The kids recreational services market size was US$ 1473.65 Bn in 2022 and is expected to reach US$ 106159.24 Bn by 2032, at a CAGR of 53.4% during the forecast period.
Sales for the use of recreational facilities, recreational services, and related commodities by companies that offer those services and goods make up the leisure services market.
The Recreation Services Market is expected to grow in importance as a result of increasing adult participation, rising disposable incomes among people in various industry sectors and geographic locations, a shift in consumer preference toward better health, rising investments in theme parks, expanding online marketing, rising obesity rates, and participation in recreational and leisure activities.
The availability of a variety of equipment and individualised fitness training programmes at fitness and recreation sports centres, as well as the government's support for health and fitness, have added to the market expansion. However, it is projected that the market growth will be hampered by high start-up costs for fitness centres, expensive membership costs, and a sedentary lifestyle. It is projected that the market will accelerate expansion in the travel and tourism industries.
Report Attribute | Details |
---|---|
Kids Recreational Services Market Value (2022) | US$ 1473.65 Billion |
Kids Recreational Services Market Anticipated Value (2032) | US$ 106159.24 Billion |
Kids Recreational Services Market Growth Rate (2022 to 2032) | 53.4% CAGR |
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Kid’s recreational services nurture kid’s body and mind with refreshment and enjoyment through the various activities such as play, artistic activities etc. These recreational services are responsible for developing the imagination, self-confidence, nourishment and creativity of kids.
These services also help to evolve the emotional, physical and social skills of the children. While doing this, they learn to recognise and build their social position surrounded by the world.
These recreational services empower children to renovate the culture through their own imaginative and creative activities such as painting, puppetry, play, dance, animation, songs, games, street theatre, festivals, stories and many more.
It has been seen that working parents spend only 1 to 2.5 hours with their children in a day because of their busy schedule. Many working parents do not get sufficient time to be with their children and in such situation, the recreational activity is the best way to keep children busy with.
Kids love to go to amusement park and playing with toys. The size of the global toy market was around 84 billion U.S. dollars in 2012 and the market for amusement theme park grew by 5.2% between 2011 and 2012 and expected to show constant growth. Kid’s recreational services also provide adaptive and accessible sports and recreation programs that are designed for the people with disabilities.
Adaptive and accessible programs help children with disabilities to gain self-confidence and to develop physical and social skills. Along with these incredible benefits there are some disadvantages: - managing balance between schoolwork and recreational activities can be stressful for children sometime especially when they have to complete their homework, sometimes, children get less time with their families.
Kid’s recreational services can be segmented by type and by age group. On the basis of type, kid’s recreational services can be segmented as indoor recreational services and outdoor recreational services.
Indoor recreational services includes activities such as Pencil-and-paper games, Card games, Puzzles, Board and family games, Indoor hopscotch, Treasure hunt, Indoor bowling etc. Whereas outdoor recreational services include activities such as Backyard Camping, Stargazing, River Rafting, Gardening, Water games etc. On the basis of age, kid’s recreational services can be segmented as, recreational activities for the age group 1-2, 3-6, 6-10 and 11-14.
Presently Kid’s recreation is one of the globally increasing trend. The factors which promote the growth of this market are, kid’s participation in hobbies, cultural art and interest group, increased holidays, effective exercises for overweight kids and lot more.
Globally 23.8% of boys and 22.6% of girls were overweight and 42 million children under the age of 5 were overweight or obese in 2013. The prevalence of overweight and obesity has also increased in children and adolescents in developing countries, from 8.1% to 12.9% for boys and from 8.4% to 13.4% for girls in 2013.
However there are some factors that restrain the growth of the recreational services for kids such as lack of family encouragement and mentoring, high competition with other substitute like TV, video game etc., high cost of few sports and physical activities which are not affordable by low income families, also some parents may find it excessively expensive to invest in such activities etc.
The global key players in kid’s recreational services are, The Walt Disney Company US, Worldwide Kids Company UK, Cedar Point US, momstown.ca US, Little Kickers UK, Monkeynastix Burlington, Kindermusik US.
Services offered by these companies are soccer classes each according to a different age group, locomotion and ?ne motor activities, sport skills such as kicking, catching and throwing, various exercises such as stretching positions, developing skills for sports such as balance, coordination, amusement services such as thrill rides, water rides, roller coasters etc., and lot more other services for the development of the children.
These key players device various strategies such as offering innovative and enjoyable recreational services for kids for instance, in 2014, Disney debuted a new innovative technology driven learning approach to early learning with Disney Imagicademy, attractive play equipment and toys such as gingerbread story book, snowman story book, football etc., arrangement of various camps such as summer camps, winter camps and March break camps, offer various creative and enjoyable events such as birthday parties with lots of fun game, creative exercises for kids such as dancing and singing.
Other strategy of these key players includes partnership, for instance, partnership of momstown.ca with Hogg Mechanicals, also momstown.ca hosts sleep themed baby basics in partnership with Walmart, Little Kickers in partnership with Mitre on kit and equipment manufacture, Little Kickers in partnership with Ellerslie AFC who offers junior football program and many other strategies which enable these companies to be one of the leading player in kid’s recreational activities.
The research report presents a comprehensive assessment of market and contains thoughtful insights, facts, historical data, and statistically supported and industry validated market data and projections with suitable set of assumptions and methodology. Research report provides analysis and information by categories such as market by types and by age group.
To give visitors an immersive experience, amusement parks are increasingly utilising virtual and augmented reality technology. In contrast to augmented reality, which transforms the environment into a digital interface by inserting virtual things into the actual world, virtual reality is a 3D, computer-generated environment that can interact with a human. This technology is being used in rides and theatre-based attractions at amusement parks. For instance, the new virtual reality wooden roller coaster Heidi the Ride in Plops land De Panne in De Panne, Belgium, has a top speed of over 43 mph. In Orlando, the SeaWorld amusement park has begun running the Kraken Virtual Reality Roller Coaster.
The report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts and industry participants across value chain.
The report provides in-depth analysis of parent market trends, macro-economic indicators and governing factors along with market attractiveness as per segments. The report also maps qualitative impact of various market factors on market segments and various geographies.
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1. Executive Summary 2. Industry Introduction, including Taxonomy and Market Definition 3. Market Trends and Success Factors, including Macro-economic Factors, Market Dynamics, and Recent Industry Developments 4. Global Market Demand Analysis and Forecast, including Historical Analysis and Future Projections 5. Pricing Analysis 6. Global Market Analysis and Forecast 6.1. Type 6.2. Location 7. Global Market Analysis and Forecast, By Type 7.1. Indoor Play Centers 7.2. Outdoor Adventure Parks 7.3. Amusement Parks 7.4. Sports and Fitness Centers 8. Global Market Analysis and Forecast, By Location 8.1. Urban 8.2. Suburban 8.3. Rural 9. Global Market Analysis and Forecast, By Region 9.1. North America 9.2. Latin America 9.3. Western Europe 9.4. Eastern Europe 9.5. Asia Pacific 9.6. Japan 9.7. Middle East and Africa 10. North America Sales Analysis and Forecast, by Key Segments and Countries 11. Latin America Sales Analysis and Forecast, by Key Segments and Countries 12. Western Europe Sales Analysis and Forecast, by Key Segments and Countries 13. Eastern Europe Sales Analysis and Forecast, by Key Segments and Countries 14. Asia Pacific Sales Analysis and Forecast, by Key Segments and Countries 15. Japan Sales Analysis and Forecast, by Key Segments and Countries 16. Middle East and Africa Sales Analysis and Forecast, by Key Segments and Countries 17. Sales Forecast by Type and Location for 30 Countries 18. Competition Outlook, including Market Structure Analysis, Company Share Analysis by Key Players, and Competition Dashboard 19. Company Profile 19.1. Chuck E. Cheese's 19.2. KidZania 19.3. Dave & Buster's 19.4. The Little Gym International 19.5. Gymboree Play & Music 19.6. Jungle Island 19.7. LEGOLAND Discovery Center 19.8. My Gym Enterprises 19.9. Sky Zone Trampoline Park 19.10. Pump It Up
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