The 3D glasses market size is expected to be valued at US$ 14.81 billion in 2023 and is projected to reach US$ 22.23 billion by 2033. The demand for 3D glasses is anticipated to rise at a CAGR of 4.16% from 2023 to 2033. Major factors boosting the adoption of 3D glasses include:
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The crucial factors that are predicted to impact the market's growth positively are the rising use of 3D glasses in the military, healthcare sector, education, and entertainment industry. Due to its many applications, including robotic surgery, phobia treatment, and surgery simulation, the healthcare industry is one of the biggest users of 3D glasses. Additionally, 3D glasses offer significantly more accurate MRI scan reports. As a result, over the forecast period, the growing use of 3D virtual reality glasses in the healthcare sector, which is evolving at an exponential rate, is likely to boost the sales of 3D glasses.
Studying the history and geographical features of significant locations in various countries without having to travel there using 3D glasses motivates educational sectors to adopt the use of 3D glasses for improved learning. Given that smartphones and the less expensive 3D glasses can be easily connected, the rise in smartphone usage is a significant factor in the market's expansion. Additionally, these glasses' compatibility with smartphones protects the wearer's freedom of movement.
The market is expanding rapidly as a result of the rising demand for 3D movie glasses. The popularity of 3D movies is spurring demand for high-end, individual 3D spectacles. The market for 3D glasses is also being influenced by the evolving trends in home theatre technology. To improve their experience, consumers are willing to spend extra on 3D eyewear.
The growing use of virtual reality (VR) technology is one trend that is anticipated to have a big impact on the market for 3D glasses in the future. Many gamers and other tech-savvy customers believe that VR headsets are the future of entertainment, and their popularity is growing. This could result in a situation where people favor more immersive VR experiences over traditional 2D TV and movie material.
Report Attribute | Details |
---|---|
3D Glasses Market Value (2023) | US$ 14.81 billion |
3D Glasses Market Anticipated Value (2033) | US$ 22.23 billion |
3D Glasses Market CAGR (2023 to 2033) | 4.16% |
The market for 3D glasses was worth US$ 11.14 billion in 2018. With a CAGR of 3.65%, the market surpassed a valuation of US$ 14.32 billion by 2022.
The increasing accessibility of technologically advanced computing devices, the rising internet penetration in various emerging regions, the ease of access to TV channels and internet services like on-demand content and catch-up services, the growing consumer interest in 3D viewing in emerging countries, the declining price of 3D TVs driving the adoption of 3D glasses, and other important factors are some of the main ones that are projected to likely have an impact on the adoption of 3D TVs.
Attribute | Valuation |
---|---|
2025 | US$ 16.73 |
2028 | US$ 18.89 billion |
2032 | US$ 22.16 billion |
The market is anticipated to grow at a CAGR of 4.16% from 2023 to 2033, surpassing US$ 22.23 billion by 2033.
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The active shutter market segment is likely to dominate since it is utilized to view consumer 3D TVs and 3D projectors and creates a 3D effect for an image when used with 3D glasses. The market for 3D glasses has application segments for smartphones, wearable technology, televisions, and virtual reality headsets. Due to the growing use of applications on 3D TVs and 3D laptops as a result of the broad appeal of 3D shows, movies, and games, the media segment is likely to account for the lion's share of the market's growth.
The smartphone segment is anticipated to have the most significant market share in the forecast period by application. A rise in the production of 3D smartphones with 3D display applications by various manufacturing businesses globally is fueling the development of the 3D glass market. For example, a number of the top smartphone manufacturers, including Samsung, Vivo, Huawei, Xiaomi, and Coolpad, have begun to create 3D smartphones and release high-end smartphones with 3D cover glass. The market is expanding as a result of the increase in 3D film production as well as the widespread use of 3D glasses in home theatres.
The market for 3D glasses in the United States surpassed US$ 3.1 billion in 2021. The USA also has a strong culture of innovation and early acceptance of new technology, which has contributed to the country's high demand for 3D glasses. Going forward, the USA is anticipated to remain a significant contributor to the market for 3D glasses. This is partly a result of the economy and population continuing to expand, as well as the 3D glasses industry continuing to innovate.
California, Texas, Florida, New York, and Illinois are the top 5 states in terms of demand for 3D glasses in the local market. More than half of all 3D glasses purchased in the USA are in these states. The high population density and high level of disposable income in certain states are the causes of this concentration. Additionally, there are more 3D televisions in households in these states than the national average.
The number of digital 3D displays has increased, leading to an increase in 3D content transmission and an increase in the number of 3D movies produced in the region, which has helped European markets to survive in the 3D glasses industry. Due to the existence of game aficionados and the popularity of 3D TVs for gaming, Germany is predicted to hold the fastest growth rate in the market for 3D glasses.
The growth of the market is significantly influenced by the economies such as Japan. The growth in local customer cell phone usage is a factor in the expansion. Rising import and export activity, as well as increased research and development into 3D glass technology by different producers, are all contributing to the market's expansion. For example, Japan exported 3D glasses to over 150+ different countries. The data show the potential of Japanese exporters in the global market.
Due to the presence of active players in South Korea, the market in the region is anticipated to grow more rapidly. South Korea’s growing demand for 3D glasses is anticipated to fuel market expansion. The introduction of cutting-edge charging solutions by market participants is a key growth factor. As a result, over the forecast period, Korea is expected to constitute a sizeable portion of the global market.
To increase the reliability of their products, 3D glasses manufacturers compete to supply goods with legitimate approvals and CE and FCC markings. Manufacturers of 3D glasses are competing to offer quick turnaround times for a better client experience. The manufacturers of 3D glasses are not only concerned with quality certifications; they are also focused on great product performance. The usage of modern 3D glasses with ergonomic designs and high-tech components has significantly increased the demand for high-performance 3D glasses.
To make room for new technology and get rid of the outdated mainstream support of graphic drivers, NVIDIA officially announced in March 2019 that it would upgrade the status of its laptop and mobile 3D vision and Kepler GPUs and get them upgraded to legacy status.
NVIDIA announced on a global platform that it was getting ready to advance the development of its mobile laptop Kepler GPUs while also adding the 3D vision for the legacy status that aids in ending the mainstream graphics driver that renders its support for these products over the long term, especially during the forecast period.
Mobile and tablet gaming is anticipated to develop significantly by 2033 and account for more than 60% of the overall gaming and glass market region. The demand for 3D-capable devices has grown, and these gadgets stream 3D movies and games with the aid of user-friendly interfaces.
Attribute | Details |
---|---|
Forecast period | 2022 to 2032 |
Historical data available for | 2018 to 2022 |
Market analysis | US$ billion in value |
Key regions covered | North America; Europe; Asian Pacific |
Key segments covered | By Type, By Application, By Geography |
Key companies profiled | NVIDIA; hcbl3d.com; Samsung; JiangXi Holitech Technology Co., Ltd; BYD Electronic Company Limited; Henan Comyoung Electronics Co., Ltd; Corning Inc; Dongguan RBD Technology Co., Ltd; Vivo; Huawei; Xiaomi; Coolpad; G-TECH Optoelectronics Corporation; CPT Technology (Group) Co Ltd; Zhejiang Firstar Panel Technology Co., Ltd; Shenzhen O-film Tech; Triumph Science & Technology Co Ltd; Holitech Technology; Bourne optics; FOXCONN |
The 3D glasses market size is assessed to be US$ 22.23 billion in 2033.
The 3D glasses market size is anticipated to be US$ 14.81 billion in 2023.
The 3D glasses market is expected to rise at a CAGR of 4.16% during the forecast period.
The USA is likely to lead the 3D glasses industry over the forecast period.
1. Executive Summary | 3D Glasses Market
1.1. Global Market Outlook
1.2. Demand-side Trends
1.3. Supply-side Trends
1.4. Technology Roadmap Analysis
1.5. Analysis and Recommendations
2. Market Overview
2.1. Market Coverage / Taxonomy
2.2. Market Definition / Scope / Limitations
3. Market Background
3.1. Market Dynamics
3.1.1. Drivers
3.1.2. Restraints
3.1.3. Opportunity
3.1.4. Trends
3.2. Scenario Forecast
3.2.1. Demand in Optimistic Scenario
3.2.2. Demand in Likely Scenario
3.2.3. Demand in Conservative Scenario
3.3. Opportunity Map Analysis
3.4. Product Life Cycle Analysis
3.5. Supply Chain Analysis
3.5.1. Supply Side Participants and their Roles
3.5.1.1. Producers
3.5.1.2. Mid-Level Participants (Traders/ Agents/ Brokers)
3.5.1.3. Wholesalers and Distributors
3.5.2. Value Added and Value Created at Node in the Supply Chain
3.5.3. List of Raw Material Suppliers
3.5.4. List of Existing and Potential Buyer’s
3.6. Investment Feasibility Matrix
3.7. Value Chain Analysis
3.7.1. Profit Margin Analysis
3.7.2. Wholesalers and Distributors
3.7.3. Retailers
3.8. PESTLE and Porter’s Analysis
3.9. Regulatory Landscape
3.9.1. By Key Regions
3.9.2. By Key Countries
3.10. Regional Parent Market Outlook
3.11. Production and Consumption Statistics
3.12. Import and Export Statistics
4. Global Market Analysis 2018 to 2022 and Forecast, 2023 to 2033
4.1. Historical Market Size Value (US$ million) & Volume (Units) Analysis, 2018 to 2022
4.2. Current and Future Market Size Value (US$ million) & Volume (Units) Projections, 2023 to 2033
4.2.1. Y-o-Y Growth Trend Analysis
4.2.2. Absolute $ Opportunity Analysis
5. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Type
5.1. Introduction / Key Findings
5.2. Historical Market Size Value (US$ million) & Volume (Units) Analysis By Type, 2018 to 2022
5.3. Current and Future Market Size Value (US$ million) & Volume (Units) Analysis and Forecast By Type, 2023 to 2033
5.3.1. Anaglyph 3D Glasses
5.3.2. Polarized 3D Glasses
5.3.3. Active Shutter 3D Glasses
5.4. Y-o-Y Growth Trend Analysis By Type, 2018 to 2022
5.5. Absolute $ Opportunity Analysis By Type, 2023 to 2033
6. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Application
6.1. Introduction / Key Findings
6.2. Historical Market Size Value (US$ million) & Volume (Units) Analysis By Application, 2018 to 2022
6.3. Current and Future Market Size Value (US$ million) & Volume (Units) Analysis and Forecast By Application, 2023 to 2033
6.3.1. Smartphone
6.3.2. Wearable Device
6.3.3. Televisions
6.3.4. Virtual Reality Headsets
6.3.5. Others
6.4. Y-o-Y Growth Trend Analysis By Application, 2018 to 2022
6.5. Absolute $ Opportunity Analysis By Application, 2023 to 2033
7. Global Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Region
7.1. Introduction
7.2. Historical Market Size Value (US$ million) & Volume (Units) Analysis By Region, 2018 to 2022
7.3. Current Market Size Value (US$ million) & Volume (Units) Analysis and Forecast By Region, 2023 to 2033
7.3.1. North America
7.3.2. Latin America
7.3.3. Europe
7.3.4. Asia Pacific
7.3.5. Middle East and Africa (MEA)
7.4. Market Attractiveness Analysis By Region
8. North America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
8.1. Historical Market Size Value (US$ million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022
8.2. Market Size Value (US$ million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033
8.2.1. By Country
8.2.1.1. The USA
8.2.1.2. Canada
8.2.2. By Type
8.2.3. By Application
8.3. Market Attractiveness Analysis
8.3.1. By Country
8.3.2. By Type
8.3.3. By Application
8.4. Key Takeaways
9. Latin America Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
9.1. Historical Market Size Value (US$ million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022
9.2. Market Size Value (US$ million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033
9.2.1. By Country
9.2.1.1. Brazil
9.2.1.2. Mexico
9.2.1.3. Rest of Latin America
9.2.2. By Type
9.2.3. By Application
9.3. Market Attractiveness Analysis
9.3.1. By Country
9.3.2. By Type
9.3.3. By Application
9.4. Key Takeaways
10. Europe Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
10.1. Historical Market Size Value (US$ million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022
10.2. Market Size Value (US$ million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033
10.2.1. By Country
10.2.1.1. Germany
10.2.1.2. The United Kingdom
10.2.1.3. France
10.2.1.4. Spain
10.2.1.5. Italy
10.2.1.6. Rest of Europe
10.2.2. By Type
10.2.3. By Application
10.3. Market Attractiveness Analysis
10.3.1. By Country
10.3.2. By Type
10.3.3. By Application
10.4. Key Takeaways
11. Asia Pacific Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
11.1. Historical Market Size Value (US$ million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022
11.2. Market Size Value (US$ million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033
11.2.1. By Country
11.2.1.1. China
11.2.1.2. Japan
11.2.1.3. South Korea
11.2.1.4. Singapore
11.2.1.5. Thailand
11.2.1.6. Indonesia
11.2.1.7. Australia
11.2.1.8. New Zealand
11.2.1.9. Rest of Asia Pacific
11.2.2. By Type
11.2.3. By Application
11.3. Market Attractiveness Analysis
11.3.1. By Country
11.3.2. By Type
11.3.3. By Application
11.4. Key Takeaways
12. MEA Market Analysis 2018 to 2022 and Forecast 2023 to 2033, By Country
12.1. Historical Market Size Value (US$ million) & Volume (Units) Trend Analysis By Market Taxonomy, 2018 to 2022
12.2. Market Size Value (US$ million) & Volume (Units) Forecast By Market Taxonomy, 2023 to 2033
12.2.1. By Country
12.2.1.1. GCC Countries
12.2.1.2. South Africa
12.2.1.3. Israel
12.2.1.4. Rest of MEA
12.2.2. By Type
12.2.3. By Application
12.3. Market Attractiveness Analysis
12.3.1. By Country
12.3.2. By Type
12.3.3. By Application
12.4. Key Takeaways
13. Key Countries Market Analysis
13.1. The USA
13.1.1. Pricing Analysis
13.1.2. Market Share Analysis, 2022
13.1.2.1. By Type
13.1.2.2. By Application
13.2. Canada
13.2.1. Pricing Analysis
13.2.2. Market Share Analysis, 2022
13.2.2.1. By Type
13.2.2.2. By Application
13.3. Brazil
13.3.1. Pricing Analysis
13.3.2. Market Share Analysis, 2022
13.3.2.1. By Type
13.3.2.2. By Application
13.4. Mexico
13.4.1. Pricing Analysis
13.4.2. Market Share Analysis, 2022
13.4.2.1. By Type
13.4.2.2. By Application
13.5. Germany
13.5.1. Pricing Analysis
13.5.2. Market Share Analysis, 2022
13.5.2.1. By Type
13.5.2.2. By Application
13.6. United Kingdom
13.6.1. Pricing Analysis
13.6.2. Market Share Analysis, 2022
13.6.2.1. By Type
13.6.2.2. By Application
13.7. France
13.7.1. Pricing Analysis
13.7.2. Market Share Analysis, 2022
13.7.2.1. By Type
13.7.2.2. By Application
13.8. Spain
13.8.1. Pricing Analysis
13.8.2. Market Share Analysis, 2022
13.8.2.1. By Type
13.8.2.2. By Application
13.9. Italy
13.9.1. Pricing Analysis
13.9.2. Market Share Analysis, 2022
13.9.2.1. By Type
13.9.2.2. By Application
13.10. China
13.10.1. Pricing Analysis
13.10.2. Market Share Analysis, 2022
13.10.2.1. By Type
13.10.2.2. By Application
13.11. Japan
13.11.1. Pricing Analysis
13.11.2. Market Share Analysis, 2022
13.11.2.1. By Type
13.11.2.2. By Application
13.12. South Korea
13.12.1. Pricing Analysis
13.12.2. Market Share Analysis, 2022
13.12.2.1. By Type
13.12.2.2. By Application
13.13. Singapore
13.13.1. Pricing Analysis
13.13.2. Market Share Analysis, 2022
13.13.2.1. By Type
13.13.2.2. By Application
13.14. Thailand
13.14.1. Pricing Analysis
13.14.2. Market Share Analysis, 2022
13.14.2.1. By Type
13.14.2.2. By Application
13.15. Indonesia
13.15.1. Pricing Analysis
13.15.2. Market Share Analysis, 2022
13.15.2.1. By Type
13.15.2.2. By Application
13.16. Australia
13.16.1. Pricing Analysis
13.16.2. Market Share Analysis, 2022
13.16.2.1. By Type
13.16.2.2. By Application
13.17. New Zealand
13.17.1. Pricing Analysis
13.17.2. Market Share Analysis, 2022
13.17.2.1. By Type
13.17.2.2. By Application
13.18. GCC Countries
13.18.1. Pricing Analysis
13.18.2. Market Share Analysis, 2022
13.18.2.1. By Type
13.18.2.2. By Application
13.19. South Africa
13.19.1. Pricing Analysis
13.19.2. Market Share Analysis, 2022
13.19.2.1. By Type
13.19.2.2. By Application
13.20. Israel
13.20.1. Pricing Analysis
13.20.2. Market Share Analysis, 2022
13.20.2.1. By Type
13.20.2.2. By Application
14. Market Structure Analysis
14.1. Competition Dashboard
14.2. Competition Benchmarking
14.3. Market Share Analysis of Top Players
14.3.1. By Regional
14.3.2. By Type
14.3.3. By Application
15. Competition Analysis
15.1. Competition Deep Dive
15.1.1. hcbl3d.com
15.1.1.1. Overview
15.1.1.2. Product Portfolio
15.1.1.3. Profitability by Market Segments
15.1.1.4. Sales Footprint
15.1.1.5. Strategy Overview
15.1.1.5.1. Marketing Strategy
15.1.1.5.2. Product Strategy
15.1.1.5.3. Channel Strategy
15.1.2. Samsung
15.1.2.1. Overview
15.1.2.2. Product Portfolio
15.1.2.3. Profitability by Market Segments
15.1.2.4. Sales Footprint
15.1.2.5. Strategy Overview
15.1.2.5.1. Marketing Strategy
15.1.2.5.2. Product Strategy
15.1.2.5.3. Channel Strategy
15.1.3. BYD Electronic Company Limited
15.1.3.1. Overview
15.1.3.2. Product Portfolio
15.1.3.3. Profitability by Market Segments
15.1.3.4. Sales Footprint
15.1.3.5. Strategy Overview
15.1.3.5.1. Marketing Strategy
15.1.3.5.2. Product Strategy
15.1.3.5.3. Channel Strategy
15.1.4. Henan Comyoung Electronics Co., Ltd
15.1.4.1. Overview
15.1.4.2. Product Portfolio
15.1.4.3. Profitability by Market Segments
15.1.4.4. Sales Footprint
15.1.4.5. Strategy Overview
15.1.4.5.1. Marketing Strategy
15.1.4.5.2. Product Strategy
15.1.4.5.3. Channel Strategy
15.1.5. Corning Inc
15.1.5.1. Overview
15.1.5.2. Product Portfolio
15.1.5.3. Profitability by Market Segments
15.1.5.4. Sales Footprint
15.1.5.5. Strategy Overview
15.1.5.5.1. Marketing Strategy
15.1.5.5.2. Product Strategy
15.1.5.5.3. Channel Strategy
15.1.6. Dongguan RBD Technology Co., Ltd
15.1.6.1. Overview
15.1.6.2. Product Portfolio
15.1.6.3. Profitability by Market Segments
15.1.6.4. Sales Footprint
15.1.6.5. Strategy Overview
15.1.6.5.1. Marketing Strategy
15.1.6.5.2. Product Strategy
15.1.6.5.3. Channel Strategy
15.1.7. Vivo
15.1.7.1. Overview
15.1.7.2. Product Portfolio
15.1.7.3. Profitability by Market Segments
15.1.7.4. Sales Footprint
15.1.7.5. Strategy Overview
15.1.7.5.1. Marketing Strategy
15.1.7.5.2. Product Strategy
15.1.7.5.3. Channel Strategy
15.1.8. Huawei
15.1.8.1. Overview
15.1.8.2. Product Portfolio
15.1.8.3. Profitability by Market Segments
15.1.8.4. Sales Footprint
15.1.8.5. Strategy Overview
15.1.8.5.1. Marketing Strategy
15.1.8.5.2. Product Strategy
15.1.8.5.3. Channel Strategy
15.1.9. Xiaomi
15.1.9.1. Overview
15.1.9.2. Product Portfolio
15.1.9.3. Profitability by Market Segments
15.1.9.4. Sales Footprint
15.1.9.5. Strategy Overview
15.1.9.5.1. Marketing Strategy
15.1.9.5.2. Product Strategy
15.1.9.5.3. Channel Strategy
15.1.10. Coolpad
15.1.10.1. Overview
15.1.10.2. Product Portfolio
15.1.10.3. Profitability by Market Segments
15.1.10.4. Sales Footprint
15.1.10.5. Strategy Overview
15.1.10.5.1. Marketing Strategy
15.1.10.5.2. Product Strategy
15.1.10.5.3. Channel Strategy
15.1.11. Foxconn
15.1.11.1. Overview
15.1.11.2. Product Portfolio
15.1.11.3. Profitability by Market Segments
15.1.11.4. Sales Footprint
15.1.11.5. Strategy Overview
15.1.11.5.1. Marketing Strategy
15.1.11.5.2. Product Strategy
15.1.11.5.3. Channel Strategy
16. Assumptions & Acronyms Used
17. Research Methodology
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