Interactive Projector Market Overview (2022-2032)

[250 Pages Report] The global interactive projector market is estimated to develop at a CAGR of 10.4% from 2022 to 2032, reaching US$ 6.9 billion. It is expected to be worth US$ 3.7 billion in 2022. The low cost of interactive projectors in comparison to interactive whiteboards is an important factor that is expected to boost business for interactive projectors during the forecast period.

  • Rising demand for efficient e-learning and presentation solutions in education.
  • There is increasing utilization of interactive projectors across the corporate and healthcare sectors for conducting presentations and communicating information to patients.
  • Games developers are using these projectors to offer an immersive gaming experience to the consumer.
  • Various technological advancements, such as product integration with cloud computing, the internet of things (IoT), and artificial intelligence (AI), are contributing.
  • Improvements in sensor technologies and the implementation of favorable policies to promote digital learning solutions.
Report Attribute Details
Estimated Base Year Value (2021) US$ 2.1 Billion
Expected Market Value (2022) US$ 3.7 Billion
Anticipated Forecast Value (2032) US$ 6.9 Billion
Projected Growth Rate (2022 to 2032) 10.4% CAGR

Development of Interactive Projectors in the North American Region Drives Global Growth:

The unexpected emergence of the COVID-19 pandemic in December 2019 accelerated the deployment of e-learning technology in the business and education sectors of industrialized countries such as Canada and the United States. The growth of speedier connectivity and modern telecommunication technologies in these countries is expected to boost interactive projectors in North America.

Many prominent and new competitors operating in the United States are increasingly concentrating on the creation of cutting-edge goods not only for the education sector but also for the sports business.

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Opportunities are found in the Asia Pacific for Interactive Projectors

The growing government funding for education development in rising nations such as Malaysia, Australia, India, and China is expected to boost demand for interactive projectors throughout the Asia Pacific.

India was awarded a contract to supply around 1300 Interactive Flat Panels (IFPs) to help speed up the digital classroom project. They unveiled a new scheme worth INR 38 crore to replace traditional blackboards in India with interactive projectors.

Companies are attempting to Increase their Industry's Growth with Interactive Projectors

The after-pressing capabilities, with a focus on offering customers, include an all-inclusive package of an interactive projector, a game library, and more. Easy to install, plug&play, no maintenance. Fits any space, 300+ games included. Interactive Floor Games, Waiting Room Games, Interactive Wall Games One Space, Limitless Fun.

Due to the technological supremacy of interactive projectors, leading companies are offering the Ultra LS800 4K PRO-UHD®1 Ultra Short-Throw 3-Chip 3LCD Smart Streaming Laser Projector. The Ultra LS800 Laser Projector combines a sophisticated ultra-short throw lens with a laser-array light source to generate vibrant colours and deep blacks. The new Ultra LS800 Laser Projector, with next-generation ultra-short throw technology, delivers a breathtaking 4K HDR2 viewing experience up to 150-inches for extraordinarily bright, colorful, and precise projection in practically any scenario.

Some interactive experience design firms specialize in distinctive products that educate, thrill, and surprise via the use of real and virtual aspects.

They specialize in edutainment design and employ a range of technologies such as augmented reality, motion sensors, and interactive projectors to bring to life family entertainment centers, schools, museums, digital playgrounds, visitor centers, theme parks, and resorts, among other places.

Players are committed to offering clients the best-customized experience possible. All of our experiences may be customized in terms of both content and scale, ensuring that your visitors get the experience you want them to have. In February 2022, Japanese firms introduced Academy, which offers the latest professional development courses for educators targeted at assisting teachers in generating interesting learning experiences for students. These courses were created for the business's interactive displays. They will enable educators to enhance learning results and increase students' motivation through interactive learning.

An interactive projector is an institutional tool that provides the ability to interact with the projection. It offers smooth interactivity, multi-touch collaboration, real-time learning, and highly efficient user interaction features.

It helps in keeping everyone interested in classes and meetings in educational institutions and offices, respectively. One of the most crucial features of this projector is that it delivers everyone a chance to participate actively.

It enables students to gain hands-on learning experiences and some of the newly launched projectors allow them to absorb information quickly and easily. The sales of interactive projectors are anticipated to surge in the assessment period globally as more teachers are expected to create educational games, assign group projects, and conduct fun learning competitions in schools with the help of these products.

Rising concerns regarding the environment is another factor that is estimated to augur well for the global market. The extensive usage of interactive projectors in educational institutions has eliminated the need for papers to work on homework and class projects. Students can also go online and gain access to their notes through file sharing programs.

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Which are Some Prominent Drivers Spearheading Interactive Projector Market Growth?

The increasing usage of interactive projectors, especially in the education domain is considered to be a major growth contributor in this market. Governments of many emerging economies are investing huge sums for the development and procurement of cutting-edge technologies for adoption in the education sector.

These projectors help in keeping students engaged and enhance their collaborative learning process. Several prominent companies are striving to develop novel products for students to deliver a better learning experience.

For instance, February 2022, Epson, a Japan-based electronics company, launched BrightLink Academy, its latest professional development courses aimed at educators to help teachers in creating engaging learning experiences for students. These courses were developed for usage in the company’s BrightLink interactive displays. They will enable teachers to improve learning outcomes and boost engagement among students through interactive learning. Similar other product launches are likely to accelerate the interactive projector market growth in the evaluation period.

What are the Challenges Faced by the Interactive Projector Industry?

Interactive projectors always require a stylus or pen for writing on the display image as these are incapable of responding to palm touch or fingertip touch. These are highly dependent on the input of other PCs, laptops, and tablets. These projectors often lead to high noise levels as they rely on fans to function.

These require regular maintenance and replacement, which may prove to be expensive, especially in schools and colleges that often try to include interactive technology in classrooms. The initial cost of display screens is high and this may obstruct the demand for interactive projectors in schools and colleges on a budget.

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Why is North America Emerging as an Opportunistic Interactive Projector Market?

The sudden outbreak of the COVID-19 pandemic in December 2019 had resulted in the rapid adoption of e-learning technologies in the corporate and education sectors in developed countries, such as Canada and the U.S. The emergence of faster networking and advanced telecommunication technologies in these countries is set to boost the North America interactive projector market share in the forthcoming years.

Numerous dominant and new entrants operating in this region are increasingly focusing on the development of state-of-the-art products for not only the education sector, but also for the sports industry. In March 2022, for instance, Marc Catanese opened the new franchise of X-Golf, an indoor golf simulator course in Worcester. It has more than 100 golf courses and various interactive projectors that provide sounds of hawks and birds chirping. Spurred by the aforementioned factors, the North America market is expected to grow at a rapid pace.

How is Asia Pacific Contributing to the Growth of the Interactive Projector Market?

The increasing government support to develop the education sector in emerging economies, such as Malaysia, Australia, India, and China is set to augment the demand for interactive projectors in Asia Pacific. In February 2022, ViewSonic India won a tender to deliver nearly 1300 Interactive Flat Panels (IFPs) to accelerate the digital classroom project undertaken by the Brihanmumbai Municipal Corporation (BMC). The BMC recently unveiled a new program valued at INR 38-crore for the replacement of conventional blackboards in civic schools of Mumbai with interactive projectors.

Similarly, in September 2021, Optoma Corporation announced that it has successfully become the top brand in 4K and DLP UHD segments in India during the second quarter of 2021. The company aims to tap the education, ProAV, and home entertainment projector categories through new product launches in the near future. Thus, the rising number of new programs by government bodies and the increasing product launches by key companies are anticipated to bode well for the Asia Pacific market.

Market Competition

Some of the leading players present in the global interactive projector market are Hitachi Ltd., Techjet Inc., Christie Digital, Optoma Corporation, Panasonic Corporation, Dell Inc., Sony Corporation, NEC Corporation, Seiko Epson Corporation, and BenQ Corporation among others.

Majority of the key players are focusing on application specific requirements for increasing their market share among various end-use industries across the globe. The high demand for ultra-short throw projectors owing to their ability to reduce shadows and glares from the light source is expected to create new growth opportunities for many start-up and international companies in this market.

Report Scope

Report Attributes Details
Growth Rate CAGR of 10.4% from 2022 to 2032
Base Year for Estimation 2021
Historical Data 2015 to 2020
Forecast Period 2022 to 2032
Quantitative Units Revenue in US$ Million, Volume in Kilotons and CAGR from 2022 to 2032
Report Coverage Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends and Pricing Analysis
Segments Covered
  • Projection Distance
  • Dimension
  • Display Type
  • Application
  • Resolution
  • Region
Regions Covered
  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • APEJ
  • Japan
  • Middle East and Africa
Key Countries Profiled
  • USA
  • Canada
  • Brazil
  • Argentina
  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Nordics
  • BENELUX
  • Australia & New Zealand
  • China
  • India
  • ASEAN
  • GCC
  • South Africa
Key Companies Profiled
  • Hitachi Ltd.
  • Techjet Inc.
  • Christie Digital
  • Optoma Corporation
  • Panasonic Corporation
  • Dell Inc.
  • Sony Corporation
  • NEC Corporation
  • Seiko Epson Corporation
  • BenQ Corporation
Customization Available Upon Request

Key Segments Profiled in the Interactive Projector Industry Survey

By Projection Distance:

  • Standard Throw
  • Ultra Short Throw
  • Short Throw

By Dimension:

  • 2D
  • 3D

By Display Type:

  • Liquid Color Display (LCD)
  • Digital Light Processing (DLP)
  • Liquid Crystal on Silicon (LCoS)

By Application:

  • Education
  • Healthcare
  • Tourism and Hospitality
  • Enterprises
  • Media and Entertainment

By Resolution:

  • HD
  • Wide XGA
  • Wide UXGA
  • XGA

By Region:

  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • APEJ
  • Japan
  • Middle East and Africa

Frequently Asked Questions

What will be the size of the global interactive projector market by 2032?

The global interactive projector market is projected to surpass US$ 6.9 Billion by 2032.

Which region is set to remain at the forefront in the interactive projector market in terms of share?

North America is set to remain at the forefront in the interactive projector market in terms of share.

Which are some of the key players in the global interactive projector market?

Hitachi Ltd., Techjet Inc., Christie Digital, Optoma Corporation, Panasonic Corporation, Dell Inc., Sony Corporation, and NEC Corporation are some of the key players in the global interactive projector market.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. TechnologyRoadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Investment Feasibility Matrix

    3.5. Value Chain Analysis

        3.5.1. Profit Margin Analysis

        3.5.2. Service Providers

    3.6. PESTLE and Porter’s Analysis

    3.7. Regulatory Landscape

        3.7.1. By Key Regions

        3.7.2. By Key Countries

    3.8. Regional Parent Market Outlook

4. Global Market Analysis 2017-2021 and Forecast, 2022-2032

    4.1. Historical Market Size Value (US$ Mn) Analysis, 2017-2021

    4.2. Current and Future Market Size Value (US$ Mn) Projections, 2022-2032

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Type

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Mn) Analysis By Type, 2017-2021

    5.3. Current and Future Market Size Value (US$ Mn) Analysis and Forecast By Type, 2022-2032

        5.3.1. Short Throw Interactive Projector

        5.3.2. Ultra-Short Throw Interactive Projector

        5.3.3. Standard Throw Interactive Projector

    5.4. Y-o-Y Growth Trend Analysis By Type, 2017-2021

    5.5. Absolute $ Opportunity Analysis By Type, 2022-2032

Deep-dive segmentation will be available in the sample on request

6. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Technology

    6.1. Introduction / Key Findings

    6.2. Historical Market Size Value (US$ Mn) Analysis By Technology, 2017-2021

    6.3. Current and Future Market Size Value (US$ Mn) Analysis and Forecast By Technology, 2022-2032

        6.3.1. Digital Light Processing (DLP)

        6.3.2. Liquid Crystal Display (LCD)

        6.3.3. Liquid Crystal on Silicon (LCoS)

        6.3.4. Others

    6.4. Y-o-Y Growth Trend Analysis By Technology, 2017-2021

    6.5. Absolute $ Opportunity Analysis By Technology, 2022-2032

Deep-dive segmentation will be available in the sample on request

7. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Application

    7.1. Introduction / Key Findings

    7.2. Historical Market Size Value (US$ Mn) Analysis By Application, 2017-2021

    7.3. Current and Future Market Size Value (US$ Mn) Analysis and Forecast By Application, 2022-2032

        7.3.1. Education

        7.3.2. Corporate

        7.3.3. Healthcare

        7.3.4. Research

        7.3.5. Entertainment and Gaming

        7.3.6. Others (Government, Shopping Malls, Retail, Hotels & Restaurants, Museums and Exhibitions)

    7.4. Y-o-Y Growth Trend Analysis By Application, 2017-2021

    7.5. Absolute $ Opportunity Analysis By Application, 2022-2032

Deep-dive segmentation will be available in the sample on request

8. Global Market Analysis 2017-2021 and Forecast 2022-2032, By Region

    8.1. Introduction

    8.2. Historical Market Size Value (US$ Mn) Analysis By Region, 2017-2021

    8.3. Current Market Size Value (US$ Mn) Analysis and Forecast By Region, 2022-2032

        8.3.1. North America

        8.3.2. Latin America

        8.3.3. Europe

        8.3.4. East Asia

        8.3.5. South Asia & Pacific

        8.3.6. MEA

    8.4. Market Attractiveness Analysis By Region

9. North America Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    9.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    9.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        9.2.1. By Country

            9.2.1.1. U.S.

            9.2.1.2. Canada

        9.2.2. By Type

        9.2.3. By Technology

        9.2.4. By Application

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Type

        9.3.3. By Technology

        9.3.4. By Application

    9.4. Key Takeaways

10. Latin America Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    10.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    10.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        10.2.1. By Country

            10.2.1.1. Mexico

            10.2.1.2. Brazil

            10.2.1.3. Rest of Latin America

        10.2.2. By Type

        10.2.3. By Technology

        10.2.4. By Application

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Type

        10.3.3. By Technology

        10.3.4. By Application

    10.4. Key Takeaways

11. Europe Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    11.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    11.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        11.2.1. By Country

            11.2.1.1. Germany

            11.2.1.2. Italy

            11.2.1.3. France

            11.2.1.4. U.K.

            11.2.1.5. Spain

            11.2.1.6. BENELUX

            11.2.1.7. Russia

            11.2.1.8. Rest of Europe

        11.2.2. By Type

        11.2.3. By Technology

        11.2.4. By Application

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Type

        11.3.3. By Technology

        11.3.4. By Application

    11.4. Key Takeaways

12. East Asia Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    12.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    12.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        12.2.1. By Country

            12.2.1.1. China

            12.2.1.2. Japan

            12.2.1.3. South Korea

        12.2.2. By Type

        12.2.3. By Technology

        12.2.4. By Application

    12.3. Market Attractiveness Analysis

        12.3.1. By Country

        12.3.2. By Type

        12.3.3. By Technology

        12.3.4. By Application

    12.4. Key Takeaways

13. South Asia & Pacific Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    13.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    13.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        13.2.1. By Country

            13.2.1.1. India

            13.2.1.2. ASEAN

            13.2.1.3. Australia and New Zealand

            13.2.1.4. Rest of South Asia & Pacific

        13.2.2. By Type

        13.2.3. By Technology

        13.2.4. By Application

    13.3. Market Attractiveness Analysis

        13.3.1. By Country

        13.3.2. By Type

        13.3.3. By Technology

        13.3.4. By Application

    13.4. Key Takeaways

14. MEA Market Analysis 2017-2021 and Forecast 2022-2032, By Country

    14.1. Historical Market Size Value (US$ Mn) Trend Analysis By Market Taxonomy, 2017-2021

    14.2. Market Size Value (US$ Mn) Forecast By Market Taxonomy, 2022-2032

        14.2.1. By Country

            14.2.1.1. GCC Countries

            14.2.1.2. Turkey

            14.2.1.3. South Africa

            14.2.1.4. Rest of MEA

        14.2.2. By Type

        14.2.3. By Technology

        14.2.4. By Application

    14.3. Market Attractiveness Analysis

        14.3.1. By Country

        14.3.2. By Type

        14.3.3. By Technology

        14.3.4. By Application

    14.4. Key Takeaways

15. Key Countries Market Analysis

    15.1. U.S.

        15.1.1. Pricing Analysis

        15.1.2. Market Share Analysis, 2021

            15.1.2.1. By Type

            15.1.2.2. By Technology

            15.1.2.3. By Application

    15.2. Canada

        15.2.1. Pricing Analysis

        15.2.2. Market Share Analysis, 2021

            15.2.2.1. By Type

            15.2.2.2. By Technology

            15.2.2.3. By Application

    15.3. Mexico

        15.3.1. Pricing Analysis

        15.3.2. Market Share Analysis, 2021

            15.3.2.1. By Type

            15.3.2.2. By Technology

            15.3.2.3. By Application

    15.4. Brazil

        15.4.1. Pricing Analysis

        15.4.2. Market Share Analysis, 2021

            15.4.2.1. By Type

            15.4.2.2. By Technology

            15.4.2.3. By Application

    15.5. Germany

        15.5.1. Pricing Analysis

        15.5.2. Market Share Analysis, 2021

            15.5.2.1. By Type

            15.5.2.2. By Technology

            15.5.2.3. By Application

    15.6. Italy

        15.6.1. Pricing Analysis

        15.6.2. Market Share Analysis, 2021

            15.6.2.1. By Type

            15.6.2.2. By Technology

            15.6.2.3. By Application

    15.7. France

        15.7.1. Pricing Analysis

        15.7.2. Market Share Analysis, 2021

            15.7.2.1. By Type

            15.7.2.2. By Technology

            15.7.2.3. By Application

    15.8. U.K.

        15.8.1. Pricing Analysis

        15.8.2. Market Share Analysis, 2021

            15.8.2.1. By Type

            15.8.2.2. By Technology

            15.8.2.3. By Application

    15.9. Spain

        15.9.1. Pricing Analysis

        15.9.2. Market Share Analysis, 2021

            15.9.2.1. By Type

            15.9.2.2. By Technology

            15.9.2.3. By Application

    15.10. BENELUX

        15.10.1. Pricing Analysis

        15.10.2. Market Share Analysis, 2021

            15.10.2.1. By Type

            15.10.2.2. By Technology

            15.10.2.3. By Application

    15.11. Russia

        15.11.1. Pricing Analysis

        15.11.2. Market Share Analysis, 2021

            15.11.2.1. By Type

            15.11.2.2. By Technology

            15.11.2.3. By Application

    15.12. China

        15.12.1. Pricing Analysis

        15.12.2. Market Share Analysis, 2021

            15.12.2.1. By Type

            15.12.2.2. By Technology

            15.12.2.3. By Application

    15.13. Japan

        15.13.1. Pricing Analysis

        15.13.2. Market Share Analysis, 2021

            15.13.2.1. By Type

            15.13.2.2. By Technology

            15.13.2.3. By Application

    15.14. South Korea

        15.14.1. Pricing Analysis

        15.14.2. Market Share Analysis, 2021

            15.14.2.1. By Type

            15.14.2.2. By Technology

            15.14.2.3. By Application

    15.15. India

        15.15.1. Pricing Analysis

        15.15.2. Market Share Analysis, 2021

            15.15.2.1. By Type

            15.15.2.2. By Technology

            15.15.2.3. By Application

    15.16. ASEAN

        15.16.1. Pricing Analysis

        15.16.2. Market Share Analysis, 2021

            15.16.2.1. By Type

            15.16.2.2. By Technology

            15.16.2.3. By Application

    15.17. Australia and New Zealand

        15.17.1. Pricing Analysis

        15.17.2. Market Share Analysis, 2021

            15.17.2.1. By Type

            15.17.2.2. By Technology

            15.17.2.3. By Application

    15.18. GCC Countries

        15.18.1. Pricing Analysis

        15.18.2. Market Share Analysis, 2021

            15.18.2.1. By Type

            15.18.2.2. By Technology

            15.18.2.3. By Application

    15.19. Turkey

        15.19.1. Pricing Analysis

        15.19.2. Market Share Analysis, 2021

            15.19.2.1. By Type

            15.19.2.2. By Technology

            15.19.2.3. By Application

    15.20. South Africa

        15.20.1. Pricing Analysis

        15.20.2. Market Share Analysis, 2021

            15.20.2.1. By Type

            15.20.2.2. By Technology

            15.20.2.3. By Application

16. Market Structure Analysis

    16.1. Competition Dashboard

    16.2. Competition Benchmarking

    16.3. Market Share Analysis of Top Players

        16.3.1. By Regional

        16.3.2. By Type

        16.3.3. By Technology

        16.3.4. By Application

17. Competition Analysis

    17.1. Competition Deep Dive

        17.1.1. Barco

            17.1.1.1. Overview

            17.1.1.2. Product Portfolio

            17.1.1.3. Profitability by Market Segments

            17.1.1.4. Sales Footprint

            17.1.1.5. Strategy Overview

                17.1.1.5.1. Marketing Strategy

                17.1.1.5.2. Product Strategy

                17.1.1.5.3. Channel Strategy

        17.1.2. BenQ Corporation

            17.1.2.1. Overview

            17.1.2.2. Product Portfolio

            17.1.2.3. Profitability by Market Segments

            17.1.2.4. Sales Footprint

            17.1.2.5. Strategy Overview

                17.1.2.5.1. Marketing Strategy

                17.1.2.5.2. Product Strategy

                17.1.2.5.3. Channel Strategy

        17.1.3. Christie Digital Systems USA, Inc.

            17.1.3.1. Overview

            17.1.3.2. Product Portfolio

            17.1.3.3. Profitability by Market Segments

            17.1.3.4. Sales Footprint

            17.1.3.5. Strategy Overview

                17.1.3.5.1. Marketing Strategy

                17.1.3.5.2. Product Strategy

                17.1.3.5.3. Channel Strategy

        17.1.4. Dell Inc.

            17.1.4.1. Overview

            17.1.4.2. Product Portfolio

            17.1.4.3. Profitability by Market Segments

            17.1.4.4. Sales Footprint

            17.1.4.5. Strategy Overview

                17.1.4.5.1. Marketing Strategy

                17.1.4.5.2. Product Strategy

                17.1.4.5.3. Channel Strategy

        17.1.5. Epson America, Inc

            17.1.5.1. Overview

            17.1.5.2. Product Portfolio

            17.1.5.3. Profitability by Market Segments

            17.1.5.4. Sales Footprint

            17.1.5.5. Strategy Overview

                17.1.5.5.1. Marketing Strategy

                17.1.5.5.2. Product Strategy

                17.1.5.5.3. Channel Strategy

        17.1.6. Hitachi Digital Media Group

            17.1.6.1. Overview

            17.1.6.2. Product Portfolio

            17.1.6.3. Profitability by Market Segments

            17.1.6.4. Sales Footprint

            17.1.6.5. Strategy Overview

                17.1.6.5.1. Marketing Strategy

                17.1.6.5.2. Product Strategy

                17.1.6.5.3. Channel Strategy

        17.1.7. Lumitrix s.r.o

            17.1.7.1. Overview

            17.1.7.2. Product Portfolio

            17.1.7.3. Profitability by Market Segments

            17.1.7.4. Sales Footprint

            17.1.7.5. Strategy Overview

                17.1.7.5.1. Marketing Strategy

                17.1.7.5.2. Product Strategy

                17.1.7.5.3. Channel Strategy

        17.1.8. Mimio

            17.1.8.1. Overview

            17.1.8.2. Product Portfolio

            17.1.8.3. Profitability by Market Segments

            17.1.8.4. Sales Footprint

            17.1.8.5. Strategy Overview

                17.1.8.5.1. Marketing Strategy

                17.1.8.5.2. Product Strategy

                17.1.8.5.3. Channel Strategy

        17.1.9. NEC Display Solutions

            17.1.9.1. Overview

            17.1.9.2. Product Portfolio

            17.1.9.3. Profitability by Market Segments

            17.1.9.4. Sales Footprint

            17.1.9.5. Strategy Overview

                17.1.9.5.1. Marketing Strategy

                17.1.9.5.2. Product Strategy

                17.1.9.5.3. Channel Strategy

        17.1.10. Panasonic Corporation

            17.1.10.1. Overview

            17.1.10.2. Product Portfolio

            17.1.10.3. Profitability by Market Segments

            17.1.10.4. Sales Footprint

            17.1.10.5. Strategy Overview

                17.1.10.5.1. Marketing Strategy

                17.1.10.5.2. Product Strategy

                17.1.10.5.3. Channel Strategy

        17.1.11. SMART Technologies

            17.1.11.1. Overview

            17.1.11.2. Product Portfolio

            17.1.11.3. Profitability by Market Segments

            17.1.11.4. Sales Footprint

            17.1.11.5. Strategy Overview

                17.1.11.5.1. Marketing Strategy

                17.1.11.5.2. Product Strategy

                17.1.11.5.3. Channel Strategy

        17.1.12. ViewSonic Corporation

            17.1.12.1. Overview

            17.1.12.2. Product Portfolio

            17.1.12.3. Profitability by Market Segments

            17.1.12.4. Sales Footprint

            17.1.12.5. Strategy Overview

                17.1.12.5.1. Marketing Strategy

                17.1.12.5.2. Product Strategy

                17.1.12.5.3. Channel Strategy

18. Assumptions & Acronyms Used

19. Research Methodology

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