The USA Casino Tourism Market is estimated to reach USD 23,655 Million in 2022. As per the report, sales are forecast to increase at a robust 3.4% CAGR, with the market valuation reaching USD 33,047 Million by 2032.
Attribute | Details |
---|---|
USA Casino Tourism Market Estimated Size (2022) | USD 23,655 Million |
USA Casino Tourism Market Projected Size (2032) | USD 33,047 Million |
USA Casino Tourism Market Value-based CAGR (2022 to 2032) | 3.4% |
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Saloons were the first gaming establishments, according to American history. The first cities to popularise gambling saloons were New Orleans, Chicago, San Francisco, and St. Louis. These places were frequently visited by tourists looking for other people to chat with and gamble with.
All states in the USA, with the exception of Nevada and later New Jersey, outlawed gambling at first. However, other states began legalizing the business after observing the good effects of casinos on the tourism industries like Las Vegas and Atlantic City. About 25 states had allowed casinos by the 1990s, and spa resorts started to pop up, enticing travelers to places that weren't often thought of as tourist destinations.
The casinos in Las Vegas kept expanding throughout the years, becoming prominent vacation spots for the rich and famous. In order to accommodate the constant stream of visitors, most hotels at the turn of the twenty-first century had increased their room capacity and added high-end dining and retail options.
Other states, including New York, Illinois, and Mississippi, eventually followed suit in order to benefit from the exceptional earnings. Today, the gaming sector has grown significantly to rank among the USA's largest sources of income.
Hard Rock International and Seminole Gaming will spend more than D100 million to drastically raise salaries for more than 10,000 employees, or half of its USA workforce, as inflation soars and recession fears persist.
With starting pay ranging from D18 - D21 per hour for employees in 95 positions, including housekeepers, cooks, public space security personnel, call center agents, and front desk clerks, the raises are significant-more than 60% in certain situations. Some team members in Florida, where the company is based, may receive D16,000 more than the state's minimum wage.
Even though the expenditure will have a significant negative effect on the company's bottom line, Jim Allen who is the chairman of Hard Rock, expressed his confidence that it will aid in employee retention and reduce attrition.
According to the American Gaming Association's State of the States 2022 report, the commercial gaming industry experienced a record-breaking recovery in 2021 after COVID-19 caused industry revenue to reach historic lows in 2020.
A new record was set for annual commercial gaming at D53.03 billion, up 21.5 percent from the previous peak in 2019. Direct gaming tax revenue from commercial gambling operations reached a record D11.69 billion in 2019, up 15% from the previous year and up 75% from 2020.
The additional billions paid in income, sales, and other taxes are not included in this. In comparison to 2020, gaming revenue increased in every jurisdiction with a commercial casino or sports betting operation, and in 2021, 23 out of 43 jurisdictions saw annual commercial gaming revenue records.
Each legal gambling state has its own authority. State regulators issue licenses to both brick-and-mortar and internet casinos that have been shown to be secure, and safe, and that offer players fair playing conditions. These licenses are distributed by organizations like the New Jersey Division of Gaming Enforcement and the Michigan Gaming Control Board.
All casino gains are subject to federal taxes. Additionally, each state has its different rules on taxation; some governments do not impose any taxes at all on winnings. Other states will classify and tax casino winnings as a kind of income.
Moreover, the major issue of problem gambling can strike anyone at any time. It's vital to remain alert and keep an eye out for any potential red flags, such as using money that one cannot afford to gamble or lying about how much they are betting.
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Nevada has the most casinos
Nevada has the most casinos, with more than 140 of them located in the city of Las Vegas alone. Nevada has over 330 casinos followed by Louisiana which has over 130 casinos which are followed by Montana which has more than 110 casinos.
MGM Resorts is the largest casino in USA
There have been a number of casino firms competing over the years to be crowned the largest casino company in the US. If the comparison for the largest company is based on revenue, MGM Resorts must take first place, with Caesars Entertainment a very close second.
Two USA states consider gambling illegal
Only Hawaii and Utah have a complete ban on gambling in the USA. Every other state has some form of legal gambling, from Louisiana, which only has riverboat casinos, to Pennsylvania, which permits nearly all other alternatives along with online casino play.
American Roulette is the most preferred
There are various games offered in the casinos and slot machines are the ones that are utilized to a large extent. However, American roulette is the most preferred type of game in the USA Casino Market.
Middle-aged travelers are most likely to visit casinos
According to American Gaming Association, the average visitor to a land-based commercial casino in 2021 remained notably younger than prior to the pandemic. In 2021, the mean age of a casino patron was 43.6 years old, versus 49.6 in 2019 and 48.6 in 2018, according to AGA survey data. The age group from 35-50 years will continue to gain traction in the upcoming times.
International tourists will mostly visit the USA Casinos
USA is one of the largest markets for gambling in the world and hence casinos too. Las Vegas has the largest amount of casinos and is a part of every traveler’s bucket list. As a result travelers throughout the world are keen on visiting these casinos and will grab every opportunity to do so. Consequently, there will be a large number of international visitors to the USA Casino Market.
Casino tour providers are coming up with new and interesting strategies in order to incline travelers toward casino tourism. They are providing various discounts on early bookings and packaged deals.
For instance:
Customers of Casino Gold Tours can also redeem offers through different services. All airfare, accommodation, and free-play incentives that tourists receive from casinos are redeemed and matched by them. Additionally, they look to see whether the travelers have any outstanding casino deals that they might use on their subsequent journeys.
Attribute | Details |
---|---|
Forecast Period | 2022 to 2032 |
Historical Data Available for | 2017 to 2021 |
Market Analysis | USD Million for Value |
Key Regions Covered | North America |
Key Countries Covered | USA |
Key Segments Covered | Game type, Casino type, End users, Age group, Tourist type, Consumer orientation & Tour type. |
Key Companies Profiled | Casino Gold Tours; Casino; Preferred Casino Tours; Travel Leaders; Grueninger Travel; Reney Tours; Bob Kelly Tours; Island Resort and Casino; Turning Stone; Star Casino; Casinos of Winnipeg; Tour Radar |
Report Coverage | Market Forecast, Company Share Analysis, Competition Intelligence, Drivers, Restraints, Opportunities and Threats Analysis, Market Dynamics and Challenges, and Strategic Growth Initiatives |
Customization & Pricing | Available upon Request |
The USA Casino Tourism Market reached a valuation of USD 23,655 Million in 2022.
The USA Casino Tourism Market is currently forecasted to grow at a rate of 3.4% CAGR during the forecast period.
The USA Casino Tourism Market had a growth rate of 2.4% before the forecasted period.
Leading players in USA Casino Tourism Market are Casino Gold Tours, Casinota, Preferred Casino Tours, Travel Leaders, Grueninger Travel, Reney Tours, Bob Kelly Tours, Island Resort and Casino, Turning Stone, Star Casino, Casinos of Winnipeg, Tour Radar among others.
1. Executive Summary 1.1. Market Outlook 1.1.1. Who Is Travelling? 1.1.2. How Much Do They Spend? 1.1.3. Direct Contribution of Tourism To GDP 1.1.4. Direct Contribution of Tourism To Employment 1.2. Tourism Evolution Analysis 1.3. FMI Analysis and Recommendations 2. Market Introduction 2.1. Total Spending (USD Million) and Forecast (2022 to 2032) 2.2. Number of Travelers (Million) and Forecast (2022 to 2032) 2.3. Total Spending Y-o-Y Growth Projections (2022 to 2032) 2.4. Number of Travelers Y-o-Y Growth Projections 3. Global Tourism Industry Analysis 3.1. Tourism Industry Overview 3.1.1. Travel & Tourism Industry Contribution To Global GDP 3.1.1.1. Business Spending v/s Leisure Spending 3.1.1.2. Domestic v/s Foreign 3.1.1.3. Direct, Indirect, and Induced 3.1.2. Travel Sector Contribution To Global Overall Employment 3.1.3. Travel & Tourism Growth Rate 3.1.4. Foreign Visitor Exports As Percentage of Total Exports 3.1.5. Capital Investment In Travel & Tourism Industry 3.1.6. Different Components of Travel & Tourism 3.1.7. Global Tourism Industry Outlook 3.1.7.1. Cultural Tourism 3.1.7.2. Culinary Tourism 3.1.7.3. Eco/Sustainable Tourism 3.1.7.4. Sports Tourism 3.1.7.5. Spiritual Tourism 3.1.7.6. Wellness Tourism 3.1.7.7. Others 4. Market Dynamics 4.1. Market Drivers & Opportunities 4.1.1. Government authorities legalizing and regulating gambling 4.1.2. Casinos generating employment and aiding the economic growth 5. Market Background 5.1. Top 10 Market Companies 5.2. Macro-Economic Factors 5.2.1. Global GDP Growth Outlook 5.2.2. Global Industry Value Added 5.2.3. Global Consumer Spending Outlook 5.2.4. Global Direct contribution of Travel & Tourism to GDP 5.2.5. Global Visitor Exports and International Tourist Arrivals 5.2.6. Capital Investment In Travel & Tourism 5.2.7. Top Tourism Spending Countries 5.3. Forecast Factors - Relevance & Impact 6. Categorizing of Sector 2021 6.1. Introduction/ Key Findings 6.2. Current Market Analysis By Game Type (% of Demand) 6.2.1. 3 Card Poker 6.2.2. American Roulette 6.2.3. Blackjack 6.2.4. Casino Stud Poker 6.2.5. Dice 6.2.6. Punto Banco 6.2.7. Others 6.3. Current Market Analysis By Casino Type (% of Demand) 6.3.1. Commercial 6.3.2. Tribal 6.3.3. Limited Stakes 6.3.4. I-gaming 6.4. Current Market Analysis By End Users (% of Demand) 6.4.1. Gambling Enthusiasts 6.4.2. Social Exuberant 6.4.3. Dabblers 6.4.4. Lottery Loyalists 6.4.5. Unengaged Audience 6.5. Current Market Analysis By Age Group (% of Demand) 6.5.1. 18-25 Years 6.5.2. 25-35 Years 6.5.3. 35-50 Years 6.5.4. 50-65 Years 6.5.5. 65 Years and Above 6.6. Current Market Analysis By Tourist Type (% of Demand) 6.6.1. Domestic 6.6.2. International 6.7. Current Market Analysis By Age Group (% of Demand) 6.7.1. Men 6.7.2. Women 6.8. Current Market Analysis By Tour Type (% of Demand) 6.8.1. Independent Traveller 6.8.2. Tour Group 6.8.3. Package Traveller 6.9. Key Findings, By Each Category 7. Competition Analysis 7.1. Competition Dashboard 7.2. Competition Benchmarking 7.3. Competition Deep Dive 7.3.1. Casino Gold Tours 7.3.1.1. Overview 7.3.1.2. Service Portfolio 7.3.1.3. Strategy Overview/campaigns 7.3.2. Casinota 7.3.2.1. Overview 7.3.2.2. Service Portfolio 7.3.2.3. Strategy Overview/campaigns 7.3.3. Preferred Casino Tours 7.3.3.1. Overview 7.3.3.2. Service Portfolio 7.3.3.3. Strategy Overview/campaigns 7.3.4. Travel Leaders 7.3.4.1. Overview 7.3.4.2. Service Portfolio 7.3.4.3. Strategy Overview/campaigns 7.3.5. Grueninger Travel 7.3.5.1. Overview 7.3.5.2. Service Portfolio 7.3.5.3. Strategy Overview/campaigns 7.3.6. Reney Tours 7.3.6.1. Overview 7.3.6.2. Service Portfolio 7.3.6.3. Strategy Overview/campaigns 7.3.7. Bob Kelly Tours 7.3.7.1. Overview 7.3.7.2. Service Portfolio 7.3.7.3. Strategy Overview/campaigns 7.3.8. Island Resort and Casino 7.3.8.1. Overview 7.3.8.2. Service Portfolio 7.3.8.3. Strategy Overview/campaigns 7.3.9. Turning Stone 7.3.9.1. Overview 7.3.9.2. Service Portfolio 7.3.9.3. Strategy Overview/campaigns 7.3.10. Star Casino 7.3.10.1. Overview 7.3.10.2. Service Portfolio 7.3.10.3. Strategy Overview/campaigns 7.3.11. Casinos of Winnipeg 7.3.11.1. Overview 7.3.11.2. Service Portfolio 7.3.11.3. Strategy Overview/campaigns 7.3.12. Tour Radar 7.3.12.1. Overview 7.3.12.2. Service Portfolio 7.3.12.3. Strategy Overview/campaigns 7.3.13. Others (as per request) 7.3.13.1. Overview 7.3.13.2. Service Portfolio 7.3.13.3. Strategy Overview/campaigns 7.4. Social Media Platforms Preferred 7.4.1. Facebook 7.4.2. YouTube 7.4.3. Instagram 7.4.4. Twitter 7.4.5. LinkedIn 7.4.6. Pinterest 7.4.7. Google+ 7.4.8. Others 7.5. Perceptions of the Proposed Art Sector Tour Package 7.6. Consumer Perception for Destinations On Social Media Platforms-Positive and Negative Mentions 7.7. Trending #Hashtags 7.8. Social Media Platform Mentions (% of Total Mentions) 7.9. Region-Wise Social Media Mentions (% of Total Mentions) 7.10. Trending Subject Titles 8. Assumptions and Acronyms Used 9. Research Methodology
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