton, and travel agencies use this technology to attract customers. The features of virtual reality help to drive the tourism virtual reality headset market.

Attribute Details
Tourists Virtual Reality Headsets Market Size (2023) USD 610.0 million
Tourists Virtual Reality Headsets Market Projected Size (2033) USD 994.4 million
Value CAGR (2023 to 2033) 5.0%

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2018 to 2022 Global Tourists Virtual Reality Headsets Outlook Compared to 2023 to 2033 Forecast

From 2018 to 2022, the market witnessed a surge in the adoption of virtual reality headsets among tourists, driven by increasing awareness, improving affordability, and advancements in virtual reality technology. Tourists have embraced virtual reality's immersive and interactive nature, which allows them to virtually explore destinations, historical sites, and cultural experiences, offering a new dimension to their travel adventures.

The global tourist virtual reality headsets market is projected to experience continued growth. The market is expected to benefit from ongoing advancements in virtual reality technology, making headsets more advanced, compact, and user-friendly. Additionally, the growing popularity of virtual reality content specific to tourism, including virtual tours, travel documentaries, and interactive experiences, is expected to drive the demand for virtual reality headsets among tourists.

The forecast period also presents opportunities for market expansion through partnerships between virtual reality headset manufacturers and travel companies. By integrating virtual reality experiences into their offerings, travel companies can provide unique and immersive experiences to their customers, further fueling the demand for virtual reality headsets among tourists.

Virtual Reality Global Reach to Increase the Demand for Global Tourists Virtual Reality Headsets Market

With virtual reality's help, travelers can view and experience difficult or impossible adventures. The travelers get an opportunity to experience places that are unknown or difficult to reach for a traveler. For example, a person who cannot swim can experience underwater aquatic life or a city tour from a sky view or sky diving.

It is affordable and allows budget-friendly travelers to explore exotic places at home. Also, with the help of devices, a traveler can view and view and experience many places multiple times. Lastly, it also benefits old and handicapped people to share their dreams of traveling. Hence as virtual reality in tourism can serve various types of travelers, it generates demand for virtual reality devices in the tourism industry.

Sudip Saha
Sudip Saha

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Convenient Use of Virtual Reality Devices to Generate Market Opportunity for Global Tourist Virtual Reality Headsets Market

Virtual reality headsets allow users to sit in one place and enjoy the destination or activity with the help of technology. Stereo sound, old display, adjustments, and built quality enhance the features of the user. The feasibility of the use of virtual reality devices and rising trends for virtual tours generate the demand for virtual reality headsets. Virtual tours are not effective as physical tours, but they are made with more details and can be enjoyed repeatedly by a user. Virtual tours also help to give a detailed overview of tours on the website. The 360-view photographs and videos make the website interactive and easy to navigate on the device screen. The ease of use and interactive touch generate market opportunities for the tourist virtual reality headsets market.

Country-wise Insights

How are Tourist Virtual Reality Headsets Market Progressing in India?

Virtual Tours are Driving the Tourist Virtual Reality Headsets Market in India, Showcasing a 6.2% CAGR.

India has different cultures, monuments, centuries-old forts, and museums to discover. People from various parts of the world visit India to study and explore all these places. Every year millions of travelers travel to India. But due to the pandemic effect and lack of affordability, many people are not able to travel to India. Hence the virtual tours on virtual reality headsets help travelers to explore India while sitting back at home.

Various places such as the Taj Mahal, National Museum, Indian Museum, Fatehpur Sikri, Bikaner tour, and leading cities tours are available in virtual reality compatible format. There are various hotels, such as Trident, Marriot, Taj, and other leading brands, that use virtual reality headsets to offer virtual tours of hotels and destinations. Several tour agencies in India offer a pre-tour experience to their customers with the help of virtual reality.

The increasing use of virtual reality technology by leading players is creating a trend in India. Hence, virtual tours in India are driving the market of tourist virtual reality headsets in India.

What Is the Outlook of The Tourists Virtual Reality Headsets Market in the United Kingdom?

The Tourists Virtual Reality Headsets market in the United Kingdom is Poised for a Positive 4.4% CAGR.

The United Kingdom is a key market for virtual reality technology and has a strong tourism industry, making it an ideal environment for the adoption of virtual reality headsets among tourists.

The increasing popularity of virtual reality experiences and the growing demand for immersive travel content are driving the growth of the tourists virtual reality headsets market in the United Kingdom. Virtual reality headsets provide an innovative and interactive way for tourists to explore destinations, attractions, and cultural experiences without physically being present.

Why Is the Tourists Virtual Reality Headsets Sector Increasing in Australia?

Australia is showing all signs of a lucrative market with its 5.8% value share in 2022.

The tourist virtual reality headsets sector is experiencing significant growth in Australia due to several key factors. Firstly, Australia's unique and diverse tourism offerings, including stunning natural landscapes and iconic landmarks, make it an attractive destination for travelers. Virtual reality headsets provide an immersive and interactive way for tourists to experience these attractions even before their visit, enhancing their pre-travel excitement and engagement. Additionally, advancements in virtual reality technology have made headsets more accessible and affordable, enabling more tourists to enjoy virtual reality experiences. The Australian government and tourism industry have also recognized the potential of virtual reality in promoting the country's tourism offerings, using it as a marketing tool to showcase the beauty and attractions of Australia.

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Category-wise Insights

Which Age Group Generate Virtual Reality Headsets Demand in Global Tourists Virtual Reality Headsets Market?

Every age group generates demand for virtual reality headsets in the global tourists virtual reality headsets market. According to the analysis, all age groups generate demand for virtual reality headsets. A person from any age group gets an opportunity to experience any travel place or any adventure activities with the help of virtual headsets. The adventure and virtual tours depend on consumer perception, but virtual headsets are compatible with all age groups.

Which Product Material Has More Demand in the Tourist in Tourist Virtual Reality Headsets Market?

Fiber virtual reality headsets may have more demand in tourists virtual reality headsets market, acquiring a value share of 28.0%. In terms of product material, there may be a high demand for fiber virtual reality headsets.

The main reason for the increase in demand for fiber headsets is they are lightweight and packed with various sensors. The fiber virtual headsets are more durable, allowing users to move their faces and body freely without any weight burden. Nowadays, multiple companies make virtual reality headsets from recycled plastic and other fibers. This generates more demand for fiber virtual reality headsets.

Tourists Virtual Reality Headsets Market is More Preferred by The Travel Agencies and Hotels

Segment to Capture 25.0% Value Share in 2022

In terms of end-use outlook, the tourist virtual reality headsets market is preferred by travel agencies and hotels. Virtual reality offers a feature to try before you buy, which means a traveler gets an opportunity to experience the tour with the help of virtual software. Travel agencies and hotels make use of this software to brief the experience of the services that they are offering to travelers.

Competitive Landscape

The leading players operating in the global market are focusing on developing innovative systems that can help to enhance customer experience, create market opportunities and stay competitive.

For instance:

  • In 2020, Sandals and beach resorts started with virtual tours for their customers. They cover their resort in Barbados, Jamaica, Antigua, Grenada, and Negril Resort. Each tour allows you to roam around rooms, beaches, pools, bars, restaurants, and selected areas at night. It attracted various travelers as the Sandals Resorts allowed exploring the resorts during the lockdown.
  • In 2019, British Airways started the virtual tour of their aircraft for business class travelers. This allowed travelers to explore the aircraft and its features prior to the payment of the ticket.

Key Segments

By Device Types:

  • Head Mount Display
  • Gesture Tracking

By Product Material:

  • Metal
  • Fiber

By Deployment:

  • Cloud-Based
  • Web-Based

By Application:

  • Travel Agencies
  • In-flight Entertainment
  • Travel Booking Services
  • Hotels Tours

By Booking Channel:

  • Online Booking
  • In-person booking

By Consumer Orientation:

  • Men
  • Women
  • Children

By Age Group:

  • 15 to 25 Years
  • 26 to 35 Years
  • 36 to 45 Years
  • 46 to 55 Years
  • 66 to 75 Years

By Regions:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia
  • Oceania
  • The Middle East & Africa

Frequently Asked Questions

How Big is the Tourists Virtual Reality Headsets Market?

The market size is valued at US$ 610.0 million in 2023.

Who are the Key Tourists Virtual Reality Headsets Market Players?

Leading players focus on enhancing customer experience and innovation.

Which is the Key Segment by Product Type?

The head mount display segment dominates the market.

What is the Go-to Market Strategy?

Utilizing virtual reality video and photography for immersive tourism experiences.

Which are the Key Asian Countries in the Tourists Virtual Reality Headsets Market?

India is one of the key Asian countries in the market.

Table of Content
	1. Executive Summary
	2. Market Overview
	3. Market Background
	4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033
	5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Device Types
		5.1. Head Mount Display
		5.2. Gesture Tracking
	6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Product Material
		6.1. Metal
		6.2. Fibre
	7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Deployment Outlook
		7.1. Cloud Based
		7.2. Web Based
	8. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Application Outlook
		8.1. Travel Agencies
		8.2. In-Flight Entertainment
		8.3. Travel Booking Services
		8.4. Hotels Tours
	9. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Booking Channel
		9.1. Online Booking
		9.2. In person booking
	10. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Consumer Orientation
		10.1. Men
		10.2. Women
		10.3. Children
	11. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Age Group
		11.1. 15-25 Years
		11.2. 26-35 Years
		11.3. 36-45 Years
		11.4. 46-55 Years
		11.5. 56-65 Years
		11.6. 66-75 Years
	12. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region
		12.1. North America
		12.2. Latin America
		12.3. Western Europe
		12.4. Eastern Europe
		12.5. South Asia and Pacific
		12.6. East Asia
		12.7. Middle East and Africa
	13. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	14. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	15. Western Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	16. Eastern Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	17. South Asia and Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	18. East Asia Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	19. Middle East and Africa Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
	20. Key Countries Market Analysis
	21. Market Structure Analysis
	22. Competition Analysis
		22.1. Google
		22.2. Go Meta
		22.3. Valve
		22.4. Ximmerse
		22.5. Samsung Electronics
		22.6. Microsoft
		22.7. Sony
		22.8. Oculus VR
		22.9. Proteus VR Labs Limited
		22.10. Razer Inc
		22.11. Carl Zeiss AG
		22.12. Merge Labs
		22.13. LG Electronics
		22.14. TIBCO Software
	23. Assumptions & Acronyms Used
	24. Research Methodology
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