Demand for gaming monitors in Japan is anticipated to exhibit a remarkable CAGR of 7.5% through 2033. The gaming monitor industry is expected to grow considerably, from US$ 279.7 million in 2023 to around US$ 551.1 million by the end of 2033.
Attributes | Key Statistics |
---|---|
Expected Base Year Value (2023) | US$ 279.7 million |
Anticipated Forecast Value (2033) | US$ 551.1 million |
Estimated Growth (2023 to 2033) | 7.5% CAGR |
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Rise of eSports to Elevate Gaming Monitor Industry in Japan
E-sports has become a cultural phenomenon in Japan, attracting millions of young Japanese gamers and content creators from various disciplines. Professional gamers require high-end technological gear for gaming, including monitors with high refresh rates, low response times, and minimal input lag to ensure a seamless and responsive gaming experience. These features are crucial for maintaining a competitive edge, as even the slightest delay or visual distortion can impact gameplay and reaction times.
Gaming monitors with vibrant colors and wide color gamut enable players to distinguish subtle details, enhancing their ability to strategize and make split-second decisions. As e-sports continues to grow in popularity and gain mainstream recognition in Japan, the demand for high-performance gaming monitors is expected to rise further.
Based on sales channels, online stores dominate the gaming monitors industry in Japan with a significant share of 62.8% in 2023.
Attributes | Details |
---|---|
Sales Channel | Online Stores |
Value share in 2023 | 62.8% |
Online sales of gaming monitors are more common in Japan compared to their offline counterparts, owing to the convenience and the wide array of browsing options available on various online platforms. These platforms offer a diverse range of gaming monitor choices, enabling consumers to compare prices, read reviews, and make well-informed decisions. This convenience, combined with the option to have the product delivered directly to their doorstep, makes online sales the preferred choice for many gamers in Japan.
Online spaces offer a broader selection of gaming monitors than physical retail stores. Physical stores may have limited shelf space and may not carry the latest models or various brands.
VA panel gaming monitors dominate the Japan gaming monitors industry with a significant share of 54.8% in 2023.
Attributes | Details |
---|---|
Panel Type | VA Panel |
Value share in 2023 | 54.8% |
As the popularity of survival horror games such as Resident Evil, Outlast, and others surges in Japan, there is a considerable rise in demand for Vertical Alignment Panel gaming monitors. These monitors offer high contrast and deep blacks, enhancing the gaming experience. Compared to TN and IPS panel displays, VA monitors make dark and shadowy areas in the game look more realistic and immersive
VA panels also offer faster response times compared to their other counterparts. In addition, they are relatively affordable and more durable, giving them a competitive edge over different types of displays.
The gaming monitors industry has undoubtedly opened new doors for gaming companies to venture into the vast array of innovations in display setups. Key players in the industry have heavily invested in the technological development of new displays that offer not only vibrant colors but are also durable and rugged. These companies in Japan face severe competition from international brands from across the globe. Small enterprises also significantly contribute to this industry by developing more basic display units to cater to casual gamers and cost-sensitive consumers. Hence, the gaming monitor landscape in Japan is healthy and open to innovations and breakthroughs.
Recent Developments in the Gaming Monitor Industry in Japan
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Attribute | Details |
---|---|
Estimated Valuation (2023) | US$ 279.7 million |
Projected Valuation (2033) | US$ 551.1 million |
Anticipated CAGR (2023 to 2033) | 7.5% CAGR |
Historical Analysis of Demand for Gaming Monitors in Japan | 2018 to 2022 |
Demand Forecast for Gaming Monitors in Japan | 2023 to 2033 |
Quantitative Units | Revenue in US$ million and CAGR from 2023 to 2033 |
Report Coverage | Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends and Pricing Analysis |
Key Cities Analyzed While Studying Opportunities in Gaming Monitors in Japan | Kanto, Chubu, Kinki, Kyushu & Okinawa, Tohoku, Rest of Japan |
Key Companies Profiled | ASUS Japan; BenQ Japan; EIZO Japan; Green House Gaming; MSI Japan; iiyama; NEC Display Solutions; ViewSonic Japan; Acer Japan; Gigabyte Japan; Buffalo; Elecom |
The anticipated CAGR for gaming monitors in Japan through 2033 is 7.5%.
Japan's gaming monitor industry is likely to surpass US$ 551.1 million by 2033.
VA panel displays are the highly preferred gaming monitors in Japan.
Gaming monitors are commonly purchased from online stores in Japan.
1. Executive Summary
1.1. Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
3.2.1. Demand in Optimistic Scenario
3.2.2. Demand in Likely Scenario
3.2.3. Demand in Conservative Scenario
3.3. Opportunity Map Analysis
3.4. Product Life Cycle Analysis
3.5. Supply Chain Analysis
3.5.1. Supply Side Participants and their Roles
3.5.1.1. Producers
3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers)
3.5.1.3. Wholesalers and Distributors
3.5.2. Value Added and Value Created at Node in the Supply Chain
3.5.3. List of Raw Material Suppliers
3.5.4. List of Existing and Potential Buyer’s
3.6. Investment Feasibility Matrix
3.7. Value Chain Analysis
3.7.1. Profit Margin Analysis
3.7.2. Wholesalers and Distributors
3.7.3. Retailers
3.8. PESTLE and Porter’s Analysis
3.9. Regulatory Landscape
3.9.1. By Key Regions
3.10. Regional Parent Market Outlook
3.11. Production and Consumption Statistics
3.12. Import and Export Statistics
4. Industry Analysis and Outlook 2018 to 2022 and Forecast, 2023 to 2033
4.1. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis, 2018 to 2022
4.2. Current and Future Market Size Value (US$ Million) & Volume (Unit) Projections, 2023 to 2033
4.2.1. Y-o-Y Growth Trend Analysis
4.2.2. Absolute $ Opportunity Analysis
5. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Panel Type
5.1. Introduction / Key Findings
5.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Panel Type, 2018 to 2022
5.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Panel Type, 2023 to 2033
5.3.1. IPS Panel
5.3.2. TN Panel
5.3.3. VA Panel
5.4. Y-o-Y Growth Trend Analysis By Panel Type, 2018 to 2022
5.5. Absolute $ Opportunity Analysis By Panel Type, 2023 to 2033
6. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Screen Size
6.1. Introduction / Key Findings
6.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Screen Size, 2018 to 2022
6.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Screen Size, 2023 to 2033
6.3.1. Less than 27 inches
6.3.2. 27-32 inches
6.3.3. More than 32 inches
6.4. Y-o-Y Growth Trend Analysis By Screen Size, 2018 to 2022
6.5. Absolute $ Opportunity Analysis By Screen Size, 2023 to 2033
7. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Sales Channel
7.1. Introduction / Key Findings
7.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Sales Channel, 2018 to 2022
7.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Sales Channel, 2023 to 2033
7.3.1. Online Stores
7.3.2. Offline Stores
7.4. Y-o-Y Growth Trend Analysis By Sales Channel, 2018 to 2022
7.5. Absolute $ Opportunity Analysis By Sales Channel, 2023 to 2033
8. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By End-user
8.1. Introduction / Key Findings
8.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By End-user, 2018 to 2022
8.3. Current and Future Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By End-user, 2023 to 2033
8.3.1. Consumer
8.3.2. Commercial
8.4. Y-o-Y Growth Trend Analysis By End-user, 2018 to 2022
8.5. Absolute $ Opportunity Analysis By End-user, 2023 to 2033
9. Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033, By Region
9.1. Introduction
9.2. Historical Market Size Value (US$ Million) & Volume (Unit) Analysis By Region, 2018 to 2022
9.3. Current Market Size Value (US$ Million) & Volume (Unit) Analysis and Forecast By Region, 2023 to 2033
9.3.1. Kanto
9.3.2. Chubu
9.3.3. Kinki
9.3.4. Kyushu & Okinawa
9.3.5. Tohoku
9.3.6. Rest of Japan
9.4. Market Attractiveness Analysis By Region
10. Kanto Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
10.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
10.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
10.2.1. By Panel Type
10.2.2. By Screen Size
10.2.3. By Sales Channel
10.2.4. By End-user
10.3. Market Attractiveness Analysis
10.3.1. By Panel Type
10.3.2. By Screen Size
10.3.3. By Sales Channel
10.3.4. By End-user
10.4. Key Takeaways
11. Chubu Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
11.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
11.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
11.2.1. By Panel Type
11.2.2. By Screen Size
11.2.3. By Sales Channel
11.2.4. By End-user
11.3. Market Attractiveness Analysis
11.3.1. By Panel Type
11.3.2. By Screen Size
11.3.3. By Sales Channel
11.3.4. By End-user
11.4. Key Takeaways
12. Kinki Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
12.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
12.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
12.2.1. By Panel Type
12.2.2. By Screen Size
12.2.3. By Sales Channel
12.2.4. By End-user
12.3. Market Attractiveness Analysis
12.3.1. By Panel Type
12.3.2. By Screen Size
12.3.3. By Sales Channel
12.3.4. By End-user
12.4. Key Takeaways
13. Kyushu & Okinawa Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
13.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
13.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
13.2.1. By Panel Type
13.2.2. By Screen Size
13.2.3. By Sales Channel
13.2.4. By End-user
13.3. Market Attractiveness Analysis
13.3.1. By Panel Type
13.3.2. By Screen Size
13.3.3. By Sales Channel
13.3.4. By End-user
13.4. Key Takeaways
14. Tohoku Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
14.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
14.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
14.2.1. By Panel Type
14.2.2. By Screen Size
14.2.3. By Sales Channel
14.2.4. By End-user
14.3. Market Attractiveness Analysis
14.3.1. By Panel Type
14.3.2. By Screen Size
14.3.3. By Sales Channel
14.3.4. By End-user
14.4. Key Takeaways
15. Rest of Industry Analysis and Outlook 2018 to 2022 and Forecast 2023 to 2033
15.1. Historical Market Size Value (US$ Million) & Volume (Unit) Trend Analysis By Market Taxonomy, 2018 to 2022
15.2. Market Size Value (US$ Million) & Volume (Unit) Forecast By Market Taxonomy, 2023 to 2033
15.2.1. By Panel Type
15.2.2. By Screen Size
15.2.3. By Sales Channel
15.2.4. By End-user
15.3. Market Attractiveness Analysis
15.3.1. By Panel Type
15.3.2. By Screen Size
15.3.3. By Sales Channel
15.3.4. By End-user
15.4. Key Takeaways
16. Market Structure Analysis
16.1. Competition Dashboard
16.2. Competition Benchmarking
16.3. Market Share Analysis of Top Players
16.3.1. By Regional
16.3.2. By Panel Type
16.3.3. By Screen Size
16.3.4. By Sales Channel
16.3.5. By End-user
17. Competition Analysis
17.1. Competition Deep Dive
17.1.1. Green House Gaming
17.1.1.1. Overview
17.1.1.2. Product Portfolio
17.1.1.3. Profitability by Market Segments
17.1.1.4. Sales Footprint
17.1.1.5. Strategy Overview
17.1.1.5.1. Marketing Strategy
17.1.1.5.2. Product Strategy
17.1.1.5.3. Channel Strategy
17.1.2. EIZO
17.1.2.1. Overview
17.1.2.2. Product Portfolio
17.1.2.3. Profitability by Market Segments
17.1.2.4. Sales Footprint
17.1.2.5. Strategy Overview
17.1.2.5.1. Marketing Strategy
17.1.2.5.2. Product Strategy
17.1.2.5.3. Channel Strategy
17.1.3. IO-Data
17.1.3.1. Overview
17.1.3.2. Product Portfolio
17.1.3.3. Profitability by Market Segments
17.1.3.4. Sales Footprint
17.1.3.5. Strategy Overview
17.1.3.5.1. Marketing Strategy
17.1.3.5.2. Product Strategy
17.1.3.5.3. Channel Strategy
17.1.4. iiyama
17.1.4.1. Overview
17.1.4.2. Product Portfolio
17.1.4.3. Profitability by Market Segments
17.1.4.4. Sales Footprint
17.1.4.5. Strategy Overview
17.1.4.5.1. Marketing Strategy
17.1.4.5.2. Product Strategy
17.1.4.5.3. Channel Strategy
17.1.5. Samsung Electronics Co. Ltd.
17.1.5.1. Overview
17.1.5.2. Product Portfolio
17.1.5.3. Profitability by Market Segments
17.1.5.4. Sales Footprint
17.1.5.5. Strategy Overview
17.1.5.5.1. Marketing Strategy
17.1.5.5.2. Product Strategy
17.1.5.5.3. Channel Strategy
17.1.6. Dell Inc.
17.1.6.1. Overview
17.1.6.2. Product Portfolio
17.1.6.3. Profitability by Market Segments
17.1.6.4. Sales Footprint
17.1.6.5. Strategy Overview
17.1.6.5.1. Marketing Strategy
17.1.6.5.2. Product Strategy
17.1.6.5.3. Channel Strategy
17.1.7. AOC Systems Incorporated
17.1.7.1. Overview
17.1.7.2. Product Portfolio
17.1.7.3. Profitability by Market Segments
17.1.7.4. Sales Footprint
17.1.7.5. Strategy Overview
17.1.7.5.1. Marketing Strategy
17.1.7.5.2. Product Strategy
17.1.7.5.3. Channel Strategy
17.1.8. LG Electronics
17.1.8.1. Overview
17.1.8.2. Product Portfolio
17.1.8.3. Profitability by Market Segments
17.1.8.4. Sales Footprint
17.1.8.5. Strategy Overview
17.1.8.5.1. Marketing Strategy
17.1.8.5.2. Product Strategy
17.1.8.5.3. Channel Strategy
17.1.9. Lenovo Group Limited
17.1.9.1. Overview
17.1.9.2. Product Portfolio
17.1.9.3. Profitability by Market Segments
17.1.9.4. Sales Footprint
17.1.9.5. Strategy Overview
17.1.9.5.1. Marketing Strategy
17.1.9.5.2. Product Strategy
17.1.9.5.3. Channel Strategy
17.1.10. Acer Inc.
17.1.10.1. Overview
17.1.10.2. Product Portfolio
17.1.10.3. Profitability by Market Segments
17.1.10.4. Sales Footprint
17.1.10.5. Strategy Overview
17.1.10.5.1. Marketing Strategy
17.1.10.5.2. Product Strategy
17.1.10.5.3. Channel Strategy
17.1.11. MICRO-STAR INTERNATIONAL CO. LTD.
17.1.11.1. Overview
17.1.11.2. Product Portfolio
17.1.11.3. Profitability by Market Segments
17.1.11.4. Sales Footprint
17.1.11.5. Strategy Overview
17.1.11.5.1. Marketing Strategy
17.1.11.5.2. Product Strategy
17.1.11.5.3. Channel Strategy
17.1.12. Qisda Corporation
17.1.12.1. Overview
17.1.12.2. Product Portfolio
17.1.12.3. Profitability by Market Segments
17.1.12.4. Sales Footprint
17.1.12.5. Strategy Overview
17.1.12.5.1. Marketing Strategy
17.1.12.5.2. Product Strategy
17.1.12.5.3. Channel Strategy
17.1.13. SCEPTRE Inc.
17.1.13.1. Overview
17.1.13.2. Product Portfolio
17.1.13.3. Profitability by Market Segments
17.1.13.4. Sales Footprint
17.1.13.5. Strategy Overview
17.1.13.5.1. Marketing Strategy
17.1.13.5.2. Product Strategy
17.1.13.5.3. Channel Strategy
17.1.14. ViewSonic Corporation
17.1.14.1. Overview
17.1.14.2. Product Portfolio
17.1.14.3. Profitability by Market Segments
17.1.14.4. Sales Footprint
17.1.14.5. Strategy Overview
17.1.14.5.1. Marketing Strategy
17.1.14.5.2. Product Strategy
17.1.14.5.3. Channel Strategy
17.1.15. Gigabyte Technology
17.1.15.1. Overview
17.1.15.2. Product Portfolio
17.1.15.3. Profitability by Market Segments
17.1.15.4. Sales Footprint
17.1.15.5. Strategy Overview
17.1.15.5.1. Marketing Strategy
17.1.15.5.2. Product Strategy
17.1.15.5.3. Channel Strategy
18. Assumptions & Acronyms Used
19. Research Methodology
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