AI Animation Tool Market Snapshot (2024 to 2034)

The AI animation tool market was valued at US$ 335.8 million in 2023. Observing the rising trend towards anime, the demand for AI animation tool to register a 14.30% CAGR during the forecast period. By 2034, the AI animation tool market to reach a valuation of US$ 1,451.70 million.

Report Attribute Details
Market Value (2023) US$ 335.8 million
Market Value (2024) US$ 381.4 million
Forecast Value (2034) US$ 1,451.70 million
Growth Rate (2024 to 2034) 14.30%

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Demand Analysis of AI Animation Tool

Better Productivity - With the machine learning algorithm to automate and simplify the animation process, productivity can be boosted. These tasks include movement prediction, character rigging, and automated in-betweening. This reduces the enormous workload of the animators eventually and lets them focus on new aspects.

Saves time - When talking about 3D or 2D animation, almost 70% of the work, like texturing and rendering, needs manual assistance. This is a significant challenge in the animation sector. With AI animation tool, animators utilize AI algorithms to automate these tasks and achieve precision with zero error. The animators have a lot of time and space to refine minute detailing.

AI Animation Tool Market Historical Analysis (2019 to 2023) Vs. Forecast Outlook (2024 to 2034)

By the end of 2019, a market value of US$ 202 million was attained by the global AI animation tool market. A CAGR of 13.50% was experienced by this market during the historical period of 2019 to 2023.

Historical CAGR (2019 to 2023) 13.50%
Forecast CAGR (2024 to 2034) 14.30%

Storytelling is an important part of any anime series. For that, animators must use advanced animation tool to enhance the characters and sync them well with their backgrounds. Such things can only be accomplished with the help of AI animation tool.

AI animation tool are used mainly in rotoscope animation. This can ease the job of the animator to create, develop, and design 3D models of any human figure. AI animation tool can also enhance the voiceover technology for the anime characters.

Sudip Saha
Sudip Saha

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Significant Drivers of the AI Animation Tool Market

AI Tool provide Companies with Better Productivity, Low Cost and More Time

The use of artificial intelligence has enriched the scope of animation even further. This aids the market players in developing more creative forms of art. With AI animation tool, companies can create more realistic backdrops, lip sync, and character movements.

Along with the free mobility of the characters, the market players can yield better productivity and save time and cost, all with just one masterstroke, using AI animation tool. Previously, the tasks that required days to be completed now can be done within a day with AI integration. This can help the animators think about the other fresh ideas and concepts.

Factors that can Challenge the Market Growth

Need to Enhance Algorithm Efficacy to Restrict Market Growth

The AI animation tool market faces several significant obstacles, including the ongoing need to increase algorithm efficiency and accuracy. The market continues to face issues ensuring interoperability with current animation processes and resolving concerns about job displacement within the animation industry.

Another threat is that, since AI can comprehend perspective, it can take over and restrict the animator's ability to influence the final result. Tool such as AIRender and Blender can employ randomly arranged 3D blocks to generate a picture that the animator may not necessarily agree with.

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Category wise Insights

This section provides a detailed analysis of two particular market segments for AI animation tool, the dominant anime genre type, and the significant industry. The two main segments discussed below are the action genre and the gaming industry.

AI Animation Tool to be Dominantly Used for Action Anime Genre Type

Anime Genre Type Action
Market Share in 2024 29%

In 2024, the AI animation tool will be increasingly used in the action anime genre. AI animation tool are set to transform the action anime genre by providing effective solutions for creating complicated action scenes. By streamlining the animation process, these tool let studios develop action scenes of the highest caliber faster and at a lower cost.

AI algorithms may also improve animation's choreography, mobility, and visual effects, making it more appealing and dynamic. Companies producing action anime are turning more often to AI animation techniques to improve the quality of their work.

Gaming Industry will be Greatly Benefiting from the AI Animation Tool

Industry Gaming
Market Share in 2024 36%

In 2024, the gaming industry will be highly indulged in AI animation tool and their benefits. AI animation tool are rapidly being employed in games to improve character motions, facial expressions, and ambient interactions, leading to more immersive gameplay experiences.

By automating tedious animation processes, these solutions increase productivity and free up developers to concentrate on more creative work. AI algorithms may also provide dynamic graphics in real-time that adjust to player movements and produce game landscapes that are more realistic. AI animation tool, thus, increase the realism and quality of game experiences, which propels industry adoption.

Region wise Analysis

This section will detail the AI animation tool markets in a few key countries, including the United States, Germany, Japan, China, and Australia and New Zealand. This sector will emphasize the various reasons that are propelling the growth of AI animation tool in the below mentioned regions.

Countries Forecast CAGR through 2034
The United States 12.6%
Germany 7.80%
Japan 7.10%
China 14.80%
Australia and New Zealand 17.80%

Combining AI with VR and AR to Bolster Growth in the United States

The United States AI animation tool ecosystem to develop with a CAGR of 12.6% through 2034. Animators in the United States are combining other technologies like virtual and augmented reality and AI.

The AI animation tool can enable real-time display of the content in various AR and VR settings. Such technologies are mostly used for gaming animations. This gives the consumers an immersive experience, further propelling market growth.

AI Driven Motion Capture Technology in Germany

The AI animation tool market in Germany to expand with a 7.80% CAGR through 2034. The development of motion capture technology powered by AI for virtual and animated productions aims to improve demand in Germany.

With motion capture equipment and machine learning algorithms, these tool can produce realistic animations more quickly and accurately. German companies are leading the way in this field, transforming the manufacturing and development of animations and bolstering the global AI animation tool market.

Labor Shortages in Japan are Significant Driver of the AI Animation Tool Industry

The AI animation tool ecosystem in Japan to develop with a 7.10% CAGR from 2024 to 2034. Companies in Japan are using AI animation tool to reduce their dependency on human labor and satisfy production needs as a result of the labor crisis.

The aging population and shrinking labor force make it difficult for sectors like advertising, gaming, and entertainment to find skilled animators. AI animation tool provide an effective solution, boosting their demand by automating operations with AI, lowering the need for substantial human resources, and guaranteeing continuity across production processes.

Generative Artificial Intelligence Services in China to Push Growth

The AI animation tool industry in China to reach a 14.80% CAGR from 2024 to 2034. In 2024, China debuted its first animated series produced by AI.

The 26-episode Qianqiu Shisong television series, created using generative artificial intelligence (GenAI) services, debuted on China Media Group (CMG), the state broadcaster. In addition to the broadcaster's audio and video archives, CMG Media GPT and AI technology from Shanghai Artificial Intelligence Laboratory (SAIL) were utilized.

Burgeoning Entertainment Industry in Australia and New Zealand to Propel Demand

The Australia and New Zealand AI animation tool ecosystem is to expand with a 17.80% CAGR during the forecast period. The growing entertainment sectors of films, television, and gaming in Australia and New Zealand are surging demand for AI animation tool.

These tool are being used more and more by the marketing and advertising sectors to provide immersive and interesting content. The need for innovative animation technology to improve learning experiences is driven by increased attention paid to education and e-learning platforms.

Market Competition

Market players are aimed at using AI animation tool for boosting creativity, improving quality, reducing costs, accelerating production processes, reaching a wider audience, and creating personalized content.

They aim to achieve a competitive edge, boost productivity, and satisfy changing needs in various industries, including advertising, gaming, entertainment, and education with these AI animation tool. Their ultimate goal is to produce engaging animations at the lowest possible cost of production while increasing productivity. The key players in this market include:

  • Animaker
  • RenderForest
  • VideoScribe
  • AdobeAnimate
  • AppyPie
  • NeuralFrames
  • Vyond
  • Moovly
  • Powtoon
  • Blender+StabilityAddon

Key Developments

  • In 2024, Apple Inc. launched Keyframer. It is an AI animation tool that will let users add various motions to 2D images. All that the users need to do is to describe how they must be animated.
  • This tool utilizes the base model of OpenAI’s GPT4 and can also deal with Scalable Vector Graphic (SVG) files. This tool can successfully animate the image based on a text prompt by generating CSS codes.

Key Coverage in AI Animation Tool Market Report

  • Generative Ai In Animation Market
  • AI Tool for Animation Market
  • AI Animation Maker
  • AI Animation Generator
  • Animation Software Market

Report Scope

Report Attribute Details
Growth Rate CAGR of 14.30% from 2024 to 2034
Market value in 2024 US$ 381.4 million
Market value in 2034 US$ 1,451.70 million
Base Year for Estimation 2023
Historical Data 2019 to 2023
Forecast Period 2024 to 2034
Quantitative Units US$ million for value
Report Coverage Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
Segments Covered
  • Anime Genre
  • Industry
  • Region
Region Covered
  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • South Asia and Pacific
  • East Asia
  • Middle East & Africa
Countries Profiled
  • The United States
  • Canada
  • Brazil
  • Mexico
  • Germany
  • The United Kingdom
  • France
  • Spain
  • Italy
  • Poland
  • Russia
  • Czech Republic
  • Romania
  • India
  • Bangladesh
  • Australia
  • New Zealand
  • China
  • Japan
  • South Korea
  • GCC Countries
  • South Africa
  • Israel
Key Companies Profiled
  • Animaker
  • RenderForest
  • VideoScribe
  • AdobeAnimate
  • AppyPie
  • NeuralFrames
  • Vyond
  • Moovly
  • Powtoon
  • Blender+StabilityAddon
Customisation Scope Available on Request

Key Segments Profiled in the AI Animation Tool Market

By Anime Genre:

  • Action
  • Comedy
  • Horror
  • Sci-Fi
  • Adventure
  • Others

By Industry:

  • Media & Entertainment
  • Gaming
  • Education
  • Corporates
  • Others

By Region:

  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • South Asia and Pacific
  • East Asia
  • The Middle East & Africa

Frequently Asked Questions

How will the growth of the AI animation tool market unfold from 2024 to 2034?

The AI animation tool market has the potential to expand with a 14.30% CAGR from 2024 to 2034.

What will the value of the AI animation tool market be through 2024?

By 2024, the global AI animation tool market will reach US$ 381.4 million.

What is the probable market valuation for AI animation tool by 2034?

By 2034, the AI animation tool market valuation is poised to reach US$ 1,451.70 million.

How will the demand for AI animation tool develop in the United States?

The AI animation tool industry in the United States is inclined to garner a 2.3% CAGR during the forecast period.

Which kind of anime genre will be using these AI animation tool widely?

AI animation tool will be widely used for the action anime content genre, with a probable 29% in 2024.

Which industry will probably be the dominant user of AI animation tool?

The gaming industry will probably use AI animation tool, with 36% in 2024.

Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand-side Trends

    1.3. Supply-side Trends

    1.4. Technology Roadmap Analysis

    1.5. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Market Background

    3.1. Market Dynamics

        3.1.1. Drivers

        3.1.2. Restraints

        3.1.3. Opportunity

        3.1.4. Trends

    3.2. Scenario Forecast

        3.2.1. Demand in Optimistic Scenario

        3.2.2. Demand in Likely Scenario

        3.2.3. Demand in Conservative Scenario

    3.3. Opportunity Map Analysis

    3.4. Investment Feasibility Matrix

    3.5. PESTLE and Porter’s Analysis

    3.6. Regulatory Landscape

        3.6.1. By Key Regions

        3.6.2. By Key Countries

    3.7. Regional Parent Market Outlook

4. Global Market Analysis 2019 to 2023 and Forecast, 2024 to 2034

    4.1. Historical Market Size Value (US$ Million) Analysis, 2019 to 2023

    4.2. Current and Future Market Size Value (US$ Million) Projections, 2024 to 2034

        4.2.1. Y-o-Y Growth Trend Analysis

        4.2.2. Absolute $ Opportunity Analysis

5. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Anime Genre Type

    5.1. Introduction / Key Findings

    5.2. Historical Market Size Value (US$ Million) Analysis By Anime Genre Type, 2019 to 2023

    5.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Anime Genre Type, 2024 to 2034

        5.3.1. Action

        5.3.2. Comedy

        5.3.3. Horror

        5.3.4. Sci-Fi

        5.3.5. Adventure

        5.3.6. Others

    5.4. Y-o-Y Growth Trend Analysis By Anime Genre Type, 2019 to 2023

    5.5. Absolute $ Opportunity Analysis By Anime Genre Type, 2024 to 2034

6. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Industry

    6.1. Introduction / Key Findings

    6.2. Historical Market Size Value (US$ Million) Analysis By Industry, 2019 to 2023

    6.3. Current and Future Market Size Value (US$ Million) Analysis and Forecast By Industry, 2024 to 2034

        6.3.1. Media & Entertainment

        6.3.2. Gaming

        6.3.3. Education

        6.3.4. Corporates

        6.3.5. Others

    6.4. Y-o-Y Growth Trend Analysis By Industry, 2019 to 2023

    6.5. Absolute $ Opportunity Analysis By Industry, 2024 to 2034

7. Global Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Region

    7.1. Introduction

    7.2. Historical Market Size Value (US$ Million) Analysis By Region, 2019 to 2023

    7.3. Current Market Size Value (US$ Million) Analysis and Forecast By Region, 2024 to 2034

        7.3.1. North America

        7.3.2. Latin America

        7.3.3. Western Europe

        7.3.4. Eastern Europe

        7.3.5. South Asia and Pacific

        7.3.6. East Asia

        7.3.7. Middle East and Africa

    7.4. Market Attractiveness Analysis By Region

8. North America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    8.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    8.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        8.2.1. By Country

            8.2.1.1. USA

            8.2.1.2. Canada

        8.2.2. By Anime Genre Type

        8.2.3. By Industry

    8.3. Market Attractiveness Analysis

        8.3.1. By Country

        8.3.2. By Anime Genre Type

        8.3.3. By Industry

    8.4. Key Takeaways

9. Latin America Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    9.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    9.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        9.2.1. By Country

            9.2.1.1. Brazil

            9.2.1.2. Mexico

            9.2.1.3. Rest of Latin America

        9.2.2. By Anime Genre Type

        9.2.3. By Industry

    9.3. Market Attractiveness Analysis

        9.3.1. By Country

        9.3.2. By Anime Genre Type

        9.3.3. By Industry

    9.4. Key Takeaways

10. Western Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    10.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    10.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        10.2.1. By Country

            10.2.1.1. Germany

            10.2.1.2. UK

            10.2.1.3. France

            10.2.1.4. Spain

            10.2.1.5. Italy

            10.2.1.6. Rest of Western Europe

        10.2.2. By Anime Genre Type

        10.2.3. By Industry

    10.3. Market Attractiveness Analysis

        10.3.1. By Country

        10.3.2. By Anime Genre Type

        10.3.3. By Industry

    10.4. Key Takeaways

11. Eastern Europe Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    11.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    11.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        11.2.1. By Country

            11.2.1.1. Poland

            11.2.1.2. Russia

            11.2.1.3. Czech Republic

            11.2.1.4. Romania

            11.2.1.5. Rest of Eastern Europe

        11.2.2. By Anime Genre Type

        11.2.3. By Industry

    11.3. Market Attractiveness Analysis

        11.3.1. By Country

        11.3.2. By Anime Genre Type

        11.3.3. By Industry

    11.4. Key Takeaways

12. South Asia and Pacific Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    12.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    12.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        12.2.1. By Country

            12.2.1.1. India

            12.2.1.2. Bangladesh

            12.2.1.3. Australia

            12.2.1.4. New Zealand

            12.2.1.5. Rest of South Asia and Pacific

        12.2.2. By Anime Genre Type

        12.2.3. By Industry

    12.3. Market Attractiveness Analysis

        12.3.1. By Country

        12.3.2. By Anime Genre Type

        12.3.3. By Industry

    12.4. Key Takeaways

13. East Asia Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    13.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    13.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        13.2.1. By Country

            13.2.1.1. China

            13.2.1.2. Japan

            13.2.1.3. South Korea

        13.2.2. By Anime Genre Type

        13.2.3. By Industry

    13.3. Market Attractiveness Analysis

        13.3.1. By Country

        13.3.2. By Anime Genre Type

        13.3.3. By Industry

    13.4. Key Takeaways

14. Middle East and Africa Market Analysis 2019 to 2023 and Forecast 2024 to 2034, By Country

    14.1. Historical Market Size Value (US$ Million) Trend Analysis By Market Taxonomy, 2019 to 2023

    14.2. Market Size Value (US$ Million) Forecast By Market Taxonomy, 2024 to 2034

        14.2.1. By Country

            14.2.1.1. GCC Countries

            14.2.1.2. South Africa

            14.2.1.3. Israel

            14.2.1.4. Rest of MEA

        14.2.2. By Anime Genre Type

        14.2.3. By Industry

    14.3. Market Attractiveness Analysis

        14.3.1. By Country

        14.3.2. By Anime Genre Type

        14.3.3. By Industry

    14.4. Key Takeaways

15. Key Countries Market Analysis

    15.1. USA

        15.1.1. Market Share Analysis, 2023

            15.1.1.1. By Anime Genre Type

            15.1.1.2. By Industry

    15.2. Canada

        15.2.1. Market Share Analysis, 2023

            15.2.1.1. By Anime Genre Type

            15.2.1.2. By Industry

    15.3. Brazil

        15.3.1. Market Share Analysis, 2023

            15.3.1.1. By Anime Genre Type

            15.3.1.2. By Industry

    15.4. Mexico

        15.4.1. Market Share Analysis, 2023

            15.4.1.1. By Anime Genre Type

            15.4.1.2. By Industry

    15.5. Germany

        15.5.1. Market Share Analysis, 2023

            15.5.1.1. By Anime Genre Type

            15.5.1.2. By Industry

    15.6. UK

        15.6.1. Market Share Analysis, 2023

            15.6.1.1. By Anime Genre Type

            15.6.1.2. By Industry

    15.7. France

        15.7.1. Market Share Analysis, 2023

            15.7.1.1. By Anime Genre Type

            15.7.1.2. By Industry

    15.8. Spain

        15.8.1. Market Share Analysis, 2023

            15.8.1.1. By Anime Genre Type

            15.8.1.2. By Industry

    15.9. Italy

        15.9.1. Market Share Analysis, 2023

            15.9.1.1. By Anime Genre Type

            15.9.1.2. By Industry

    15.10. Poland

        15.10.1. Market Share Analysis, 2023

            15.10.1.1. By Anime Genre Type

            15.10.1.2. By Industry

    15.11. Russia

        15.11.1. Market Share Analysis, 2023

            15.11.1.1. By Anime Genre Type

            15.11.1.2. By Industry

    15.12. Czech Republic

        15.12.1. Market Share Analysis, 2023

            15.12.1.1. By Anime Genre Type

            15.12.1.2. By Industry

    15.13. Romania

        15.13.1. Market Share Analysis, 2023

            15.13.1.1. By Anime Genre Type

            15.13.1.2. By Industry

    15.14. India

        15.14.1. Market Share Analysis, 2023

            15.14.1.1. By Anime Genre Type

            15.14.1.2. By Industry

    15.15. Bangladesh

        15.15.1. Market Share Analysis, 2023

            15.15.1.1. By Anime Genre Type

            15.15.1.2. By Industry

    15.16. Australia

        15.16.1. Market Share Analysis, 2023

            15.16.1.1. By Anime Genre Type

            15.16.1.2. By Industry

    15.17. New Zealand

        15.17.1. Market Share Analysis, 2023

            15.17.1.1. By Anime Genre Type

            15.17.1.2. By Industry

    15.18. China

        15.18.1. Market Share Analysis, 2023

            15.18.1.1. By Anime Genre Type

            15.18.1.2. By Industry

    15.19. Japan

        15.19.1. Market Share Analysis, 2023

            15.19.1.1. By Anime Genre Type

            15.19.1.2. By Industry

    15.20. South Korea

        15.20.1. Market Share Analysis, 2023

            15.20.1.1. By Anime Genre Type

            15.20.1.2. By Industry

    15.21. GCC Countries

        15.21.1. Market Share Analysis, 2023

            15.21.1.1. By Anime Genre Type

            15.21.1.2. By Industry

    15.22. South Africa

        15.22.1. Market Share Analysis, 2023

            15.22.1.1. By Anime Genre Type

            15.22.1.2. By Industry

    15.23. Israel

        15.23.1. Market Share Analysis, 2023

            15.23.1.1. By Anime Genre Type

            15.23.1.2. By Industry

16. Market Structure Analysis

    16.1. Competition Dashboard

    16.2. Competition Benchmarking

    16.3. Market Share Analysis of Top Players

        16.3.1. By Regional

        16.3.2. By Anime Genre Type

        16.3.3. By Industry

17. Competition Analysis

    17.1. Competition Deep Dive

        17.1.1. Animaker

            17.1.1.1. Overview

            17.1.1.2. Product Portfolio

            17.1.1.3. Profitability by Market Segments

            17.1.1.4. Sales Footprint

            17.1.1.5. Strategy Overview

                17.1.1.5.1. Marketing Strategy

        17.1.2. RenderForest

            17.1.2.1. Overview

            17.1.2.2. Product Portfolio

            17.1.2.3. Profitability by Market Segments

            17.1.2.4. Sales Footprint

            17.1.2.5. Strategy Overview

                17.1.2.5.1. Marketing Strategy

        17.1.3. VideoScribe

            17.1.3.1. Overview

            17.1.3.2. Product Portfolio

            17.1.3.3. Profitability by Market Segments

            17.1.3.4. Sales Footprint

            17.1.3.5. Strategy Overview

                17.1.3.5.1. Marketing Strategy

        17.1.4. AdobeAnimate

            17.1.4.1. Overview

            17.1.4.2. Product Portfolio

            17.1.4.3. Profitability by Market Segments

            17.1.4.4. Sales Footprint

            17.1.4.5. Strategy Overview

                17.1.4.5.1. Marketing Strategy

        17.1.5. AppyPie

            17.1.5.1. Overview

            17.1.5.2. Product Portfolio

            17.1.5.3. Profitability by Market Segments

            17.1.5.4. Sales Footprint

            17.1.5.5. Strategy Overview

                17.1.5.5.1. Marketing Strategy

        17.1.6. NeuralFrames

            17.1.6.1. Overview

            17.1.6.2. Product Portfolio

            17.1.6.3. Profitability by Market Segments

            17.1.6.4. Sales Footprint

            17.1.6.5. Strategy Overview

                17.1.6.5.1. Marketing Strategy

        17.1.7. Vyond

            17.1.7.1. Overview

            17.1.7.2. Product Portfolio

            17.1.7.3. Profitability by Market Segments

            17.1.7.4. Sales Footprint

            17.1.7.5. Strategy Overview

                17.1.7.5.1. Marketing Strategy

        17.1.8. Moovly

            17.1.8.1. Overview

            17.1.8.2. Product Portfolio

            17.1.8.3. Profitability by Market Segments

            17.1.8.4. Sales Footprint

            17.1.8.5. Strategy Overview

                17.1.8.5.1. Marketing Strategy

        17.1.9. Powtoon

            17.1.9.1. Overview

            17.1.9.2. Product Portfolio

            17.1.9.3. Profitability by Market Segments

            17.1.9.4. Sales Footprint

            17.1.9.5. Strategy Overview

                17.1.9.5.1. Marketing Strategy

        17.1.10. Blender+StabilityAddon

            17.1.10.1. Overview

            17.1.10.2. Product Portfolio

            17.1.10.3. Profitability by Market Segments

            17.1.10.4. Sales Footprint

            17.1.10.5. Strategy Overview

                17.1.10.5.1. Marketing Strategy

18. Assumptions & Acronyms Used

19. Research Methodology

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