Digital Out-of-Home or digital-out-of-home refers to the digital outdoor media used for advertising outside the home. It includes a digital display, digital billboard or digital signage that changes the advertising content remotely with the use of LED and screen technology. Digital-Out-of-Home consists of two platforms that effectively enable the outdoor advertising of various brands.
Digital-out-of-home platforms are digital billboards & signages and digital place-based networks. Digital billboards are electronic display systems that display images, videos and animations of brands across different end-use industries for digital-out-of-home advertising.
The digital place-based networks integrate targeted information content with advertising narrowcast through digital interfaces or display screens in place-based venues such as retail outlets, airports, malls, transit, bus shelters and roadsides, among others. These platforms in digital-out-of-home advertising are creating growth opportunities for the digital-out-of-home market.
In the coming years, digital-out-of-home advertising will be dependent upon improved audience measurements such as location-based data, weather forecasts and live news by using advanced attribution tools. Digital-out-of-home advertising is unlocking various opportunities for advertisers to reach the target audience more effectively. Digital out-of-home also plays a vital role in smart city projects. The full-motion digital locations linked with Wi-Fi technology are equipped with facial recognition technology to offer connectivity to mobile audiences.
With the advancement of mobile-based digital networks, digital-out-of-home advertisers are extending location-based advertisements to engage customers from anywhere. Due to advancements in digital-out-of-home technologies, digital-out-of-home is transforming traditional outdoor advertising. There is a rise in the usage of digital screens at airports globally, as they attract the attention of the target audience. These digital screens display the advertisements of brands and real-time news, weather and entertainment that draws the attention of travellers at airports.
Moreover, factors such as long dwell time, business class travellers, frequent flyers, etc. create opportunities for advertisers to offer repeated exposure of their brands as the travellers are forced to spend hours waiting for their flights. These factors are contributing to the growth of the digital-out-of-home market.
Revenue generated by the global digital-out-of-home market is estimated to exhibit a double-digit CAGR and reach US$ 12,365.6 Mn by 2028. Based on the platform, the digital-out-of-home in digital billboards & signages (DBB) segment is estimated to hold the largest share in 2028. Moreover, the digital billboards & signages (DBB) are expected to exhibit the highest CAGR in the platform segment.
Based on industry, the digital-out-of-home in the retail segment is estimated to hold approximately 16.1% of the market share in 2028. However, the transportation segment is estimated to exhibit a high CAGR of 12.0% during the forecast period.
The digital-out-of-home market in MEA is expected to witness the highest growth in the global digital-out-of-home market owing to the increasing adoption of advanced interactive technologies and the rise in the usage of Augmented Reality (AR) & Virtual Reality (VR) in digital-out-of-home advertising.
These AR & VR technologies are integrated in digital-out-of-home solutions to create an immersive and interactive advertisements for audiences, which enhance consumer experiences and engage the target audience effectively. Thus, the introduction of AR and VR technologies in digital-out-of-home advertising is expected to create incremental opportunities for the digital-out-of-home market.
Some of the key vendors in the digital-out-of-home market are JCDecaux, Lamar Advertising Company, Clear Channel Outdoor, and oOh!Media Ltd., Ströer SE & Co. KGaA, Outfront Media, Inc., APN Outdoor Group Ltd., Focus Media Co. Ltd., Exterion Media Group, BroadSign International LLC and Asiaray Media Group Ltd. For instance, in July 2018, Lamar Advertising Company entered into a partnership with Wieden-Kennedy, OMA, Clear Channel Outdoor and Wow Media to launch a digital-out-of-home campaign for the Los Angeles International Airport. The digital billboards in the campaign use dynamic data from real-time flights and display the content when the passengers leave the airport. This digital-out-of-home campaign displayed vouchers to passengers of Delta Airlines In October 2017, ELAN Media, one of the leading companies that specialise in innovation communication and advertising, entered into a partnership with Quividi, an audience analytics provider. Through this partnership, both companies introduced anonymous video analytics technology (AVA) that enables ELAN Media to precisely measure the audience of their digital-out-of-home assets in real time. In April 2018, JCDecaux Australia entered into a partnership with Seedooh, a campaign delivery reporting platform provider. Through this partnership, Seedooh’s reporting and verification platform will be integrated into the JCDecaux system to provide real-time delivery data for digital-out-of-home campaigns. In October 2017, Lamar Advertising Company agreed with Ultravision International, a manufacturer of LED displays and LED lighting, to purchase LED billboard lights and modular LED display panels from Ultravision.
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The digital out-of-home market is predicted to grow at 11.6% CAGR through 2032.
North America digital out-of-home market holds the highest revenue potential, with a market share of 21.7% in 2022.
The digital out-of-home market is expected to surpass US$ 70.15 Bn by 2032.
The digital out-of-home market size is anticipated to be over US$ 23.41 Bn in 2022.
1. Executive Summary 1.1. Market Overview 1.2. Market Analysis 1.3. Recommendations 1.4. Wheel of Fortune 2. Market Introduction 2.1. Market Definition 2.1.1. DOOH Formats 2.2. Market Taxonomy 2.3. Market Snapshot 3. Market Background 3.1. Macro-Economic Factors 3.2. Forecast Factors – Relevance & Impact 3.3. Value Chain Analysis 3.4. Market Dynamics 3.4.1. Drivers 3.4.2. Restraints 3.5. Opportunity Analysis 4. Market Forecast 4.1. Market Size and Y-o-Y Growth 4.2. Absolute $ Opportunity 5. Global Digital-Out-of-Home Market Analysis By Platform 5.1. Introduction 5.1.1. Market Value Share Analysis By Platform 5.1.2. Y-o-Y Growth Analysis By Platform 5.2. Historical Market Size (US$ Mn) Analysis 2013-2017 By Platform 5.3. Current Market Size (US$ Mn) and Forecast 2018-2028 By Platform 5.3.1. Digital Billboard & Signage (DBB) 5.3.2. Digital Place-based Networks (DPN) 5.4. Market Attractiveness Analysis By Platform 6. Global Digital-Out-of-Home Market Analysis By Industry 6.1. Introduction 6.1.1. Market Value Share Analysis By Industry 6.1.2. Y-o-Y Growth Analysis By Industry 6.2. Historical Market Size (US$ Mn) Analysis 2013-2017 By Industry 6.3. Current Market Size (US$ Mn) and Forecast 2018-2028 By Industry 6.3.1. Retail 6.3.2. Corporate & Government 6.3.3. Healthcare 6.3.4. Hospitality 6.3.5. Transportation 6.3.6. Entertainment 6.3.7. BFSI 6.3.8. Education 6.3.9. Others 6.4. Market Attractiveness Analysis By Industry 7. Global Digital-Out-of-Home Market Analysis By Region 7.1. Introduction 7.1.1. Market Value Share Analysis By Region 7.1.2. Y-o-Y Growth Analysis By Region 7.2. Historical Market Size (US$ Mn) Analysis 2013-2017 By Region 7.3. Current Market Size (US$ Mn) and Forecast 2018-2028 By Region 7.3.1. North America 7.3.2. Latin America 7.3.3. Western Europe 7.3.4. Eastern Europe 7.3.5. South East Asia and Others of Asia Pacific 7.3.6. China 7.3.7. Japan 7.3.8. Middle East & Africa (MEA) 7.4. Market Attractiveness Analysis By Region 8. North America Digital-Out-of-Home Market Analysis 8.1. Introduction 8.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 8.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018–2028 8.3.1. By Country 8.3.1.1. U.S. 8.3.1.2. Canada 8.3.2. By Platform 8.3.3. By Industry 8.4. Market Attractiveness Analysis 8.4.1. By Country 8.4.2. By Platform 8.4.3. By Industry 8.5. Market Trends 8.6. Key Market Participants – Intensity Mapping 8.7. Drivers and Restraints – Impact Analysis 9. Latin America Digital-Out-of-Home Market Analysis 9.1. Introduction 9.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 9.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018–2028 9.3.1. By Country 9.3.1.1. Brazil 9.3.1.2. Mexico 9.3.1.3. Rest of Latin America 9.3.2. By Platform 9.3.3. By Industry 9.4. Market Attractiveness Analysis 9.4.1. By Country 9.4.2. By Platform 9.4.3. By Industry 9.5. By Vertical Market Trends 9.6. Key Market Participants – Intensity Mapping 9.7. Drivers and Restraints – Impact Analysis 10. Western Europe Digital-Out-of-Home Market Analysis 10.1. Introduction 10.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 10.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 10.3.1. By Country 10.3.1.1. Germany 10.3.1.2. Italy 10.3.1.3. France 10.3.1.4. Spain 10.3.1.5. U.K. 10.3.1.6. BENELUX 10.3.1.7. Rest of Western Europe 10.3.2. By Platform 10.3.3. By Industry 10.4. Market Attractiveness Analysis 10.4.1. By Country 10.4.2. By Platform 10.4.3. By Industry 10.5. Market Trends 10.6. Key Market Participants – Intensity Mapping 10.7. Drivers and Restraints – Impact Analysis 11. Eastern Europe Digital-Out-of-Home Market Analysis 11.1. Introduction 11.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 11.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 11.3.1. By Country 11.3.1.1. Russia 11.3.1.2. Poland 11.3.1.3. Rest of Eastern Europe 11.3.2. By Country 11.3.3. By Platform 11.3.4. By Industry 11.4. Market Attractiveness Analysis 11.4.1. By Country 11.4.2. By Platform 11.4.3. By Industry 11.5. Market Trends 11.6. Key Market Participants – Intensity Mapping 11.7. Drivers and Restraints – Impact Analysis 12. South East Asia and Others of Asia Pacific Digital-Out-of-Home Market Analysis 12.1. Introduction 12.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 12.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 12.3.1. By Country 12.3.1.1. India 12.3.1.2. ASEAN 12.3.1.3. Australia and New Zealand 12.3.1.4. Rest of SEA and Others of APAC 12.3.2. By Platform 12.3.3. By Industry 12.4. Market Attractiveness Analysis 12.4.1. By Country 12.4.2. By Platform 12.4.3. By Industry 12.5. Market Trends 12.6. Key Market Participants – Intensity Mapping 12.7. Drivers and Restraints – Impact Analysis 13. China Digital-Out-of-Home Market Analysis 13.1. Introduction 13.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 13.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 13.3.1. By Platform 13.3.2. By Industry 13.4. Market Attractiveness Analysis 13.4.1. By Platform 13.4.2. By Industry 13.5. Market Trends 13.6. Key Market Participants – Intensity Mapping 13.7. Drivers and Restraints – Impact Analysis 14. Japan Digital-Out-of-Home Market Analysis 14.1. Introduction 14.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 14.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 14.3.1. By Platform 14.3.2. By Industry 14.4. Market Attractiveness Analysis 14.4.1. By Platform 14.4.2. By Industry 14.5. Market Trends 14.6. Key Market Participants – Intensity Mapping 14.7. Drivers and Restraints – Impact Analysis 15. Middle East and Africa Digital-Out-of-Home Market Analysis 15.1. Introduction 15.2. Historical Market Size (US$ Mn) Analysis By Market Segments 2013-2017 15.3. Market Size (US$ Mn) and Forecast By Market Segments, 2018-2028 15.3.1. By Country 15.3.1.1. Northern Africa 15.3.1.2. GCC Countries 15.3.1.3. South Africa 15.3.1.4. Turkey 15.3.1.5. Rest of Middle East and Africa 15.3.2. By Platform 15.3.3. By Industry 15.4. Market Attractiveness Analysis 15.4.1. By Platform 15.4.2. By Industry 15.5. Market Trends 15.6. Key Market Participants – Intensity Mapping 15.7. Drivers and Restraints – Impact Analysis 16. Market Structure Analysis 16.1. Market Analysis by Tier of Companies 16.1.1. By Large, Medium and Small 16.2. Market Concentration 16.3. Market Share Analysis of Top Players 17. Competition Analysis 17.1. Competition Dashboard 17.2. Competition Developments 17.3. Competition Deep Dive 17.3.1. JCDecaux 17.3.1.1. Overview 17.3.1.2. Product Portfolio 17.3.1.3. Sales Footprint 17.3.1.4. Strategy 17.3.1.4.1. Marketing Strategy 17.3.1.4.2. Product Strategy 17.3.1.4.3. Channel Strategy 17.3.2. Lamar Advertising Company 17.3.3. Clear Channel Outdoor 17.3.4. oOh!Media Ltd. 17.3.5. Ströer SE & Co. KGaA 17.3.6. Outfront Media, Inc. 17.3.7. APN Outdoor Group Ltd. 17.3.8. Focus Media Co. Ltd. 17.3.9. Exterion Media Group 17.3.10. BroadSign International LLC 17.3.11. Asiaray Media Group Ltd. 18. Research Methodology
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