Sales of gaming Monitor in Korea are poised to surge at a 7.9% CAGR through 2033. The overall demand for gaming Monitor in the country is set to rise considerably, crossing a valuation of US$ 232.6 million in 2023. By 2033, gaming monitor industry in Korea is likely to achieve a valuation of US$ 499.2 million.
Key Trends to Bolster Revenues through 2033:
Attributes | Details |
---|---|
Industry Size in Korea in 2023 | US$ 232.6 million |
Expected Industry Size of Korea by 2033 | US$ 499.2 million |
Forecasted CAGR between 2023 to 2033 | 7.9% |
Don't pay for what you don't need
Customize your report by selecting specific countries or regions and save 30%!
The demand outlook for gaming Monitor in Korea suggests VA panels are widely preferred and it acquires 53.4% of industry shares in 2023.
Leading Panel Type for Gaming Monitor in Korea | Total Value Share (2023) |
---|---|
VA Panel | 53.4% |
The rising popularity of curved VA panel displays, which provide an immersive gaming experience, corresponds with Korean gamers' need for more immersion and engagement. The curved display enhances the gaming experience, leading to increased consumer demand for VA panel displays.
In comparison to premium display technologies such as OLED or Mini-LED, the competitive price approach used for VA panel displays increases their economic attractiveness. This is particularly prevalent among budget-conscious customers and mainstream gaming enthusiasts in Korea.
The availability of HDR capability corresponds with the growing demand for top-tier visual quality, reinforcing the commercial position and consumer appeal of VA panel displays in Korea. Recently, Samsung unveiled its latest flagship display at the Gamescom 2023 in South Korea. The new Samsung Odyssey Neo G9 is the world’s first dual UHD curved gaming monitor. It flaunts an ultra-wide 75-inch screen equivalent to two 4K displays with a 240 Hz refresh rate.
The sales outlook for gaming Monitor in Korea suggests online stores are widely preferred and it captures 63.5% of industry shares as of 2023.
Leading Sales Channel for Gaming Monitor in Korea | Total Value Share (2023) |
---|---|
Online Stores | 63.5% |
Online retailers excel at delivering hassle-free home delivery services, eliminating the need for clients to visit physical stores or handle the shipping of bulky gaming Monitor. This convenience is particularly advantageous for larger and heavier display systems. The convenience factor is crucial for gamers, who may engage in e-sports contests or broadcasting activities after regular store hours.
The digital retail environment enables access to user-generated reviews and ratings, offering potential purchasers real-world insights into gaming monitor performance and quality. This level of transparency and validation has a significant impact on purchasing decisions.
The gaming monitor industry in Korea is extremely competitive, with both global and regional firms contending for industry share. ASUS, Acer, LG Electronics, Samsung, BenQ, ViewSonic, and I-O Data are among the key competitors. Product differentiation and innovation are critical for firms to remain competitive, with companies constantly offering sophisticated features such as high refresh rates and HDR compatibility. Partnerships and cooperation with stakeholders in the gaming industry provide the way to exclusive offers and growth in the sector. The competitive environment also has a global dimension, with Korea-based producers contending with global competition.
Strategies for Key Players to Tap into Potential Growth Opportunities
Recent Developments Observed in Gaming Monitor in Korea
Get the data you need at a Fraction of the cost
Personalize your report by choosing insights you need
and save 40%!
Attribute | Details |
---|---|
Estimated Industry Size in 2023 | US$ 232.6 million |
Projected Industry Size by 2033 | US$ 499.2 million |
Anticipated CAGR between 2023 to 2033 | 7.9% CAGR |
Historical Analysis of Demand for Gaming Monitor in Korea | 2018 to 2022 |
Demand Forecast for Gaming Monitor in Korea | 2023 to 2033 |
Report Coverage | Industry Size, Industry Trends, Analysis of key factors influencing Gaming Monitor Adoption in Korea, Insights on Global Players and their Industry Strategy in Korea, Ecosystem Analysis of Local and Regional Korean Manufacturers |
Key Cities Analyzed While Studying Opportunities in Gaming Monitor in Korea | South Gyeongsang, North Jeolla, South Jeolla, Jeju |
Key Companies Profiled | LG Electronics; Samsung; Acer; ASUS; BenQ; ViewSonic; I-O Data; MSI; AOC; Dell; Alienware; HP; Philips; NEC; EIZO; Pixio; ZOWIE by BenQ; DELL Alienware |
The expected CAGR for gaming Monitor in Korea through 2033 stands at a remarkable rate of 7.9%.
Anticipated demand for gaming monitor in Korea is projected to reach US$ 499.2 million by 2033.
Immersive gaming trends influence the demand for ultra-wide and curved gaming Monitor in Korea.
Gaming monitor manufacturers emphasize product innovation by incorporating cutting-edge technologies.
VA panels are highly preferred in the gaming monitor industry in Korea.
1. Executive Summary
1.1. Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
3.2.1. Demand in Optimistic Scenario
3.2.2. Demand in Likely Scenario
3.2.3. Demand in Conservative Scenario
3.3. Opportunity Map Analysis
3.4. Product Life Cycle Analysis
3.5. Supply Chain Analysis
3.5.1. Supply Side Participants and their Roles
3.5.1.1. Producers
3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers)
3.5.1.3. Wholesalers and Distributors
3.5.2. Value Added and Value Created at Node in the Supply Chain
3.5.3. List of Raw Material Suppliers
3.5.4. List of Existing and Potential Buyer’s
3.6. Investment Feasibility Matrix
3.7. Value Chain Analysis
3.7.1. Profit Margin Analysis
3.7.2. Wholesalers and Distributors
3.7.3. Retailers
3.8. PESTLE and Porter’s Analysis
3.9. Regulatory Landscape
3.9.1. By Key Regions
3.10. Regional Parent Market Outlook
3.11. Production and Consumption Statistics
3.12. Import and Export Statistics
4. Industry Analysis and Outlook 2018 to 2022 and Forecast, 2023 to 2033
4.1. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis, 2018 to 2022
4.2. Current and Future Market Size Value (US$ Million) & Volume (Unit) Projections, 2023 to 2033
4.2.1. Y-o-Y Growth Trend Analysis
4.2.2. Absolute $ Opportunity Analysis
5. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Panel Type
5.1. Introduction / Key Findings
5.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Panel Type, 2018 to 2022
5.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Panel Type, 2023 to 2033
5.3.1. IPS Panel Gaming Monitors
5.3.2. TN Panel Gaming Monitors
5.3.3. VA Panel Gaming Monitors
5.4. Y-o-Y Growth Trend Analysis By Panel Type, 2018 to 2022
5.5. Absolute $ Opportunity Analysis By Panel Type, 2023 to 2033
6. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Screen Size
6.1. Introduction / Key Findings
6.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Screen Size, 2018 to 2022
6.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Screen Size, 2023 to 2033
6.3.1. Less than 27 inches
6.3.2. 27-32 inches
6.3.3. More than 32 inches
6.4. Y-o-Y Growth Trend Analysis By Screen Size, 2018 to 2022
6.5. Absolute $ Opportunity Analysis By Screen Size, 2023 to 2033
7. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Sales Channel
7.1. Introduction / Key Findings
7.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Sales Channel, 2018 to 2022
7.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Sales Channel, 2023 to 2033
7.3.1. Online Stores
7.3.2. Offline Stores
7.4. Y-o-Y Growth Trend Analysis By Sales Channel, 2018 to 2022
7.5. Absolute $ Opportunity Analysis By Sales Channel, 2023 to 2033
8. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By End-user
8.1. Introduction / Key Findings
8.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By End-user, 2018 to 2022
8.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By End-user, 2023 to 2033
8.3.1. Consumer
8.3.2. Commercial
8.4. Y-o-Y Growth Trend Analysis By End-user, 2018 to 2022
8.5. Absolute $ Opportunity Analysis By End-user, 2023 to 2033
9. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Region
9.1. Introduction
9.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Region, 2018 to 2022
9.3. Current Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Region, 2023 to 2033
9.3.1. South Gyeongsang
9.3.2. North Jeolla
9.3.3. South Jeolla
9.3.4. Jeju
9.3.5. Rest of Korea
9.4. Market Attractiveness Analysis By Region
10. South Gyeongsang Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
10.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
10.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
10.2.1. By Panel Type
10.2.2. By Screen Size
10.2.3. By Sales Channel
10.2.4. By End-user
10.3. Market Attractiveness Analysis
10.3.1. By Panel Type
10.3.2. By Screen Size
10.3.3. By Sales Channel
10.3.4. By End-user
10.4. Key Takeaways
11. North Jeolla Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
11.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
11.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
11.2.1. By Panel Type
11.2.2. By Screen Size
11.2.3. By Sales Channel
11.2.4. By End-user
11.3. Market Attractiveness Analysis
11.3.1. By Panel Type
11.3.2. By Screen Size
11.3.3. By Sales Channel
11.3.4. By End-user
11.4. Key Takeaways
12. South Jeolla Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
12.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
12.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
12.2.1. By Panel Type
12.2.2. By Screen Size
12.2.3. By Sales Channel
12.2.4. By End-user
12.3. Market Attractiveness Analysis
12.3.1. By Panel Type
12.3.2. By Screen Size
12.3.3. By Sales Channel
12.3.4. By End-user
12.4. Key Takeaways
13. Jeju Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
13.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
13.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
13.2.1. By Panel Type
13.2.2. By Screen Size
13.2.3. By Sales Channel
13.2.4. By End-user
13.3. Market Attractiveness Analysis
13.3.1. By Panel Type
13.3.2. By Screen Size
13.3.3. By Sales Channel
13.3.4. By End-user
13.4. Key Takeaways
14. Rest of Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
14.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
14.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
14.2.1. By Panel Type
14.2.2. By Screen Size
14.2.3. By Sales Channel
14.2.4. By End-user
14.3. Market Attractiveness Analysis
14.3.1. By Panel Type
14.3.2. By Screen Size
14.3.3. By Sales Channel
14.3.4. By End-user
14.4. Key Takeaways
15. Market Structure Analysis
15.1. Competition Dashboard
15.2. Competition Benchmarking
15.3. Market Share Analysis of Top Players
15.3.1. By Regional
15.3.2. By Panel Type
15.3.3. By Screen Size
15.3.4. By Sales Channel
15.3.5. By End-user
16. Competition Analysis
16.1. Competition Deep Dive
16.1.1. LG Electronics
16.1.1.1. Overview
16.1.1.2. Product Portfolio
16.1.1.3. Profitability by Market Segments
16.1.1.4. Sales Footprint
16.1.1.5. Strategy Overview
16.1.1.5.1. Marketing Strategy
16.1.1.5.2. Product Strategy
16.1.1.5.3. Channel Strategy
16.1.2. Samsung Electronics Co. Ltd.
16.1.2.1. Overview
16.1.2.2. Product Portfolio
16.1.2.3. Profitability by Market Segments
16.1.2.4. Sales Footprint
16.1.2.5. Strategy Overview
16.1.2.5.1. Marketing Strategy
16.1.2.5.2. Product Strategy
16.1.2.5.3. Channel Strategy
16.1.3. Kortek
16.1.3.1. Overview
16.1.3.2. Product Portfolio
16.1.3.3. Profitability by Market Segments
16.1.3.4. Sales Footprint
16.1.3.5. Strategy Overview
16.1.3.5.1. Marketing Strategy
16.1.3.5.2. Product Strategy
16.1.3.5.3. Channel Strategy
16.1.4. Dell Inc.
16.1.4.1. Overview
16.1.4.2. Product Portfolio
16.1.4.3. Profitability by Market Segments
16.1.4.4. Sales Footprint
16.1.4.5. Strategy Overview
16.1.4.5.1. Marketing Strategy
16.1.4.5.2. Product Strategy
16.1.4.5.3. Channel Strategy
16.1.5. AOC Systems Incorporated
16.1.5.1. Overview
16.1.5.2. Product Portfolio
16.1.5.3. Profitability by Market Segments
16.1.5.4. Sales Footprint
16.1.5.5. Strategy Overview
16.1.5.5.1. Marketing Strategy
16.1.5.5.2. Product Strategy
16.1.5.5.3. Channel Strategy
16.1.6. Lenovo Group Limited
16.1.6.1. Overview
16.1.6.2. Product Portfolio
16.1.6.3. Profitability by Market Segments
16.1.6.4. Sales Footprint
16.1.6.5. Strategy Overview
16.1.6.5.1. Marketing Strategy
16.1.6.5.2. Product Strategy
16.1.6.5.3. Channel Strategy
16.1.7. Acer Inc.
16.1.7.1. Overview
16.1.7.2. Product Portfolio
16.1.7.3. Profitability by Market Segments
16.1.7.4. Sales Footprint
16.1.7.5. Strategy Overview
16.1.7.5.1. Marketing Strategy
16.1.7.5.2. Product Strategy
16.1.7.5.3. Channel Strategy
16.1.8. MICRO-STAR INTERNATIONAL CO. LTD.
16.1.8.1. Overview
16.1.8.2. Product Portfolio
16.1.8.3. Profitability by Market Segments
16.1.8.4. Sales Footprint
16.1.8.5. Strategy Overview
16.1.8.5.1. Marketing Strategy
16.1.8.5.2. Product Strategy
16.1.8.5.3. Channel Strategy
16.1.9. Qisda Corporation
16.1.9.1. Overview
16.1.9.2. Product Portfolio
16.1.9.3. Profitability by Market Segments
16.1.9.4. Sales Footprint
16.1.9.5. Strategy Overview
16.1.9.5.1. Marketing Strategy
16.1.9.5.2. Product Strategy
16.1.9.5.3. Channel Strategy
16.1.10. SCEPTRE Inc.
16.1.10.1. Overview
16.1.10.2. Product Portfolio
16.1.10.3. Profitability by Market Segments
16.1.10.4. Sales Footprint
16.1.10.5. Strategy Overview
16.1.10.5.1. Marketing Strategy
16.1.10.5.2. Product Strategy
16.1.10.5.3. Channel Strategy
16.1.11. ViewSonic Corporation
16.1.11.1. Overview
16.1.11.2. Product Portfolio
16.1.11.3. Profitability by Market Segments
16.1.11.4. Sales Footprint
16.1.11.5. Strategy Overview
16.1.11.5.1. Marketing Strategy
16.1.11.5.2. Product Strategy
16.1.11.5.3. Channel Strategy
16.1.12. Gigabyte Technology
16.1.12.1. Overview
16.1.12.2. Product Portfolio
16.1.12.3. Profitability by Market Segments
16.1.12.4. Sales Footprint
16.1.12.5. Strategy Overview
16.1.12.5.1. Marketing Strategy
16.1.12.5.2. Product Strategy
16.1.12.5.3. Channel Strategy
17. Assumptions & Acronyms Used
18. Research Methodology
Explore Technology Insights
View Reports